• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Fixes in upcoming releases of Unity Answers

Using a good tone of voice when replying to posts

Requests for new tags/topics

How to use the META space

How to use the Moderator space

Questions in topic: assetdatabase

  • Unanswered Questions
  • Recommended Questions
Once you sign in you will be able to subscribe for any updates here
avatar image

Harinezumi edited

How can I overwrite .asset using AssetDatabase.CreateAsset?

May 1, '20 scripting problem·editor·assetdatabase

2 Replies

1 Votes

avatar image

patrik-org edited

AssetDatabase.Refresh() no longer recompiling my generated scripts

Apr 25, '20 c#·editor-scripting·assetdatabase

0 Replies

0 Votes

avatar image

Languard answered

AssetDatabase.SaveAssets is not saving changes

Apr 20, '20 assets·assetdatabase

1 Reply

0 Votes

avatar image

Jenifer_Jane edited

File Couldn't be Read

Apr 18, '20 files·assetdatabase·refresh

0 Replies

0 Votes

avatar image

CyrilGhys commented

How can AssetDatabase.CreateFolder() possibly work?

Apr 14, '20 assetdatabase

2 Replies

1 Votes

avatar image

rt31 asked

Override asset on import

Apr 8, '20 unityeditor·asset·assetdatabase

0 Replies

0 Votes

avatar image

Spidlee commented

Find Source of Prefab Instance in Editor?

Apr 4, '20 c#·prefabs·scriptableobject·prefab-instance·assetdatabase

1 Reply

0 Votes

avatar image

BrainSlugs83 commented

How do I access the list of all assets in a project?

Apr 3, '20 editor·assetdatabase

4 Replies

1 Votes

avatar image

martinhodler edited

Sprites does not refresh/reimport with ScriptedImporter

Mar 19, '20 scripting problem·importing assets·assetdatabase·importing problems·advanced

0 Replies

0 Votes

avatar image

martinhodler edited

Sprites do not refresh/reimport with ScriptedImporter

Mar 19, '20 in Help Room

0 Replies

0 Votes

avatar image

TurboHermit commented

Edit asset path/directory before importing

Mar 17, '20 import·assets·importing assets·assetdatabase·directory

0 Replies

0 Votes

avatar image

JPhilipp commented

Can't find fields of scripts in projects through reflection.

Mar 16, '20 editor-scripting·assetdatabase

0 Replies

0 Votes

avatar image

Stevens-R-Miller commented

Creating a Mesh asset inside the editor

Mar 9, '20 editor·mesh·assetdatabase

1 Reply

0 Votes

avatar image

Verpous edited

Reimporting assets takes a long time and doesn't show loading screen

Feb 29, '20 loading·stuck·assetdatabase·reimport

0 Replies

0 Votes

avatar image

Bunny83 commented

Do Animated GIFs store properly in an Asset Bundle? Or is it just the 1st frame?

Feb 25, '20 resources·assetdatabase·assetbundles·storage·gif

1 Reply

0 Votes

avatar image

BraidenMaggia published

Saving nested data with AssetDatabase.CreateAsset

Feb 20, '20 serialization·scriptableobject·assetdatabase

1 Reply

1 Votes

avatar image

astracat111 answered

Change material with EditorScript

Feb 15, '20 material·editor-scripting·assetdatabase·loadassetatpath

3 Replies

3 Votes

avatar image

unity_UKPWAqVhFOIvvg answered

Addressables - Use Asset Database (faster) - Not loading assets within a folder

Jan 27, '20 assetbundle·asset·assets·assetdatabase·address

1 Reply

0 Votes

avatar image

PEZO19 answered

AssetDatabase.Refresh ()

Dec 2, '19 assetdatabase·phone·refresh

2 Replies

1 Votes

avatar image

godfreyidk edited

How to "Lock" scriptable objects from losing their [SerializeField] values

Oct 1, '19 in Help Room

0 Replies

0 Votes

avatar image

Elechizero edited

Refresh single asset

Sep 25, '19 editor-scripting·assets·editorwindow·assetdatabase·refresh

1 Reply

1 Votes

avatar image

tnyLe answered

Seperating editor and runtime data with ScriptableObjects

Sep 24, '19 scripting problem·editor·serialization·assetdatabase

1 Reply

0 Votes

avatar image

LineKernel edited

AssetDatabase.Refresh at runtime? or something similar

Sep 13, '19 assetdatabase·refresh

2 Replies

0 Votes

avatar image

GameDevSA commented

Unity Error removes assets - "Rebuilding Library because asset database could not be found!"

Sep 4, '19 error message·assets·assetdatabase

0 Replies

2 Votes

avatar image

darkal answered

"Object reference not set to an instance of an object" but it is. Closed

Aug 17, '19 error·assetbundle·instance·assetdatabase

2 Replies

0 Votes

avatar image

darkal answered

Replace AssetDatabase with Resources Closed

Aug 2, '19 database·file·resources·assetdatabase·binaryformatter

1 Reply

0 Votes

avatar image

benapprill answered

Create script from template, then create .asset file from new script

Jul 1, '19 c#·scriptableobject·assetdatabase·file-io

1 Reply

0 Votes

avatar image

jeffersonkaneta_innogames asked

AssetDataBase.ImportAsset not triggering AssetProcessor.PreProcessModel

Jun 17, '19 editor·assetdatabase·assetpostprocessor

0 Replies

0 Votes

avatar image

jjxtra commented

AssetDatabase.LoadAssetAtPath and Prefab Instances

May 18, '19 in Help Room

1 Reply

0 Votes

avatar image

HellYeahUpperCase asked

Stuck on reserializing assets at start

May 9, '19 assetdatabase·importing problems

0 Replies

0 Votes

  • ‹
  • 1
  • 2
  • 3
  • 4
  • 5
  • ›
  • »

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow This Topic

Follow This Topic

Follow by RSS

2 People are following this topic.

avatar image avatar image

Popular Topics

c# animation android unity 5 camera 2d rotation javascript scripting problem collision ui gui error shader movement gameobject physics rigidbody editor ios texture networking raycast instantiate collider transform terrain mesh prefab input
View all

Recent Badges

  • Notable Question   Duncan1971
  • Popular Question   Trevdevs
  • Popular Question   andres_mj4
  • Popular Question   zammle2009wtf
  • Notable Question   TSCSimulation_AH
  • Notable Question   IKilledKenny_2
  • Supporter   GlauberSFreitas
  • Citizen Patrol   stalwart5033
  • Famous Question   Ansn285
  • Famous Question   meta-ben


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges