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Clevereen answered

raycast : get normal value of linecast hit

Jul 13, '18 in Help Room

1 Reply

0 Votes

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Michael_BCM asked

Aligning an object to both the surface normal and the input direction at the same time

Jul 5, '18 rotation·normal·lookrotation·rotatetowards·fromtorotation

0 Replies

0 Votes

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Johan-Ed answered

raycasthit.normal sometimes returns zero

Jun 6, '18 in Help Room

1 Reply

0 Votes

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Bunny83 edited

Physics.Raycast - Not Hitting Backside of Mesh/Poly?

Mar 1, '18 raycast·normal·polygon

3 Replies

2 Votes

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TheGameNewBie asked

Normal Map not working with Self Illuminated Shader?

Feb 20, '18 normal·glow·normal map·self-illumination

0 Replies

0 Votes

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sean244 commented

Rotating a character relative to the ground's rotation

Jan 31, '18 rotation·quaternion·raycasthit·eulerangles·normal

1 Reply

0 Votes

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Konomira edited

Rotate a vector3 to a surface normal?

Dec 20, '17 rotation·player·vector3·charactercontroller·normal

1 Reply

0 Votes

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Dray edited

can a vertex point vector have more than one normal vector?

Nov 27, '17 in Help Room

1 Reply

0 Votes

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Eudaimonium commented

Fresnel/Edge shader problem

Oct 3, '17 in Help Room

1 Reply

0 Votes

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Reconnoiter commented

RaycastHit normal only pitch+yaw

Aug 18, '17 raycasthit·normal·pitch

2 Replies

1 Votes

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GearKlik edited

WorldNormalVector(IN, o.Normal): how is it calculated?

Jul 14, '17 shader·normal·normal map

3 Replies

2 Votes

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DEADTERMINATOR answered

RaycastHit2D normal returns raycast in opposite direction, not surface normal.

Jun 22, '17 in Help Room

1 Reply

0 Votes

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dayliff edited

Wrong normals when object is rotated and using custom world aligned shader?

Jun 19, '17 in Help Room

4 Replies

2 Votes

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HenningKO commented

Problem snapping object to different normals, but maintaining x axis orientation

Jun 14, '17 rotation·quaternion·normal·snapping·euler

1 Reply

1 Votes

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SpaceManDan edited

Average of Normals

Jun 2, '17 vector3·angle·normal·average·quack

1 Reply

1 Votes

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Namey5 commented

Changing bump map opacity.

May 30, '17 normal·opacity·bumpmap·change material·bump

0 Replies

0 Votes

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schkorpio published

Fixed distance from object surface normal

Apr 21, '17 normal·surface·floating·hover

3 Replies

0 Votes

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Andrew-Le answered

[Shader] normal vector and model matrix inverse

Apr 12, '17 in Help Room

1 Reply

0 Votes

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QTao published

Render to GBuffer in command buffer

Apr 2, '17 rendering·color·normal

0 Replies

0 Votes

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IgorAherne edited

Spotlight Direction

Mar 16, '17 in Help Room

2 Replies

0 Votes

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Inx51 published

Normal length? Outline shader

Feb 13, '17 shader·scale·outline·normal·width

0 Replies

0 Votes

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SinanAkkoyun commented

Blender to Unity strange normal import problem (bright spots)

Oct 28, '16 uv·normals·blender-exporting·uv mapping·normal

1 Reply

0 Votes

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KristianGrytdal published

Gear Vr Problems

Aug 21, '16 c#·vr·application·normal

0 Replies

0 Votes

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Glurth commented

Dynamically generated bump map for Surface Shader?

Jul 31, '16 normal·surface shader·normal map·bumpmap·bump map

0 Replies

0 Votes

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Pogohg answered

Invisible normals

Jul 26, '16 in Help Room

1 Reply

0 Votes

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Waelwindows edited

Color depending on vertex normal

Jun 23, '16 shader·color·vertex·normal

1 Reply

0 Votes

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TimNick151297 commented

Moss/Snow texture on arbitrarily rotated doodads.

Jun 14, '16 shader·texture·direction·normal

1 Reply

1 Votes

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Namey5 commented

How to change shader normal uvs?

Jun 12, '16 shader·uv·normal·bumpmap

0 Replies

0 Votes

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RealMTG answered

Help with getting buildings blocks to appear on hit object's normals Closed

May 21, '16 raycast·hit·normal

1 Reply

0 Votes

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Glurth asked

How do I feed normal information to my shader, when using GL.lines?

May 3, '16 shader·drawcalls·normal·lines

0 Replies

0 Votes

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