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Questions in topic: normal

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robertbu answered

Check texture of the face with raycast

Dec 1, '13 raycast·normal·face

1 Reply

0 Votes

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robertbu edited

Descent ship align z axis to underneath plane normal

Nov 16, '13 quaternion·eulerangles·normal·descent

1 Reply

0 Votes

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joonturbo published

Drawing a cube by a new Mesh

Nov 16, '13 mesh·cube·normals·meshrenderer·normal

2 Replies

1 Votes

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Nabbz0rz edited

[CG vertex shader] Surface normal to screen angle

Oct 23, '13 shader·math·angle·normal

1 Reply

0 Votes

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DavidDebnar edited

Aligning an object with surface normal

Oct 19, '13 rotation·normal·align·surface normal

1 Reply

1 Votes

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Nony42 edited

Collision Normal

Sep 24, '13 collision·angle·normal

1 Reply

1 Votes

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Thromshall published

Why are some of my normal mapped surfaces not being lit?

Sep 13, '13 texture·lighting·normal

0 Replies

-1 Votes

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meat5000 edited

Add sepecualr map to diffuse texture

Aug 23, '13 alpha·normal·specular

0 Replies

0 Votes

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OP_toss answered

Getting vertex data from lighting function in shaders.

Aug 22, '13 shader·light·vertex·normal

1 Reply

0 Votes

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CodeAssembler commented

Runtime Loaded Bump/Normal Texture into "Bumped Diffuse" Shader

Aug 12, '13 shader·texture·runtime·normal

2 Replies

0 Votes

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SomeGuy22 answered

Raycast Normal in Local Rotation?

Aug 3, '13 raycast·hit·normal·align·local axis

1 Reply

0 Votes

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TVNCL published

Best way to create normal maps for unity?

Aug 2, '13 map·normal·max·creation·zbrush

0 Replies

0 Votes

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RT-Visualization published

Runtime normal maps by object distance

Jul 8, '13 normal·maps

0 Replies

0 Votes

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iamhim edited

What is a RaycastHit normal?

Jun 21, '13 raycasthit·normal

1 Reply

3 Votes

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NanoH answered

Normal map appears to be wrong when generated

Jun 14, '13 light·map·baking·normal

2 Replies

0 Votes

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Tocs commented

What subspace are SurfaceOutput vectors in?

Jun 5, '13 normal·surface shader·tangent

0 Replies

2 Votes

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arturmandas published

does Unity 3.5 support specularity and normal maps, when building an application to GL 1.1 android system?

Jun 1, '13 android·normal·specular·maps

0 Replies

0 Votes

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orenshved published

normals won't show up on terrain

May 23, '13 terrain·normal

0 Replies

0 Votes

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Fattie edited

Do we need to call RecalculateNormals() if normal vectors are assigned?

May 10, '13 mesh·procedural·normal

1 Reply

1 Votes

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DanJC commented

Collision.contacts?

Apr 26, '13 collision·vector3·lerp·normal·contact

1 Reply

0 Votes

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DanJC asked

Is there a cheap way to flip a collider´s normals in real time?

Apr 25, '13 collider·mesh·flip·normal

0 Replies

0 Votes

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olas72 published

Problem snapping object to different normals, but maintaining x axis orientation Closed

Mar 27, '13 rotation·quaternion·normal·snapping·euler

0 Replies

0 Votes

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Rush3fan commented

How do I convert a normal to a scale?

Mar 24, '13 scale·vector·convert·normal

2 Replies

1 Votes

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AlucardJay edited

Decreasing a Normalmap's strenght

Mar 21, '13 map·normal·mapping·normalmap·normal map

1 Reply

0 Votes

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whydoidoit edited

Why does my shader only shade objects based on their normals in the X axis?

Mar 21, '13 shader·vertex·normal·fragment

1 Reply

0 Votes

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Jesper Mortensen answered

OnParticleCollision normal?

Mar 8, '13 normal·contact·onparticlecollision

1 Reply

0 Votes

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guavaman commented

Getting surface normal from collision

Feb 18, '13 collision·physics·normal·contact

1 Reply

6 Votes

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MylesLambert asked

Calculate Vertex Normals in shader with heightmap.

Feb 10, '13 vertex·height·normal

0 Replies

0 Votes

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SergeantBiscuits commented

Set Quaternion to another Quaternion, but oriented along Closed

Jan 26, '13 raycast·axis·normal·robot·foot

1 Reply

0 Votes

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kulesz published

Placing tree aligned to planet normal - wrong rotation?

Jan 26, '13 instantiate·tree·orientation·normal·planet

1 Reply

0 Votes

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