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Questions in topic: normal

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HyPer512 published

Model Normal & Tangent Settings.

Oct 23, '14 normals·normal

0 Replies

0 Votes

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HarshadK edited

Normal Map on Terrain

Oct 6, '14 map·normal

4 Replies

1 Votes

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drudiverse commented

Is it possible to adjust normal map strength at runtime?

Oct 3, '14 texture·runtime·normal·normalmap

1 Reply

1 Votes

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JPB18 asked

Generating Normal Map from values.

Sep 26, '14 procedural·map·normal·planet

0 Replies

0 Votes

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BDX777 commented

Get Material of Normal?

Sep 18, '14 array·material·raycasthit·check·normal

0 Replies

0 Votes

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Duckocide published

Normal Mapping Not Working

Aug 30, '14 normal·mapping·bump

1 Reply

0 Votes

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joseques answered

Align transform with Collision normal

Aug 26, '14 collision·transform·normal

1 Reply

0 Votes

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Elson published

what is wallJumpContactNormal.y ?

Aug 12, '14 normal·wall jump

2 Replies

0 Votes

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youngapprentice commented

Get Last Value

Aug 11, '14 update·data·normal

1 Reply

0 Votes

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youngapprentice commented

Measure 'Steepness' of Normal

Aug 10, '14 ray·normal

1 Reply

0 Votes

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youngapprentice asked

Get Player to 'Stick' to Surface

Aug 6, '14 ray·normal·hill

0 Replies

0 Votes

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StarWeaver commented

How to get the forward direction of a normal?

Jul 23, '14 normal

1 Reply

0 Votes

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andrew_cs edited

Custom Shader: Using Normal, Diffuse, Gloss, and Specular Maps

Jul 14, '14 shader·normal·specular·diffuse

0 Replies

0 Votes

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ForgottenOne commented

empty object with player controller attached isnt detecting collisions

Jun 18, '14 collision·character controller·normal

2 Replies

0 Votes

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sysameca commented

Getting perpendicular direction vector from surface normal

Jun 6, '14 vector·normal·perpendicular

2 Replies

2 Votes

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Kumo-Kairo edited

Get normal direction to use as sign

May 1, '14 vector·normal·reflect·sign

1 Reply

0 Votes

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TarAlacrin published

Export Normal Map to *png

Apr 15, '14 map·normal

3 Replies

0 Votes

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PolygoneHome commented

Generating Normals

Mar 16, '14 mesh·generation·normal

1 Reply

0 Votes

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xero.ee edited

contact.normal not updating in OnCollisionStay2D

Mar 4, '14 2d·collision·normal·contact

0 Replies

0 Votes

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Owen-Reynolds answered

How to not require normals in a surface shader

Feb 27, '14 shader·normal·surface shader·surfaceshader

1 Reply

0 Votes

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Bartalo commented

How to get to know a mesh' faces normals?

Feb 24, '14 javascript·raycast·vertex·normal·face

0 Replies

0 Votes

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AdamScura edited

Bump Mapping

Feb 14, '14 normal·normalmap·bumpmap·bump

1 Reply

0 Votes

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sdevet published

Missing tangents on some vertices

Feb 2, '14 mesh·normal·tangents

1 Reply

0 Votes

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flaviusxvii commented

Getting -1.025547E-07 insead of Zero, why?

Dec 18, '13 mathf·normal

2 Replies

0 Votes

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robertbu commented

Move Object Along Ground Using Raycast

Dec 15, '13 movement·curve·normal·slope

1 Reply

0 Votes

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ThiagoTejo commented

Align character to wall

Dec 12, '13 wall·normal·align

0 Replies

0 Votes

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yoyo commented

What's the difference between Normal and OnNormal in GUIStyle

Dec 11, '13 gui·normal·state·guistyle

2 Replies

3 Votes

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Moj edited

Problem with tangents / normals on UV seam

Dec 8, '13 model·uv·normal·tangent·seam

1 Reply

0 Votes

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d.b published

Importing geometry normals and reflections

Dec 6, '13 import·reflection·geometry·normal

0 Replies

0 Votes

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DaJuice edited

How can i detect the normal of the collider the Character Controller is touching.

Dec 3, '13 collision·raycast·charactercontroller·normal

2 Replies

1 Votes

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