• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Fixes in upcoming releases of Unity Answers

Using a good tone of voice when replying to posts

Requests for new tags/topics

How to use the META space

How to use the Moderator space

Questions in topic: assetdatabase

  • Unanswered Questions
  • Recommended Questions
Once you sign in you will be able to subscribe for any updates here
avatar image

meebou answered

"Type mismatch" in Inspector for GameObject type in asset file

May 8, '19 scriptableobject·custom editor·assetdatabase·editor window

2 Replies

1 Votes

avatar image

yurenjimi answered

AssetDatabase.ExportPackage not working

Apr 17, '19 assetdatabase·unitypackage

3 Replies

0 Votes

avatar image

highpockets answered

How To Store Meshes in Game [Not in Editor mode]?

Apr 10, '19 c#·mesh·unityeditor·assetdatabase

1 Reply

0 Votes

avatar image

asyagelski asked

Unity recompilation time slowly increases each time it's recompiled. Why?

Apr 2, '19 editor·unityeditor·scriptableobject·resources·assetdatabase

0 Replies

0 Votes

avatar image

gryphon98 edited

How can I override or Update the .asset file from Script? Currently using AssetDatabase.CreateAsset() for Creating the asset.

Mar 31, '19 c#·assetdatabase

0 Replies

0 Votes

avatar image

makaka-org answered

What is GUID vs AssetPath?

Mar 20, '19 asset·assetdatabase·guid·assetpath

2 Replies

1 Votes

avatar image

zkorosi asked

Is there a way to set the Addressables Remote Load Path in runtime?

Mar 4, '19 assetbundle·asset·packages·assetdatabase·assetbundles

0 Replies

1 Votes

avatar image

Xtro commented

How to check if an object is asset in build runtime (Not in Editor) ?

Feb 20, '19 prefab·assetdatabase·prefabutility

4 Replies

0 Votes

avatar image

SharkoFR commented

How can i save my .asset file. Closed

Feb 16, '19 assetdatabase

1 Reply

0 Votes

avatar image

yoyobbi answered

Where are asset labels stored?

Feb 7, '19 asset·assets·label·assetdatabase·labels

1 Reply

1 Votes

avatar image

Deadcow_ commented

AssetDatabase.LoadAssetAtPath is null? Any way to load Sprite asset?

Feb 6, '19 sprite·import·asset·assetdatabase

1 Reply

0 Votes

avatar image

Niknokc commented

AnimationClips from an fbx file to script

Feb 4, '19 in Help Room

1 Reply

0 Votes

avatar image

finnrayment asked

Referencing a ScriptableObject asset programatically

Jan 3, '19 assets·scriptableobject·assetdatabase·references·postprocess

0 Replies

0 Votes

avatar image

templewulf answered

How can I get a sub asset?

Dec 31, '18 in Help Room

1 Reply

0 Votes

avatar image

RobAnthem commented

Find all components in project

Dec 18, '18 editor-scripting·assetdatabase·components

1 Reply

0 Votes

avatar image

NoDumbQuestion commented

How to have a script that creates scriptable objects but also works in the build.

Dec 6, '18 in Help Room

0 Replies

0 Votes

avatar image

jonAtNvizzio asked

How can I get Unity to respect mcs.rsp changes between multiple builds?

Dec 3, '18 build·mobile·assetdatabase·buildpipeline·preprocessor

0 Replies

0 Votes

avatar image

LeemSupreem asked

How to do something similar to AssetDatabase.Refresh during build?

Nov 15, '18 in Help Room

0 Replies

0 Votes

avatar image

D3Duck edited

Why is ScriptableObject asset not saving to disk?

Nov 12, '18 saving·assetdatabase·customeditor

2 Replies

1 Votes

avatar image

SgtOkiDoki commented

Is it possible to speed up insertion of assets into AssetDatabase?

Nov 10, '18 mesh·coroutine·assetdatabase

1 Reply

1 Votes

avatar image

hectorux commented

ScriptableObject List variable doesn't save if created through script, works fine if created through Inspector

Nov 5, '18 editor-scripting·scriptableobject·assetdatabase

2 Replies

0 Votes

avatar image

ikv007s commented

Save procedural mesh in the editor as asset.

Nov 2, '18 error·mesh·asset·assetdatabase

2 Replies

0 Votes

avatar image

arbazgillani answered

I get such an error

Sep 27, '18 assetdatabase

1 Reply

0 Votes

avatar image

Stratosome edited

Load an asset right as it is imported?

Sep 15, '18 editor·editor-scripting·asset·assetdatabase·loadassetatpath

0 Replies

1 Votes

avatar image

Deivore answered

How can I save a texture and edit its importer options with TextureImporter in the same pass?

Sep 9, '18 in Help Room

1 Reply

0 Votes

avatar image

Artifact-Jesse edited

How to support undo for objects in .asset files

Sep 8, '18 assetdatabase·undo

1 Reply

0 Votes

avatar image

galuodo answered

AssetDatabase.LoadAssetAtPath will cache data?

Sep 5, '18 in Help Room

1 Reply

0 Votes

avatar image

dls7470 edited

Saving a ScriptableObject with complex fields

Jul 31, '18 save data·assetdatabase

0 Replies

1 Votes

avatar image

hexagonius commented

Adding more image to detect but not updating application Arkit.

Jul 30, '18 editor·build error·assetdatabase

0 Replies

0 Votes

avatar image

ekinbaran asked

Rebuilding Library because the asset database could not be found!

Jun 28, '18 shader·rendering·assetdatabase·documentation

0 Replies

0 Votes

  • »
  • ‹
  • 2
  • 3
  • 4
  • 5
  • 6
  • ›
  • »

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow This Topic

Follow This Topic

Follow by RSS

2 People are following this topic.

avatar image avatar image

Popular Topics

c# animation android unity 5 camera 2d rotation javascript scripting problem collision ui gui error shader movement gameobject physics rigidbody editor ios texture networking raycast instantiate collider transform terrain mesh prefab input
View all

Recent Badges

  • Notable Question   Duncan1971
  • Popular Question   Trevdevs
  • Popular Question   andres_mj4
  • Popular Question   zammle2009wtf
  • Notable Question   TSCSimulation_AH
  • Notable Question   IKilledKenny_2
  • Supporter   GlauberSFreitas
  • Citizen Patrol   stalwart5033
  • Famous Question   Ansn285
  • Famous Question   meta-ben


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges