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hamokshaelzaki asked

Cloth component not working on inverted mesh.

Apr 17, '16 in Help Room

0 Replies

0 Votes

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orleg01 published

how can i catch the sky box and do a reflection in object

Apr 12, '16 shader·mesh·vertex·normal·fragment

0 Replies

0 Votes

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cmpgk1024 asked

Issues rotating object to face normal

Apr 7, '16 in Help Room

0 Replies

0 Votes

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Cereal_Killa asked

How do I get Normal Maps to align with Tile Maps?

Mar 27, '16 sprite·tilemap·normal·normalmap·normal map

0 Replies

0 Votes

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Masterio answered

Rotate the point around the normal from two points (flip point)

Jan 6, '16 in Help Room

2 Replies

0 Votes

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rutter answered

Turn off vertex normals for surface shader using normal map.

Nov 21, '15 in Help Room

0 Replies

0 Votes

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DiegoSLTS commented

moving vertex along normals by code

Nov 15, '15 in Help Room

0 Replies

1 Votes

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toromano commented

Match surface rotation on all axes

Nov 9, '15 in Help Room

0 Replies

0 Votes

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fafase commented

Vector3.Project() not working as expected?

Nov 4, '15 vector3·normal·projection

0 Replies

0 Votes

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orchard800 edited

Horizontal Slider Normal-Background Change Color Independently

Oct 18, '15 color·change·slider·normal·horizontal

3 Replies

0 Votes

avatar image

Ga2Z published

How can I add Normal mapping to a Terrain custom shader?

Jul 10, '15 shader·terrain·custom·normal·mapping

0 Replies

0 Votes

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ohunity published

Unity bulit in terrain shader help

Jun 30, '15 shader·terrain·normal

0 Replies

0 Votes

avatar image

RLin edited

Finding collision force not working in certain situations.

Jun 10, '15 collision·collision detection·force·normal·dot

0 Replies

0 Votes

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hexagonius commented

SphereCast hitting edge of collider, returning "random" normal directions

Apr 13, '15 physics·normals·normal·spherecast

0 Replies

0 Votes

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George_1999 commented

C# - Wipeout style Hovercraft effect

Mar 25, '15 terrain·normal·ground·align·hovercraft

2 Replies

0 Votes

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NoUJoe asked

OnControllerColliderHit, hit.normal direction is unstable

Mar 17, '15 character controller·hit·normal·controllercolliderhit

0 Replies

0 Votes

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jitwtttl edited

Normal vectors not interpolating in custom lighting surface shaders

Mar 13, '15 shaderlab·normal·surface shader·interpolation

1 Reply

0 Votes

avatar image

battou published

Assigning vertex normal in Surface program to o.Normal brakes lighting?

Mar 8, '15 shader·lighting·normals·normal·surface

0 Replies

0 Votes

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Theacesofspades edited

How can i add 0.5 to a side of a block?

Feb 26, '15 normal·normalized

1 Reply

0 Votes

avatar image

Addyarb commented

How can i get point reletive to hit.point

Feb 25, '15 c#·raycast·generation·hit·normal

0 Replies

0 Votes

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lordlycastle answered

Why does the raycast hit only objects/faces of a certain rotation?

Feb 22, '15 rotation·raycast·angle·normal·face

1 Reply

0 Votes

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TLMultimedia published

bumped self illumination shader question

Jan 16, '15 shader·normal

3 Replies

1 Votes

avatar image

Ciemnl edited

Shader: actual view direction/normal?

Jan 6, '15 shader·view·normal·projection

2 Replies

2 Votes

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DMeville edited

Generate cylindrical mesh around 3D Catmull-rom spline

Jan 3, '15 vector·normal·spline·tangent

1 Reply

0 Votes

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flapy-monkey published

hit.transform.position + hit.normal; makes objects float

Dec 23, '14 transform·position·normal

1 Reply

0 Votes

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Kerihobo converted comment to answer

Normals face correctly, but lit reversed

Dec 21, '14 shader·normal·reverse

1 Reply

0 Votes

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MrSoad commented

Box Collider Normals?

Dec 6, '14 collider·normal

2 Replies

0 Votes

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Kupo_01 commented

Editable Normal Strength in Shaders?

Nov 17, '14 normal

0 Replies

0 Votes

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caso2rognac commented

normal issue

Nov 11, '14 mesh·normal·specular·bump

-2 Replies

0 Votes

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JeffBert commented

Find intersecting point on line from perpendicular point

Oct 28, '14 point·normal

1 Reply

1 Votes

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