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Questions in topic: culling

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Link0n3 commented

Backface Culling Off for Unlit Transparent Shader

Jul 26, '19 shader·culling·backface·unlit transparent

1 Reply

1 Votes

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Namey5 commented

Manual culling of voxel faces?

Jun 23, '19 mesh·culling·procedural mesh·voxel·procedural generation

0 Replies

0 Votes

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Rimevel answered

World space canvases get culled in a weird way when moving camera.

Jun 8, '19 in Help Room

1 Reply

0 Votes

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creative_vlad asked

Triangle culling glitch

Jun 7, '19 in Help Room

0 Replies

0 Votes

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Garnica1999 published

How to disable an object from the camera when another object is rendered above?

May 31, '19 gameobject·culling

0 Replies

0 Votes

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CogentJin asked

Render 2 cameras with same depth. Not split screen.

May 31, '19 in Help Room

0 Replies

0 Votes

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Porcus edited

Camera Problems, Deactivate Culling and strange Graphical Glitches in Editor

May 25, '19 unity 5·camera·error message·glitch·culling

0 Replies

0 Votes

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AimonZ asked

Because of what may appear spikes in profiler?

May 11, '19 in Help Room

0 Replies

0 Votes

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Corentin_Fousset-Martial asked

Dynamically render/hide object individually for each camera in scene

Apr 27, '19 camera·multiplayer·rendering·layers·culling

0 Replies

0 Votes

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edwinmeyer47 published

How do I show objects behind a plane and hide them in front of the plane?

Apr 27, '19 shader·culling

0 Replies

0 Votes

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thestrandedmoose answered

Standard Transparent shader does not cull properly

Apr 26, '19 culling

1 Reply

0 Votes

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KevRev commented

Disable mesh renderer of gameObject for one camera only (without use of culling masks)?

Apr 19, '19 in Help Room

0 Replies

1 Votes

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Harold_83 answered

Occlusion culling problem objects behind larger objects dont get culled

Apr 10, '19 culling

1 Reply

0 Votes

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izukingz answered

Is there any way to hide only part of an object from the camera? (unity free)

Mar 30, '19 camera·shader·culling·invisible·hide

2 Replies

0 Votes

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michi_b answered

having a camera render an object only if it appears after a plane

Mar 20, '19 camera·shader·culling

1 Reply

0 Votes

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ivangarciafilho edited

Light.layerShadowCullDistances not working

Mar 14, '19 in Help Room

0 Replies

1 Votes

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hyagogow commented

Apply Camera.layerCullDistances to certain/specific layers?

Feb 6, '19 camera·layers·culling·specific·cull

2 Replies

0 Votes

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ewoudwerf commented

Simple cut shader: determine if fragment is inside another sphere?

Feb 4, '19 shader·culling·fragment

3 Replies

1 Votes

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Hellium commented

Scene View Distance Culling?

Feb 3, '19 culling·sceneview

0 Replies

0 Votes

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LT23Live asked

Shader Forge - Stop culling objects that are behind specific objects

Dec 18, '18 shader·shaders·culling·cull

0 Replies

0 Votes

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unity_wh1FdBeIcLSBLg asked

Using Occlusion Culling with remotely downloaded Asset Package

Nov 22, '18 assetbundle·www·culling·occlusion culling·downloadable content

0 Replies

0 Votes

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matias_unity437 edited

Problems with Depth Normals and variable CullMode

Nov 13, '18 rendering·shaders·shader programming·culling·depth

0 Replies

0 Votes

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flogli asked

Hide Objects behind Wall (without using static Objects)

Nov 13, '18 graphics·culling·hide·occlusion culling

0 Replies

0 Votes

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frameshubstudio edited

Using two cameras to render different layers problem

Nov 6, '18 in Help Room

0 Replies

0 Votes

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GXMark answered

How do I assign the cull threshold on LODGroup in C#?

Sep 6, '18 culling

2 Replies

2 Votes

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JannickL edited

Drawing silhouette shader

Sep 1, '18 shader·shaders·shader programming·culling·shader writing

0 Replies

0 Votes

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Patrykgazing asked

Frustum culling not working?

Aug 30, '18 sprite·sprites·spriterenderer·culling·frustum

0 Replies

0 Votes

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Piyush_Pandey edited

How do I reduce resource cost of textured quads?

Aug 24, '18 texture·resources·culling·quads

0 Replies

0 Votes

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KalleRosendahl answered

Does anyone know why my rim shader effects water shader? Closed

Aug 19, '18 shader·shaders·culling·water4

1 Reply

0 Votes

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jethrogillgren answered

Camera Culling Mask not working as expected?

Aug 15, '18 camera·mask·culling·layer·culling mask

1 Reply

1 Votes

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