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Questions in topic: bounds

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distributive edited

Animated sprite's bounds not in sync with its visuals

Aug 24, '19 animator·sprites·spriterenderer·bounds·frames

0 Replies

0 Votes

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DeathRace26 asked

skinned mesh renderer boundaries are far away when using cloth component

Aug 19, '19 bounds·cloth·skinnedmeshrenderer

0 Replies

0 Votes

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tuf91497 commented

How to make a world-space UI panel that can find an open position in the world?

Aug 12, '19 scripting problem·transform·user interface·bounds·overlap

0 Replies

0 Votes

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Vega4Life answered

Is there a way to check for a line as opposed to a Vector3 point with Bounds.Contains?

Aug 5, '19 vector3·bounds·contains

1 Reply

0 Votes

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adiisingh1099 published

How to grab position and bounds of Trackables in real time (AR Foundation)?

Jul 25, '19 position·bounds

0 Replies

0 Votes

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io-games commented

Problem with checking for intersection between two rotated objects

Jul 23, '19 collider·mesh·bounds

3 Replies

0 Votes

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Sendatsu_Yoshimitsu commented

Why isn't Bounds.Encapsulate working as expected?

Jul 15, '19 bounds·boundingbox

1 Reply

0 Votes

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rufopufo commented

UnityException: Transform child out of bounds

Jun 28, '19 transform·child·bounds

2 Replies

1 Votes

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rockyboar published

How does Unity's Collider.Bounds work?

Jun 18, '19 collider·bounds

0 Replies

2 Votes

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ratchetunity commented

Instantiate GameObjects inside a collider Closed

Jun 17, '19 instantiate·collider·collision detection·bounds·area

1 Reply

0 Votes

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tuckg answered

get the renderer.bounds of a particle

Jun 11, '19 in Help Room

1 Reply

0 Votes

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Orzelius edited

bounds.Intersects returning wrong values

Jun 10, '19 in Help Room

0 Replies

0 Votes

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RoyaleNite asked

How can I check if the bottom of my cube is touching a layer with the name Platform

May 9, '19 rigidbody·bounds·boxcollider

0 Replies

0 Votes

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Shine_Bolt answered

CapsuleCollider2D.bounds empty

May 9, '19 in Help Room

1 Reply

0 Votes

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TheXWolf answered

How to implement Earthbending?

May 6, '19 instantiate·bounds

1 Reply

0 Votes

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Macroblitz commented

Child Transform Out of Bounds

Apr 30, '19 transform·child·bounds

1 Reply

2 Votes

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Bunny83 commented

"Recalculate" the mesh bounds to the objects rotation?

Apr 16, '19 rotation·bounds·boundingbox

3 Replies

2 Votes

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student234ktk published

How to Keeping UI element Within Screen Boundaries ?

Apr 13, '19 in Help Room

0 Replies

1 Votes

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mrbrable commented

Getting bounds of a prefab with multiple children

Mar 30, '19 prefab·bounds

3 Replies

4 Votes

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haofan asked

NavMeshBuilder.UpdateNavMeshData() - Empty bounds

Mar 6, '19 in Help Room

0 Replies

0 Votes

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fjmacs asked

How do I resize a game object based on a drag handle position?

Mar 3, '19 c#·scripting beginner·bounds·resize·resizing

0 Replies

0 Votes

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xxmariofer commented

How can i check if the point is within/inside certain area?

Feb 15, '19 in Help Room

0 Replies

0 Votes

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Symons edited

Expand a collider until it full contains another collider

Feb 9, '19 in Help Room

0 Replies

0 Votes

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LRP asked

ClosestPointOnBounds from within collider

Jan 30, '19 in Help Room

0 Replies

0 Votes

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Dalsia commented

2D: Why aren't my raycasts conforming to their origin points?

Jan 23, '19 2d·raycasting·bounds·box collider

2 Replies

1 Votes

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dan_wipf edited

What does bounds.sqrdistance do?

Jan 18, '19 c#·unity 5·distance·bounds·square root

1 Reply

1 Votes

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mkgame answered

How to check if a point is in a rotated BoxCollider?

Dec 28, '18 collider·bounds

2 Replies

1 Votes

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Glurth edited

Bounds.Encapsulate Not Working As Intended

Dec 13, '18 renderer·bounds

1 Reply

0 Votes

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NoDumbQuestion commented

How to Place and arrange 3D cards using Grid and Bounds

Dec 7, '18 game·grid·bounds·drag-and-drop·card

0 Replies

0 Votes

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vladibo commented

Get ClosestPointOnBounds when inside bounds?

Nov 26, '18 bounds·snapping·object follow path

2 Replies

1 Votes

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