• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Fixes in upcoming releases of Unity Answers

Using a good tone of voice when replying to posts

Requests for new tags/topics

How to use the META space

How to use the Moderator space

Questions in topic: physics

  • Unanswered Questions
  • Recommended Questions
Once you sign in you will be able to subscribe for any updates here
avatar image

attiksystem commented

THIN objects can fall through the ground? (AMAZING SOLUTION)

Oct 17, '12 physics·colliders·floor·falling-through-floor·falling-through-terrain

2 Replies

5 Votes

avatar image

kromenak edited

What are the causes of Device.Present performance problems?

Apr 22, '13 physics·ios·performance

0 Replies

5 Votes

avatar image

pinkpigee commented

Combining multiple box colliders into one edge collider

Aug 28, '14 2d·physics·collider

0 Replies

5 Votes

avatar image

ILoveMyDada answered

Enable / Disable Layer Collision Matrix thru Script

Sep 23, '18 collision·physics·layers·matrix·ignore

1 Reply

5 Votes

avatar image

KarlKarl2000 edited

Throwing Object with acceleration equation/script?

Oct 26, '17 physics

2 Replies

4 Votes

avatar image

Nicolaj Schweitz edited

Shooting a projectile forward in 3d space

Feb 2, '10 physics

3 Replies

4 Votes

avatar image

Augis1980 answered

Non-Springy Configurable Joint

Mar 17, '20 physics

5 Replies

4 Votes

avatar image

tomjen asked

How do I make a non-humanoid ragdoll?

Apr 30, '10 physics·ragdoll

1 Reply

4 Votes

avatar image

berk_can commented

Create a custom Collider?

Mar 21, '21 physics·collider·terrain·custom·spherical

4 Replies

4 Votes

avatar image

alfchee published

Version 3.2 gives no OnTriggerExit when collider is parented

Jan 5, '13 physics·trigger·parenting

12 Replies

4 Votes

avatar image

Waz edited

Strategies for creating a physics weight system.

Jul 6, '11 collision·physics·weight

1 Reply

4 Votes

avatar image

sathya _m edited

how to change physics material of a colider in runtime

Nov 19, '13 physics·collider·material·bounce

5 Replies

4 Votes

avatar image

Instability published

Ensuring completely smooth movement along a series of box colliders

Jun 10, '13 c#·physics

2 Replies

4 Votes

avatar image

Pineapple_Squish commented

Jittery objects when camera attached to rigidbody

Dec 30, '20 camera·physics·jitter·bestpractices·damping

6 Replies

4 Votes

avatar image

JINJITOR answered

Physics Raycast LayerMask problem?

Jan 22, '19 physics·raycast·layermask

3 Replies

4 Votes

avatar image

Somian commented

make objects push away from each other

Nov 25, '11 physics

2 Replies

4 Votes

avatar image

wpetillo commented

Rotate using physics

Dec 4, '21 rotation·physics·rigidbody

6 Replies

4 Votes

avatar image

dr_vlat commented

How to create a "wrapping" world in Unity?

Aug 18, '16 shader·physics·world

4 Replies

4 Votes

avatar image

Yiming075 commented

Why does changing fixedDeltaTime create strong forces on rigidbodies?

Dec 5, '19 physics

1 Reply

4 Votes

avatar image

maxpleaner commented

Spring Joint: Object doesn't stop moving

Jan 19, '21 physics·spring joint

1 Reply

4 Votes

avatar image

jeango commented

Terrain Friction - ball on terrain??

Dec 26, '12 physics·terrain·friction

1 Reply

4 Votes

avatar image

oguzkagan answered

Making an object bounce off a wall the same way light bounces off of a mirror.

May 17, '20 physics·reflect·bouncing

4 Replies

4 Votes

avatar image

$$anonymous$$ commented

Moving rigidbody2d towards mouse click using AddForce

Mar 6, '17 physics·rigidbody2d

1 Reply

4 Votes

avatar image

codinginflow commented

Change of rigidbody.velocity, Update or FixedUpdate?

May 16, '21 physics·rigidbody·time

1 Reply

4 Votes

avatar image

GR1MFR0ST commented

Slow Time for a single Rigid Body

Jun 27, '19 physics·rigidbody·timescale·slowing-down

5 Replies

4 Votes

avatar image

James-Covalent-Bond answered

Make a hinge joint stay firmly in place

Mar 24, '18 2d·physics·joint·hinge

4 Replies

4 Votes

avatar image

Oleg_Novosad published

2D version of Physics.OverlapSphere?

Apr 13, '15 2d·gameobject·physics·find·physics.overlapsphere

2 Replies

4 Votes

avatar image

spooneystone commented

Stopping my player from moving when hitting a wall.

Mar 4, '22 collision·movement·physics·rigidbody·collider

5 Replies

4 Votes

avatar image

PanzerPotato commented

Force to Velocity scaling?

Jun 23, '18 c#·movement·physics·rigidbody

2 Replies

4 Votes

avatar image

Cephalobyte answered

Unity 5 workaround for concave colliders

Jun 3, '21 c#·unity 5·physics

3 Replies

4 Votes

  • ‹
  • 1
  • 2
  • 3
  • 4
  • 5
  • ›
  • »

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow This Topic

Follow This Topic

Follow by RSS

188 People are following this topic.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Popular Topics

c# animation android unity 5 camera 2d rotation javascript scripting problem collision ui gui error shader movement gameobject physics rigidbody editor ios texture networking raycast instantiate collider transform terrain mesh prefab input
View all

Recent Badges

  • Popular Question   Tixal
  • Popular Question   Icni
  • Notable Question   drodrii
  • Famous Question   pwas
  • Popular Question   AlessandroCampi
  • Notable Question   louisafilary
  • Popular Question   shanzebali
  • Notable Question   Jovssen
  • Famous Question   Nuaurpy
  • Necromancer   thienhaflash


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges