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Questions in topic: components

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avatar image

LilGames asked

Is it possible to protect a component from deletion?

Jun 20, '18 in Help Room

0 Replies

0 Votes

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HunterAhlquist asked

Is the projector component broken in 2018.1.4f1?

Jun 14, '18 in Help Room

0 Replies

0 Votes

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zemmac answered

How are components created in Unity?

Jun 12, '18 components·behaviour

2 Replies

0 Votes

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hadisajjadi commented

Component Is Heavy

Jun 9, '18 component·data·components·data storage

2 Replies

0 Votes

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Ym523 edited

Fading components that the mouse is not hovering over?

Jun 7, '18 in Help Room

0 Replies

0 Votes

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andrew-lukasik commented

Best Practices for Modifying Core Components,Best Practice for Editing Default Components?

Jun 6, '18 c#·spriterenderer·components

0 Replies

2 Votes

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DanVioletSagmiller commented

How to safely destroy component with dependants?

May 31, '18 c#·destroy·components

2 Replies

0 Votes

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LaDungDev commented

Copy all components from a GameObject and paste to another GameObject

May 21, '18 components

5 Replies

2 Votes

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ENDAS_ORIGINAL commented

I want my 2D character to fall down as chain after he dies

Apr 29, '18 2d·animations·components·death·hingejoint2d

1 Reply

0 Votes

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Dolzen commented

Access a component variable with just a type

Mar 23, '18 variables·components·types

1 Reply

0 Votes

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braun3jd commented

is it possible to link 2 separate component fields in the same game object

Mar 14, '18 components·values

0 Replies

0 Votes

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Beef-Tooth edited

Why is Depth of Field and Motion Blur are not working with VR settings?

Mar 9, '18 in Help Room

1 Reply

0 Votes

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hexagonius commented

Public script references in the Inspector

Feb 10, '18 inspector·scripting beginner·components

2 Replies

0 Votes

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Cirrocumulus edited

Communication between interfaces and other components

Feb 6, '18 in Help Room

0 Replies

0 Votes

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pako answered

Handling components instancing order

Feb 3, '18 components

1 Reply

0 Votes

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iDeally edited

Remove component instantly and add new one

Feb 2, '18 in Help Room

0 Replies

0 Votes

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Zen_Hap commented

Beta Installer has no components

Jan 27, '18 components·beta·installer

2 Replies

0 Votes

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fritz-kola edited

Component values don't get assigned

Jan 21, '18 c#·editor·components

0 Replies

0 Votes

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SpiralConDave answered

(Editor Scripting) Is There A Way To Mimic The "Add Component" Menu??

Jan 19, '18 editor-scripting·dropdown·components

1 Reply

1 Votes

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pako commented

.enabled not working

Jan 12, '18 component·components·meshfilter·enabled·reference assemblies

2 Replies

1 Votes

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unity_-w18Ph0VjswQqA edited

Depth of field not working

Jan 12, '18 camera·component·fps controller·components·depth of field

0 Replies

0 Votes

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jsevamo asked

I have a list of GameObjects. They all have a script in common. Is there a way to load the script only once and control all the GameObjects in the list?

Jan 11, '18 in Help Room

0 Replies

0 Votes

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Hellium edited

C# - AddComponent Vs GetComponent

Dec 15, '17 performance·performance optimization·components

1 Reply

0 Votes

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squidgemelent asked

Help removing an AudioSource component from another script

Dec 2, '17 c#·unityeditor·audiosource·component·components

0 Replies

0 Votes

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Mjeno commented

Call method from unknown class

Nov 13, '17 scripting problem·components·interaction

3 Replies

0 Votes

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Mortup commented

How to make sure custom init methods are called? Closed

Nov 10, '17 component·components·initialization·constructors

1 Reply

0 Votes

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ghostmode commented

What files are responsible for script components on prefabs?

Oct 18, '17 prefabs·components·source-control

2 Replies

1 Votes

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FortisVenaliter commented

Is it better to split a script into different scripts?

Oct 5, '17 in Help Room

1 Reply

0 Votes

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Bilelmnasser answered

How to get a component to work in preview?

Oct 4, '17 unityeditor·components·preview

1 Reply

0 Votes

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joshualimm commented

Labels for components?

Sep 30, '17 in Help Room

1 Reply

0 Votes

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