• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Fixes in upcoming releases of Unity Answers

Using a good tone of voice when replying to posts

Requests for new tags/topics

How to use the META space

How to use the Moderator space

Questions in topic: normal

  • Unanswered Questions
  • Recommended Questions
Once you sign in you will be able to subscribe for any updates here
avatar image

patrevizani asked

Can someone please help me out? thank you in advance!

May 3, '21 in Help Room

0 Replies

0 Votes

avatar image

SmittyA answered

Why are RaycastHit surface normals of corners not interpolated or otherwise correct?

Jan 31, '21 collision·raycasthit·boxcollider·normal·cast

1 Reply

1 Votes

avatar image

triangle4studios asked

Align Player to Regional Up Direction, Without Altering Look Direction Dramatically

Jan 22, '21 c#·rotation·quaternion·player movement·normal

0 Replies

0 Votes

avatar image

streeetwalker answered

Getting right and forward of hit.normal for Grass Brush

Sep 27, '20 in Help Room

1 Reply

0 Votes

avatar image

nghien_rbc commented

Draw a perpendicular line from a vertex of the mesh

Sep 16, '20 mesh·normal·perpendicular

1 Reply

0 Votes

avatar image

Kool_Kooky_Pop edited

RaycastHit.normal returns NaN

Sep 10, '20 raycasthit·normals·normal·nan

0 Replies

0 Votes

avatar image

lpincombe answered

Rotating to match normal: Quaternion.FromToRotation(player.up, hit.normal)

Jul 18, '20 rotation·raycast·quaternion·normal

1 Reply

0 Votes

avatar image

MontigorJ answered

Raycast2d normal points to the center of the world

Jul 5, '20 in Help Room

1 Reply

0 Votes

avatar image

Parapin edited

detection cube face while rotating

Jun 29, '20 collision·collider·collision detection·normal·contacts

0 Replies

0 Votes

avatar image

Feref2 edited

How to get the normal of a line in relation to a specific point in 3D?

Jun 26, '20 line·normal·points·perpendicular

1 Reply

0 Votes

avatar image

niuage answered

Rotating object to face target, while being rotated to match terrain slope

May 6, '20 rotation·terrain·quaternion·lookat·normal

1 Reply

0 Votes

avatar image

z0code0z answered

DESPERATE How to align transform.up with another vector3 (direction) ?

Oct 5, '19 in Help Room

1 Reply

0 Votes

avatar image

jincenzo published

Find Normal Vector to BoxCollider

Aug 18, '19 in Help Room

0 Replies

0 Votes

avatar image

Amandin-E asked

Normal mapping distance of view?

Dec 10, '18 in Help Room

0 Replies

0 Votes

avatar image

batinseyrek asked

Should I use a material for each sprite?

Dec 4, '18 sprite·material·map·normal·normalmap

0 Replies

0 Votes

avatar image

shark83 asked

Vector3.Angle outputs different results for the same values

Nov 29, '18 velocity·angle·normal·vector3.angle

0 Replies

0 Votes

avatar image

Benjames commented

Reverse of this function?

Aug 29, '18 vector3·math·sphere·normal·inverse

0 Replies

0 Votes

avatar image

eses answered

hit normal vector from raycast is always [-1,0], which makes slope angle 90

Aug 21, '18 in Help Room

1 Reply

0 Votes

avatar image

finlay_morrison edited

Automatically rotating objects to fit on to others

Aug 16, '18 rotation·raycast·build·building·normal

0 Replies

0 Votes

avatar image

Clevereen answered

raycast : get normal value of linecast hit

Jul 13, '18 in Help Room

1 Reply

0 Votes

avatar image

Michael_BCM asked

Aligning an object to both the surface normal and the input direction at the same time

Jul 5, '18 rotation·normal·lookrotation·rotatetowards·fromtorotation

0 Replies

0 Votes

avatar image

TheGameNewBie asked

Normal Map not working with Self Illuminated Shader?

Feb 20, '18 normal·glow·normal map·self-illumination

0 Replies

0 Votes

avatar image

sean244 commented

Rotating a character relative to the ground's rotation

Jan 31, '18 rotation·quaternion·raycasthit·eulerangles·normal

1 Reply

0 Votes

avatar image

Konomira edited

Rotate a vector3 to a surface normal?

Dec 20, '17 rotation·player·vector3·charactercontroller·normal

1 Reply

0 Votes

avatar image

Dray edited

can a vertex point vector have more than one normal vector?

Nov 27, '17 in Help Room

1 Reply

0 Votes

avatar image

Johan-Ed answered

raycasthit.normal sometimes returns zero

Jun 6, '18 in Help Room

1 Reply

0 Votes

avatar image

Reconnoiter commented

RaycastHit normal only pitch+yaw

Aug 18, '17 raycasthit·normal·pitch

2 Replies

1 Votes

avatar image

vvvultures answered

Creating a new vector along a known vector in the opposite direction of the known vector.

Aug 22, '20 in Help Room

1 Reply

0 Votes

avatar image

DEADTERMINATOR answered

RaycastHit2D normal returns raycast in opposite direction, not surface normal.

Jun 22, '17 in Help Room

1 Reply

0 Votes

avatar image

Namey5 commented

Changing bump map opacity.

May 30, '17 normal·opacity·bumpmap·change material·bump

0 Replies

0 Votes

  • 1
  • 2
  • 3
  • 4
  • 5
  • ›
  • »

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow This Topic

Follow This Topic

Follow by RSS

1 Person is following this topic.

avatar image

Popular Topics

c# animation android unity 5 camera 2d rotation javascript scripting problem collision ui gui error shader movement gameobject physics rigidbody editor ios texture networking raycast instantiate collider transform terrain mesh prefab input
View all

Recent Badges

  • Notable Question   Albuz
  • Supporter   ninjadev64
  • Student   Vatril
  • Editor   qarallax
  • Popular Question   ricardohenrique996
  • Nice Answer   george_vasilchenko
  • Nice Answer   hexagonius
  • Student   SgtHobbs
  • Supporter   qarallax
  • Teacher   qarallax


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges