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Questions in topic: bounds

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avatar image

Koyemsi asked

Exclude trail from bounding box

Oct 28, '18 bounds·trailrenderer

0 Replies

0 Votes

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BastianUrbach answered

How to clamp gameobject movement in a irregular shape

Oct 12, '18 position·bounds·clamp·transform.translate·shape

1 Reply

0 Votes

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Rukas90 edited

How to set RectTransform size relative to the size of the textbox?

Oct 9, '18 size·textmesh·bounds·recttransform·height

1 Reply

0 Votes

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cindychen0204hololab commented

Renderer Bounds

Sep 20, '18 renderer·bounds

3 Replies

1 Votes

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JoshDangIt asked

Calculating 2D Camera Bounds With Zoom

Sep 11, '18 zoom·bounds·2d camera

0 Replies

0 Votes

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game_dev23 asked

Limit camera from start to end of map sprite

Aug 19, '18 camera-movement·bounds

0 Replies

0 Votes

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duongquangnam asked

What is the different between BoundsInt and RectInt?

Aug 18, '18 in Help Room

0 Replies

0 Votes

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MadManAdam commented

BoxCollider2d.bounds.Intersects Not Working

Aug 3, '18 scripting problem·scripting beginner·bounds·boxcollider2d·intersect

2 Replies

0 Votes

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test45 answered

Restraining movement to camera bounds

Jul 15, '18 camera·trigger·bounds

1 Reply

0 Votes

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TheMK-_- edited

Framing multiple objects from a list along y axis only?

Jul 2, '18 in Help Room

0 Replies

0 Votes

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samizzo answered

Trouble utilizing MeshRenderer bounds in a way that is independent of object rotation / orientation.

Jun 20, '18 mesh·bounds·meshrenderer·percentage

1 Reply

0 Votes

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Panagnos asked

Are there any world bounds in Android?

Jun 4, '18 android·bounds·worldspace·world

0 Replies

0 Votes

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Unified2000 edited

Stop the player at center of cube mesh

Jun 1, '18 mesh·player·pathfinding·bounds·center

2 Replies

0 Votes

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Serellyn commented

Percentage of Collider within a Trigger Area (C#)

May 28, '18 collider·trigger·math·bounds·area

1 Reply

0 Votes

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Zee-Play asked

LodGroup manually set Bounds

May 23, '18 bounds·lod·lodgroup·boundingbox

0 Replies

0 Votes

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raybarrera answered

How to get border points of a gameobject?

May 20, '18 bounds·borders

2 Replies

0 Votes

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pojomcbooty commented

best way to check if a Vector3 point is within any of multiple colliders

May 18, '18 collider·vector3·triggers·bounds

1 Reply

0 Votes

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Nirav-Madhani answered

Fitting Bounds into Orthographic 2d Camera.

May 5, '18 camera·bounds·orthographic

2 Replies

0 Votes

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Bunny83 commented

If not executing code even though its instruction results clearly in TRUE

Apr 30, '18 if-statements·bounds

1 Reply

0 Votes

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Bunny83 commented

BoundsInt.Contains

Apr 19, '18 2d·math·bounds

2 Replies

0 Votes

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Ameletiadis asked

Local Multiplayer Camera

Apr 19, '18 camera·multiplayer·bounds·local·fieldofview

0 Replies

0 Votes

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SunilUL commented

how to scale object to fit inside a room

Apr 16, '18 collider·transform·scale·bounds·room

1 Reply

0 Votes

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TheTaj asked

Dynamically creating a box collider for an object with multiple, rotated, and scaled mesh renderers

Apr 11, '18 children·bounds·boxcollider·meshrenderer·encapsulation

0 Replies

0 Votes

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BastianUrbach answered

How can I check if a point(Vector3) is in Matrix4x4

Mar 30, '18 bounds·matrix4x4·matrix4x4.trs

1 Reply

0 Votes

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el-RERS asked

"Mesh 'NormalCurveRendererMesh': abnormal mesh bounds..." error appears on editor...

Mar 23, '18 gameobject·canvas·renderer·setactive·bounds

0 Replies

0 Votes

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WamboGer answered

What is the math behind Collider.ClosestPointOnBounds?

Feb 26, '18 in Help Room

1 Reply

0 Votes

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nt314p commented

Mesh collider not working as expected

Feb 21, '18 collider·meshcollider·bounds·boxcollider·intersection

2 Replies

0 Votes

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AbdulRaman commented

Bounds is 0 when Instantiated

Feb 11, '18 gameobject·collider·bounds·instantiation

2 Replies

2 Votes

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yurypn answered

Unity 2D Camera Player Boundary

Feb 10, '18 camera·player movement·bounds·player settings

1 Reply

0 Votes

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hexagonius answered

OnTriggerEnter2D finding bound.max.x of an object

Feb 7, '18 2d game·bounds

1 Reply

0 Votes

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