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Questions in topic: gameobject

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AllTheGoodNamesWereTaken commented

GameObject position.Set() not working

Jun 5, '17 gameobject·transform·position

2 Replies

5 Votes

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1sd15 edited

GameObject.Find closest ??

Nov 14, '17 gameobject·distance·find·closest

2 Replies

5 Votes

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Chrispizz published

Should I concern about RED objects in hierarchy view?

Feb 17, '21 gameobject·prefab connection

5 Replies

5 Votes

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JCprogrammer published

How to access an instantiated game object using c# ? Wiki

Jul 10, '12 gameobject·instantiate·scale

1 Reply

5 Votes

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vkishan96 commented

GameObject SetActive not reactivating

Jul 8, '19 in Help Room

5 Replies

5 Votes

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Jackaljk edited

How to call a method when a GameObject has been duplicated?

Mar 28, '21 gameobject·instantiate·duplicate

4 Replies

5 Votes

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K0m1x answered

AddComponent passing variable before Start/Awake

Nov 15, '21 gameobject·variable·start·addcomponent·awake

5 Replies

5 Votes

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tennorlee published

OnTriggerEnter not working, tried everything! :( (C#) Closed

Mar 14, '21 collision·gameobject·rigidbody·ontriggerenter

3 Replies

5 Votes

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RamyMason commented

Camera not displaying any gameobjects in scene

Oct 13, '21 camera·gameobject·display

4 Replies

5 Votes

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jahames commented

Check if GameObjects are from the same prefab?

Oct 3, '17 gameobject·prefab·pooling·compare·same

1 Reply

5 Votes

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christianh1205 commented

Incrementing Gameobject number when duplicating Gameobject

Sep 23, '21 gameobject·scene·name

3 Replies

5 Votes

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danielbradley418 published

Hide/Unhide Game Object

May 14, '21 gameobject·prefab·spawning·hiding·on and off

4 Replies

5 Votes

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TeslasGhost answered

Detect if Raycast hits a game object

May 26, '16 in Help Room

2 Replies

5 Votes

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jyblackshaw commented

Find a Component/GameObject Using an Interface Reference

Feb 5, '21 c#·gameobject·component·interface

2 Replies

5 Votes

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Stadob commented

Instantiate() creates two GameObjects in scene

Sep 11, '16 in Help Room

1 Reply

5 Votes

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nowletsstart commented

[Solved] Renaming game object clones instantiated

Oct 31, '18 gameobject·clones·rename

1 Reply

5 Votes

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davvilla commented

Number of objects in scene and performance

May 29, '12 gameobject·prefab·performance

2 Replies

4 Votes

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duck commented

Communication between objects and other scripts, variables and properties

Feb 5, '14 gameobject·variable·communication

1 Reply

4 Votes

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Jamey asked

How do I create a climbable ladder?

Jan 9, '10 gameobject

1 Reply

4 Votes

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infiniTesimal91 commented

Detecting when a game object is clicked, when the mouse is held down, or enters or leaves a GameObject

Nov 11, '13 gameobject·mouse

2 Replies

4 Votes

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Dec_bot published

Retaining GameObject data when switching scenes?

Oct 18, '15 gameobject·scene

4 Replies

4 Votes

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adhochero commented

How to apply explosion/magic/grenade damage to detect objects (enemies) within a given radius, and apply AOE damage to each enemy based on its distance?

Apr 9, '20 gameobject·distance·damage·radius·proximity

2 Replies

4 Votes

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Xarbrough commented

Why game objects have necessarily a transform component?

Jul 13, '17 gameobject·transform

3 Replies

4 Votes

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devigod asked

How to use the GameObject's construction function in C#

Oct 26, '10 gameobject·construction

1 Reply

4 Votes

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$$anonymous$$ published

Get the gameobject that is connected to the script?

Jul 15, '15 gameobject

5 Replies

4 Votes

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vados4266 published

How to find Inactive GameObject

Feb 3, '16 gameobject·find·active·inactive·hidden

16 Replies

4 Votes

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RubikAdams answered

foreach loop with an array of GameObjects

Dec 11, '19 gameobject·foreach

2 Replies

4 Votes

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straydogstrut asked

gameObject.active depreciated for child objects?

Apr 10, '10 gameobject·active

2 Replies

4 Votes

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QasemDaqqa published

Game Objects Not Appearing

May 11, '16 gameobject·invisible·disappear

4 Replies

4 Votes

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JLJac commented

SHADER: Get *object* position or distinct value per *object*

Jul 19, '21 shader·gameobject·graphics

1 Reply

4 Votes

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