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Questions in topic: physics

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slkjdfv asked

is there a way to break a wall realistically?

Jul 6, '10 physics·damage

3 Replies

3 Votes

avatar image

slkjdfv asked

euphoria engine in unity how?

Jul 3, '10 physics

3 Replies

1 Votes

avatar image

ForceX edited

Player is origin 0,0,0

Jul 2, '10 physics·player·origin·floatingpoint

2 Replies

1 Votes

avatar image

Ricardo edited

FPS Tutorial Waypoints question

Jun 28, '10 physics·collider·check·waypoints·capsule

2 Replies

0 Votes

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Ricardo edited

Linecast and target visibility

Jun 28, '10 physics·raycast·linecast

1 Reply

1 Votes

avatar image

Robert Sarosi asked

Tray and cup. How to?

Jun 27, '10 physics·rigidbody·mouse

2 Replies

1 Votes

avatar image

David 7 asked

Do I need to have nVidia Graphics card?

Jun 25, '10 physics·graphics

2 Replies

0 Votes

avatar image

twinnightmare edited

Vector3.Reflect problems

Jun 25, '10 physics·vector3

4 Replies

0 Votes

avatar image

Mike 3 edited

Problems with fast moving colliders

Jun 23, '10 collision·physics·moving·fast

2 Replies

0 Votes

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ROM asked

Gravity not functioning properly?

Jun 20, '10 physics·button·iphone·gravity·flip

1 Reply

0 Votes

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rd42 asked

playback speed with FixedUpdate () really slow

Jun 18, '10 physics·playback

4 Replies

0 Votes

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Rob Haime asked

Racing Game Physics - scrape not bounce

Jun 16, '10 physics·racing

1 Reply

1 Votes

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Josh 5 asked

Removing velocity relative to the contact normal

Jun 15, '10 collision·physics·iphone·charactercontroller·velocity

1 Reply

0 Votes

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cyangamer asked

Need help with Raycasting

Jun 11, '10 physics·raycast·charactercontroller·boxcollider

1 Reply

0 Votes

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Futurerobot asked

AddTorque seems to give the same rotation regardless of input vector

Jun 11, '10 physics·torque

1 Reply

0 Votes

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spinaljack edited

Mushy Rigidbody

Jun 7, '10 physics·rigidbody·procedural·mesh-deformation

1 Reply

0 Votes

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qJake edited

Changing rigidbody drag based on deviation of rigidbody heading to its direction

Jun 6, '10 physics·rigidbody·drag

2 Replies

1 Votes

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Cyclops edited

How would I do Asteroids style moving?

Jun 5, '10 physics·asteroids

3 Replies

0 Votes

avatar image

Geoff asked

Question about Wheel collider use

Jun 1, '10 physics·wheelcollider·wheels·wheel-collider

1 Reply

1 Votes

avatar image

Damienthorn asked

Help with AddForce + dragging objects

May 28, '10 physics·addforce·drag·joint·weight

1 Reply

1 Votes

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GODLIKE asked

Is it possible to change the shader of collision bodies in editor?

May 27, '10 shader·physics·editor

1 Reply

1 Votes

avatar image

jc_lvngstn 1 asked

How should I structure an object with a mix of rigidbody and non rigidbody children?

May 27, '10 physics·rigidbody·children·spaceship

1 Reply

0 Votes

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Zootie edited

Why does Debug.DrawLine offset sometimes? Wiki

May 19, '10 physics·debug·drawline

1 Reply

0 Votes

avatar image

RandomMeasure asked

Prevent object from passing through collider

May 18, '10 physics·collider·meshcollider

2 Replies

1 Votes

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HolBol asked

Car not turning on plane.

May 18, '10 physics·car·plane·wheel-collider

1 Reply

-1 Votes

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Mattivc asked

Add inaccuracy to a raycast

May 17, '10 javascript·physics·raycast·random

1 Reply

0 Votes

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Markus Haeublein asked

Is there support for continuous collision detection / fast collision detection in unity?

May 12, '10 physics·fast

2 Replies

3 Votes

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Maltus asked

Deforming an object based on collision.

May 9, '10 physics·rigidbody·deformation

1 Reply

1 Votes

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TinyUtopia asked

Adjust object forward to force direction

May 7, '10 physics·addforce·direction·addrelativeforce

1 Reply

1 Votes

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qJake asked

Physics Accuracy

May 5, '10 collision·physics

2 Replies

1 Votes

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