• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Fixes in upcoming releases of Unity Answers

Using a good tone of voice when replying to posts

Requests for new tags/topics

How to use the META space

How to use the Moderator space

Questions in topic: physics

  • Unanswered Questions
  • Recommended Questions
Once you sign in you will be able to subscribe for any updates here
avatar image

apple92 rolled back

Performance issues with trigger colliders and lots of projectiles.

May 29, '15 physics·performance·colliders·triggers

2 Replies

4 Votes

avatar image

Tepei commented

Does the "Layer Collision Matrix" affect triggers? Wiki

May 22, '15 collision·physics·trigger·layers

1 Reply

4 Votes

avatar image

hexagonius commented

NavMesh agents on irregular shaped characters (like Cars)

Jun 22, '18 collision·physics·navmesh

0 Replies

4 Votes

avatar image

zarthera commented

Push Object in Opposite Direction of Collision

Mar 31, '22 c#·physics·rigidbody

3 Replies

4 Votes

avatar image

Bunny83 commented

how to view all forces on rigidbody

Dec 27, '15 collision·physics·collider

2 Replies

4 Votes

avatar image

rand_dev commented

Physics.Boxcast, how does it work?

Oct 24, '17 in Help Room

2 Replies

4 Votes

avatar image

DavidSof edited

How can you visualize a BoxCast, BoxCheck, etc...

Jun 10, '21 physics·debugging visual

4 Replies

4 Votes

avatar image

srDeivid answered

RayCast in WebGL not working

May 19, '22 c#·physics·raycast·webgl·browser

7 Replies

4 Votes

avatar image

Sinaz asked

SoftJointLimit -> define "soft" and other ambiguities...

Nov 16, '09 physics

1 Reply

3 Votes

avatar image

LegionIsTaken commented

SimpleMove Jump

Jun 15, '11 physics

1 Reply

3 Votes

avatar image

ugufyman edited

Make rigidbody walk like character controller

Oct 10, '17 physics·rigidbody·character

6 Replies

3 Votes

avatar image

Marv asked

How small can I scale objects?

Dec 18, '09 physics·scale

5 Replies

3 Votes

avatar image

panta commented

Move an object according to a vector field (flow arrows placed in the scene)

Feb 14, '13 physics·vector·flow

1 Reply

3 Votes

avatar image

DanjelRicci asked

Creating a magnetic vehicle (like F-Zero)

Jan 27, '10 physics·raycast·vehicle

1 Reply

3 Votes

avatar image

uzairamirs commented

Location of raycast collision.

Feb 20, '16 physics·raycast

1 Reply

3 Votes

avatar image

Shadyfella13 asked

Faking "Destructible" structures with groups of rigid bodies

Feb 9, '10 collision·physics·trigger

4 Replies

3 Votes

avatar image

dhendrix asked

Restricting movement on an axis from physics

Feb 9, '10 movement·physics

1 Reply

3 Votes

avatar image

NejoFTW published

How to make Pinball functionality?

Mar 13, '17 physics·pinball

5 Replies

3 Votes

avatar image

Runalotski edited

Implement a vehicle that can "turn on the spot".

Apr 22, '14 physics·vehicle·tank·wheels·wheel-collider

3 Replies

3 Votes

avatar image

Dardanelles published

Apply A Force to Reach a Specific Height

Oct 19, '14 physics·addforce

3 Replies

3 Votes

avatar image

Kryptos commented

physics culling mask?

Feb 4, '12 collision·physics·rigidbody

1 Reply

3 Votes

avatar image

SoldierofYHVH commented

RigidBody/Collider physics, or simple script?

Apr 12, '18 collision·physics·rigidbody

5 Replies

3 Votes

avatar image

codrdave commented

Getting the speed of a gameobject

Apr 18, '22 gameobject·physics·programming·speed

7 Replies

3 Votes

avatar image

Markus Haeublein asked

Is there support for continuous collision detection / fast collision detection in unity?

May 12, '10 physics·fast

2 Replies

3 Votes

avatar image

slkjdfv asked

is there a way to break a wall realistically?

Jul 6, '10 physics·damage

3 Replies

3 Votes

avatar image

vorg asked

Colliders slow for crowds?

Jul 6, '10 physics·optimization

1 Reply

3 Votes

avatar image

unityRookie edited

Follow a curve using physics or transform manipulation

Sep 16, '10 rotation·physics·vector3·spline

2 Replies

3 Votes

avatar image

HolBol asked

turn off physics.ignorecollision?

Oct 26, '10 physics·ignorecollision

1 Reply

3 Votes

avatar image

lajos answered

Limiting Physics to X and Y

Jul 7, '11 2d·collision·physics·2d-physics

5 Replies

3 Votes

avatar image

Bunny83 commented

What is drag and velocity measured in?

Jul 28, '18 physics·velocity·math·drag

3 Replies

3 Votes

  • »
  • ‹
  • 2
  • 3
  • 4
  • 5
  • 6
  • ›
  • »

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow This Topic

Follow This Topic

Follow by RSS

188 People are following this topic.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Popular Topics

c# animation android unity 5 camera 2d rotation javascript scripting problem collision ui gui error shader movement gameobject physics rigidbody editor ios texture networking raycast instantiate collider transform terrain mesh prefab input
View all

Recent Badges

  • Popular Question   Tixal
  • Popular Question   Icni
  • Notable Question   drodrii
  • Famous Question   pwas
  • Popular Question   AlessandroCampi
  • Notable Question   louisafilary
  • Popular Question   shanzebali
  • Notable Question   Jovssen
  • Famous Question   Nuaurpy
  • Necromancer   thienhaflash


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges