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Questions in topic: culling

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avatar image

ADNOC_LNG answered

double-sided plane with texture?

Jun 6, '22 shader·material·graphics·culling·custom-shader

4 Replies

14 Votes

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Acreates published

Occlusion Culling - Dynamic Objects Issue

Mar 12, '17 culling·occlusion·room·blink

2 Replies

8 Votes

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Albert asked

How would you cull a water intersecting a ship when viewing inside?

Dec 21, '10 water·culling·ship

2 Replies

6 Votes

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Delcast published

Multiple cameras, depths, and image effects!

May 15, '14 rendering·graphics·rendertexture·culling·image-effects

2 Replies

6 Votes

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Zakari answered

Skybox uses 1.7k Tris and 5.0k Verts even if occluded?

Oct 10, '17 unity 5·skybox·performance optimization·culling·sky

1 Reply

5 Votes

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Glurth commented

How to Choose Camera for Game Window

Aug 9, '17 camera·game·layers·culling·view

2 Replies

4 Votes

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Johannes 2 asked

Unity Terrain Performance

Dec 29, '10 terrain·performance·culling

2 Replies

4 Votes

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Sabrino commented

shuriken particle system not rendering particles when off screen

Oct 18, '17 rendering·particles·particle system·culling·shuriken

7 Replies

4 Votes

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paulboutros edited

Why does my skinned meshes pop / disappear? Closed

Mar 30, '16 culling·disappear·3.5·skinned-mesh·popping

0 Replies

4 Votes

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GLeBaTi answered

Edit Camera Culling Mask

Oct 1, '21 camera·culling

5 Replies

4 Votes

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steve-thud commented

How does Animator Culling work?

Feb 10, '20 in Help Room

1 Reply

4 Votes

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Paulius-Liekis answered

Frustum Cull problem on animated objects

Jul 18, '12 gameobject·culling·animated·frustrum

1 Reply

3 Votes

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Chubzdoomer commented

How can I edit the built in shaders?

Oct 9, '14 shader·shaders·culling·hair

1 Reply

3 Votes

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MD_Reptile edited

How do you write a flexible wireframe shader with backface culling?

Mar 12, '13 shader·vector·culling·vectrosity·wireframe

1 Reply

3 Votes

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mathmos_ asked

Image effects do not work when rendering with multiple cameras

Aug 14, '13 camera·rendering·culling·depth-buffer·image-effects

0 Replies

3 Votes

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moemartin2 published

3D Objects are not being in their regular shape at distance

Jan 21, '14 camera·rendering·settings·culling·debugging

2 Replies

3 Votes

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coding_crow edited

Can I force Shuriken to recalculate its bounds properly after using SetParticles() ?

Oct 11, '14 culling·shuriken

2 Replies

3 Votes

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Oneiros90 commented

[Solution in answers] Skinned Mesh Renderer only appears if it's visible in the Scene window

May 11, '22 rendering·culling·skinned mesh renderer

4 Replies

3 Votes

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duck edited

Frustum culling

Jan 15, '10 gameobject·mesh·optimization·culling·view

1 Reply

2 Votes

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Jean-Fabre asked

How to compute camera culling mask via script to show two layers

Oct 20, '10 javascript·render·mask·culling

1 Reply

2 Votes

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ptoinson asked

Reducing draw calls vs culling

Dec 6, '10 optimization·culling·drawcalls

1 Reply

2 Votes

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AAKLebanon edited

I want to walk into a cube !

Apr 10, '11 cube·culling·backface·backside

2 Replies

2 Votes

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yannminh edited

occlusion culling (Nearest big areas disappears)

May 12, '11 culling·occlusion

2 Replies

2 Votes

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pragmascript commented

dynamic mesh keeps disappearing

Mar 30, '20 mesh·culling·visibility·dynamic mesh

2 Replies

2 Votes

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Hamesh81 answered

Best practices for developing optimized interiors for Unity?

Feb 5, '12 texture·optimization·culling·architecture·interior

2 Replies

2 Votes

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DoubleElite commented

The "top" camera is removing image effects from the bottom.

Apr 6, '12 camera·culling·image-effects·unitypro

2 Replies

2 Votes

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Eric5h5 answered

Is there a way to make lightning?

Sep 1, '12 render·fade·culling·fog·lightning

1 Reply

2 Votes

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Eric5h5 edited

Is there a 'do not draw' shader?

May 13, '13 shader·transparency·culling

1 Reply

2 Votes

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michael-v published

Custom frusum culling

Nov 6, '13 culling

0 Replies

2 Votes

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kaaJ edited

"Automatic simulation culling support." Particle Culling Bug

Mar 4, '16 bug·particle·culling·shuriken·automatically

3 Replies

2 Votes

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