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Questions in topic: physics

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avatar image

Captain_Pineapple answered

Help with Physics.BoxCast (or maybe ray casts in general?)

Mar 1, '22 physics·raycast·spherecast

1 Reply

0 Votes

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LohQ edited

Incorrect contact normal direction for thin colliders?

Feb 27, '22 collision·physics·box collider

1 Reply

0 Votes

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AtomUniverse asked

Drawing a Mandelbrot Set problem

Feb 25, '22 c#·physics·programming·math·algorithm

0 Replies

0 Votes

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SilverFang180882 answered

Changed to new input system, and now one particular animation won't play...

Mar 4, '22 in Help Room

1 Reply

0 Votes

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KrzysztofTMu edited

Player rigidbody jumping continues infinitely

Feb 23, '22 in Help Room

1 Reply

0 Votes

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ayockel90 commented

Rigidbody going through collider on impact

Feb 23, '22 physics·rigidbody

0 Replies

0 Votes

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Edy answered

How to find static objects in radius? Physics3D

Feb 21, '22 physics·collider

1 Reply

0 Votes

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santyarduino2247 asked

Building game block separation

Feb 20, '22 physics·3d·blocks·sandbox

0 Replies

0 Votes

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karma0413 asked

How do I calculate the arc of a throw, given two positions and an angle of attack?

Feb 18, '22 physics·math·ball·geometry

0 Replies

0 Votes

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toishaanpatel asked

How to get rotation relative to the ground normal?

Feb 16, '22 rotation·physics·raycast·vector3·normals

0 Replies

0 Votes

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Edy answered

Rigbody.velocity stopped working and only displays 0 out of nowhere

Feb 16, '22 physics·rigidbody·rigidbody.velocity·rigidbody.moveposition

2 Replies

0 Votes

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HiddenStyles published

Using Physics.OverlapBox to get prefabs from found colliders?

Feb 15, '22 physics·prefab·prefabs

0 Replies

0 Votes

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tannergilliland9 published

(DOTS Physics) 10000 cubes causing a frame rate drop

Feb 15, '22 in Help Room

0 Replies

0 Votes

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cassius asked

What is "Physics Mesh" and Do I Need Them If Not Using Mesh Colliders?

Feb 11, '22 physics·colliders·meshcollider

0 Replies

0 Votes

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ihsanemiralbayrak edited

what is my mistake HELP!

Feb 11, '22 in Help Room

0 Replies

0 Votes

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oskar-s commented

where to trigger which collision event?

Feb 12, '22 2d·collision·physics·rigidbody·top-down

1 Reply

0 Votes

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DanielGL edited

Predicting land position with drag applied

Feb 6, '22 physics·rigidbody·force·prediction

0 Replies

0 Votes

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Captain_Pineapple answered

Force in AddForce with ForceMode.Impulse insconsistent

Feb 6, '22 physics·3d·addforce·jumping

2 Replies

0 Votes

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Jacob_LPC published

How to Prevent Rolling Cube from Climbing Up Walls

Feb 6, '22 rotation·collision·physics·unityeditor

0 Replies

0 Votes

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Cyndereusz published

How to make my spirit try to get up?,How to make my spirit try to get up?

Feb 6, '22 physics

0 Replies

0 Votes

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IVOF3412 asked

Bouyancy timing issue

Feb 3, '22 shader·physics·water·buoyancy

0 Replies

0 Votes

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BarelyUsedDesert asked

Rigidbody.velocity seems to be breaking jumping physics

Feb 2, '22 physics·rigidbody·addforce·rigidbody.addforce·rigidbody.velocity

0 Replies

0 Votes

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zachtiktik published

Why is my character acting so weirdly?

Feb 1, '22 in Help Room

0 Replies

0 Votes

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DamianHell asked

Physics calculates collisions between disabled layers

Jan 31, '22 collision·physics·performance·optimization

0 Replies

0 Votes

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unity_B0D1D7286807C37E045C published

Physics.OverLapSphere is not working Please help me to fix it or replace it

Jan 31, '22 in Help Room

0 Replies

0 Votes

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Captain_Pineapple commented

Physics.OverLapSphere is not working Please help me to fix it or replace it

Jan 29, '22 c#·physics·programming·how·overlapsphere

0 Replies

0 Votes

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johnlumsdendeveloper asked

Camera jitter when rotating player

Jan 28, '22 in Help Room

0 Replies

0 Votes

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hacky97 commented

Calculate initial velocity for projectile to reach point at a given angle and calculate angle to reach point at a given velocity.

Jan 30, '22 2d·movement·physics·physics2d·projectile

1 Reply

0 Votes

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WetFloorSign answered

How to get player (capsule) to tumble and NOT roll as a form of movement.

May 19, '22 in Help Room

1 Reply

0 Votes

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mf41z edited

Rigidbody AddForce() stops working after walking away for a while

Jan 15, '22 in Help Room

0 Replies

0 Votes

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