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Questions in topic: culling

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  • Recommended Questions
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avatar image

ADNOC_LNG answered

double-sided plane with texture?

Jun 6, '22 shader·material·graphics·culling·custom-shader

4 Replies

14 Votes

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GLeBaTi answered

Edit Camera Culling Mask

Oct 1, '21 camera·culling

5 Replies

4 Votes

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Glurth commented

How to Choose Camera for Game Window

Aug 9, '17 camera·game·layers·culling·view

2 Replies

4 Votes

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Sabrino commented

shuriken particle system not rendering particles when off screen

Oct 18, '17 rendering·particles·particle system·culling·shuriken

7 Replies

4 Votes

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Chubzdoomer commented

How can I edit the built in shaders?

Oct 9, '14 shader·shaders·culling·hair

1 Reply

3 Votes

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Johannes 2 asked

Unity Terrain Performance

Dec 29, '10 terrain·performance·culling

2 Replies

4 Votes

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Cains published

Low framerate with culling mask set to nothing?

Oct 28, '13 optimization·framerate·culling·slowing-down

1 Reply

0 Votes

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Link0n3 commented

Backface Culling Off for Unlit Transparent Shader

Jul 26, '19 shader·culling·backface·unlit transparent

1 Reply

1 Votes

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KevinCodes4Food answered

Detect if bounds are "partially" inside camera frustum

May 5, '14 bounds·culling·frustrum

2 Replies

1 Votes

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cowlinator answered

Partial object culling/cutoff

Feb 10, '15 shader·culling·hiding·half

2 Replies

1 Votes

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hangarter answered

Terrain Occlusion Culling

Feb 22, '21 terrain·optimization·culling·occlusion culling

3 Replies

0 Votes

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frenchfaso answered

creating custom occlusion culling?

Apr 22, '13 rendering·objects·culling·occlusion

2 Replies

0 Votes

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aeroson edited

Occlusion culling in levels generated at runtime

Feb 4, '16 dynamic·culling·occlusion

2 Replies

0 Votes

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Oneiros90 commented

[Solution in answers] Skinned Mesh Renderer only appears if it's visible in the Scene window

May 11, '22 rendering·culling·skinned mesh renderer

4 Replies

3 Votes

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BinaryCaveman asked

Make Camera not render individual GameObject?

Sep 7, '10 camera·gameobject·render·culling

1 Reply

0 Votes

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duck edited

Frustum culling

Jan 15, '10 gameobject·mesh·optimization·culling·view

1 Reply

2 Votes

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gkillz edited

Text Mesh - Ignores Backface culling & Depth Test?

Aug 7, '15 mesh·text·culling·depth

2 Replies

0 Votes

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bruno martelli_legacy asked

culling & layers confusion

Jun 19, '10 culling·layer

2 Replies

1 Votes

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pixelthis asked

Dynamically instantiated game objects not showing in main camera (with background camera)

Aug 6, '10 camera·instantiate·guitexture·background·culling

3 Replies

0 Votes

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Jean-Fabre asked

How to compute camera culling mask via script to show two layers

Oct 20, '10 javascript·render·mask·culling

1 Reply

2 Votes

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pmurph03 answered

How to render both sides of a cloth? Wiki

Feb 14, '16 plane·culling·cloth

3 Replies

0 Votes

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hjherpoep answered

Turn Off/on culling mask by script?

Aug 7, '11 camera·disable·culling·enable

2 Replies

1 Votes

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Triangles commented

Twosided shader with transparent texture

Nov 14, '14 shader·transparent·culling

1 Reply

0 Votes

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shasaur_unity commented

FBX Character always has inverted normal's. Wiki

Apr 30, '22 normals·culling·inverted

2 Replies

0 Votes

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steve-thud commented

How does Animator Culling work?

Feb 10, '20 in Help Room

1 Reply

4 Votes

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Acreates published

Occlusion Culling - Dynamic Objects Issue

Mar 12, '17 culling·occlusion·room·blink

2 Replies

8 Votes

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RyuMaster answered

grass and tree culling

Aug 7, '11 terrain·size·tree·grass·culling

5 Replies

0 Votes

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nithu published

Occlusion Culling - Why do non-static objects disappear?

May 10, '13 culling·disappear·occlusion

2 Replies

1 Votes

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Paulius-Liekis answered

Frustum Cull problem on animated objects

Jul 18, '12 gameobject·culling·animated·frustrum

1 Reply

3 Votes

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ptoinson asked

Reducing draw calls vs culling

Dec 6, '10 optimization·culling·drawcalls

1 Reply

2 Votes

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