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Plastic Block asked

Exporting graphically created shaders in Visual Studio to Unity. [.glsl to .shader]

Apr 24, '16 in Help Room

0 Replies

0 Votes

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Douvantzis published

No acceptable conversion when converting cg shader to glsl

Apr 23, '16 cg·compile-error·hlsl·glsl·gles

0 Replies

0 Votes

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PatHightree commented

What does #pragma multi_compile_particles do?

Apr 10, '16 shader·cg·pragma

1 Reply

0 Votes

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Namey5 commented

custom Standard Shader alpha issues.

Apr 10, '16 shader·alpha·shaderlab·cg

1 Reply

0 Votes

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Namey5 commented

Need help with this Shader; camera Solid color is being rendered on skybox.

Apr 3, '16 shader·graphics·cg·fragment

0 Replies

0 Votes

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$$anonymous$$ published

Implement Physically Based Shading into CGProgram

Mar 31, '16 shaderlab·cg·shading

0 Replies

0 Votes

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Max Pushkarev asked

Camera dir in object space (vert programm)

Mar 28, '16 in Help Room

0 Replies

0 Votes

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Bunny83 edited

Is it more qualitative to calculate light direction manually or using WorldSpaceLightDir(vertex)?

Mar 16, '16 unity 5·shaders·cg·fragment

1 Reply

1 Votes

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keeperkai2 commented

Mobile Additive surface shader

Mar 14, '16 shader·mobile·particles·cg·surfaceshader

0 Replies

0 Votes

avatar image

DenizCetinalp asked

Shader that renders fragment behind

Mar 3, '16 shader·cg·surface shader·fragment·ztest

0 Replies

0 Votes

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Jesper Mortensen answered

How to add a Meta Pass to a custom shader to Emit light using enlighten

Feb 11, '16 graphics·lightmap·cg

2 Replies

0 Votes

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Michal_ published

How do you change Point Size in Direct3d 11 shader?

Jan 31, '16 shader·cg·hlsl·direct3d

1 Reply

1 Votes

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moosefetcher answered

TexGen'ed UVs - how to access in surface shader?

Jan 21, '16 shader·uv·cg·surface

1 Reply

0 Votes

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moosefetcher answered

uv not being passed through from vertex to surface shader

Jan 21, '16 shader·texture·uv·cg·surface

1 Reply

1 Votes

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fantasticdev published

How can I collide with my water

Jan 8, '16 cg

1 Reply

0 Votes

avatar image

Eno-Khaon answered

How to make diffuse shader that ignores position of directional light, light other shaders?

Jan 8, '16 shader·cg

1 Reply

0 Votes

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MaT227 edited

_LightMatrix0 and Directional Light

Jan 5, '16 shader·lighting·shaders·cg·fragment

1 Reply

0 Votes

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Paul-van-der-Laan published

Unexpected behavior in Vertex/Fragment shader when using saturate method (CG)

Jan 5, '16 shader·vertex·cg·fragment·snow

0 Replies

0 Votes

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MaT227 answered

Access to svPosition in fragment shader

Jan 1, '16 shader·shaders·cg·hlsl·fragment

1 Reply

0 Votes

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awplays49 asked

Detailed gradient shader

Dec 28, '15 shader·vertices·cg·gradient·fragment

0 Replies

0 Votes

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awplays49 commented

CG Shader that lerps color based on height

Dec 27, '15 cg

1 Reply

0 Votes

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AlicanHasirci edited

Using Vertex Color increases Draw Call

Dec 22, '15 shaders·cg·unlit·vertex color·drawcall

0 Replies

1 Votes

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Le-Pampelmuse commented

Mirror reflection not working as planned Closed

Dec 22, '15 in Help Room

0 Replies

-1 Votes

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JeffersonTD commented

Blending in a simple shader not working in Unity5 as it used to work in Unity4

Dec 21, '15 rendering·shaders·unity5·cg

0 Replies

0 Votes

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Eno-Khaon commented

How to write a surface shader for realtime reflection? (CG) Closed

Dec 21, '15 in Help Room

0 Replies

0 Votes

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Damurjin published

Unity 5 toon shaders don't work in Windows standalone build

Dec 20, '15 unity 5·shader·standalone·cg·toon

3 Replies

1 Votes

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sanmn19 commented

Send data from a inner CG variable back to a Shaderlab property, is it possible?

Dec 18, '15 shader·graphics·cg

1 Reply

1 Votes

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awplays49 commented

Broken specular shader code (CG)

Dec 13, '15 shader·shaders·cg

0 Replies

0 Votes

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gangafinti asked

Shader error : incorrect number of arguments to numeric-type constructor

Dec 7, '15 in Help Room

0 Replies

0 Votes

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helarts edited

Do TEXCOORDS need to be in sequence?

Dec 5, '15 shader·shaders·graphics·programming·cg

1 Reply

0 Votes

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