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Questions in topic: assetdatabase

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manavkataria commented

Can I safely put a prefab asset into version control with Unity Free?

Mar 7, '12 editor·prefab·asset·assetdatabase·version-control

3 Replies

6 Votes

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Powderek commented

Unity Git - Ignore Library

May 13, '16 unity 5·assetdatabase·git·github·metadata

2 Replies

6 Votes

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Peter G edited

How to load Assets as GameObjects?

Nov 20, '10 assetbundle·assetdatabase·datapath

1 Reply

5 Votes

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anildemir commented

How can I remove an object from an asset?

Feb 25, '17 editor·prefab·assetdatabase

1 Reply

5 Votes

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Mudloop published

Can I remove sub-assets?

Mar 12, '12 assetdatabase

1 Reply

5 Votes

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John-LZG commented

Importing custom assets?

Jun 30, '17 asset·assets·assetdatabase·customization·customize

0 Replies

5 Votes

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alfish asked

How do I register undo for the moving/renaming of a folder along with the assets contained?

Oct 25, '17 assetdatabase·undo·rename

0 Replies

5 Votes

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Adam-Mechtley asked

Is there a way to get a unique hash for an asset?

Apr 5, '10 editor·editor-scripting·assetdatabase·assetpostprocessor

1 Reply

4 Votes

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pep_dj commented

AssetDatabase: Replacing an asset, but leaving reference intact

Jun 6, '16 assets·assetdatabase·replace

2 Replies

4 Votes

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Delmadan edited

How do I clone a sharedMesh?

May 2, '22 mesh·meshcollider·assetdatabase·sharedmesh

2 Replies

4 Votes

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createdbyx edited

can AssetDatabase.FindAssets return duplicate entries?

Jul 17, '16 in Help Room

0 Replies

4 Votes

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astracat111 answered

Change material with EditorScript

Feb 15, '20 material·editor-scripting·assetdatabase·loadassetatpath

3 Replies

3 Votes

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unimechanic converted comment to answer

How to look for a material in Assets folder and sub-folders?

Aug 13, '14 asset·assetdatabase·assetpostprocessor

1 Reply

3 Votes

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patrik-org commented

How to update import settings for newly created asset during OnPostprocessAllAssets

Nov 27, '20 import·assetdatabase·assetpostprocessor

3 Replies

3 Votes

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Serdan edited

How do I return the path of a sub-asset in an AssetDatabase ?

Sep 16, '15 c#·editor·editorwindow·assetdatabase

0 Replies

3 Votes

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jackson31 commented

Why does Unity have to reimport all assets when you open a project for the first time?

Nov 28, '15 assetdatabase·reimport

1 Reply

2 Votes

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yoyo commented

How are unity references serialized? (instanceID related)

Apr 24, '12 serialization·load·saving·assetdatabase

1 Reply

2 Votes

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fvhein edited

AssetPostprocessor reference to asset being processed?

Feb 28, '14 assetdatabase·assetpostprocessor·loadassetatpath

1 Reply

2 Votes

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Shiolle edited

Editing and saving assets

May 27, '11 prefab·editor-scripting·assetdatabase

0 Replies

2 Votes

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Waz commented

How do I get the full path to an asset?

Sep 8, '11 editor·assetdatabase

2 Replies

2 Votes

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IgorAherne answered

AssetDatabase.LoadAssetAtPath() doesn't always work

Dec 3, '16 scriptableobject·assetdatabase

4 Replies

2 Votes

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Bezzy answered

AnimationCurve not saved correctly in custom ScriptableObject

Jun 8, '14 scriptableobject·assetdatabase·animationcurve

1 Reply

2 Votes

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msknapp commented

AssetDatabase.Refresh Causes Fatal Error: Out of Memory

Jan 4, '12 assetdatabase·fatal error·refresh·out of memory

0 Replies

2 Votes

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jmunozar published

Generated material lose texture link when saved

Sep 17, '13 texture·material·assetdatabase

2 Replies

2 Votes

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Tulsisvt commented

Can anyone help with creating Prefabs for procedural meshes

May 31, '17 mesh·prefab·assetdatabase·prefabutility

1 Reply

2 Votes

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Invertex answered

How to use asset bundle as database instead of PlayerPrefs

Jan 11, '14 assetbundle·database·assetdatabase·storage

0 Replies

2 Votes

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CrandellWS edited

Ho do I find all scenes with a certain script on an GameObject

Mar 3, '21 editor·scene·monobehaviour·assetdatabase·search

2 Replies

2 Votes

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dCalle answered

How to move an asset to a newly created directory in the AssetDatabase ?

Sep 14, '20 editor·assetdatabase·folder·onpostprocessallassets

3 Replies

2 Votes

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Seneral asked

Write to Temp folder in Editor using AssetDatabase

Oct 22, '15 assetdatabase·folder·temporary

0 Replies

2 Votes

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Croolsby answered

Detect when a component has been removed.

Jan 7, '16 assetdatabase·ondestroy

1 Reply

2 Votes

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