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Questions in topic: physics

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SavaTim answered

How can I implement physics objects which float in water?

Jun 12, '19 physics·water

3 Replies

10 Votes

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MaciekXB commented

Box colliders and negative scales

Jun 9, '21 physics·colliders·scale·flipping

6 Replies

1 Votes

avatar image

danek.coco commented

How To Freeze An Object Motion?

Jun 9, '16 physics·force·freeze·falling·motion

3 Replies

1 Votes

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Siggytron commented

Stop Rigidbodies From Overlapping

Feb 14, '19 physics·rigidbody·object·overlap

4 Replies

1 Votes

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masabusharif commented

How can I make two colliders pass through each other?

Apr 1, '13 physics·programming·colliders

2 Replies

0 Votes

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timeinter commented

How do I solve the Box Collider (3D) Edge / Corner Collisions problem?

Apr 24, '20 collision·physics·collision detection·edge

5 Replies

0 Votes

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flaviomadrigueras published

heightmap or displacement map

Aug 8, '16 physics·textures·maps

1 Reply

0 Votes

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aldonaletto commented

A way to kill rotation made by rigid body pysics?

Oct 15, '11 rotation·physics·rigidbody·velocity·damping

1 Reply

1 Votes

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VIC20 commented

Understanding how torque is applied

May 14, '14 physics·rigidbody·torque

2 Replies

1 Votes

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CarlLydon answered

I want to make a train go round a track using physics?

Mar 17, '15 physics·force·follow·forward·train

7 Replies

7 Votes

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namekaw commented

Adding force to a rigidbody from angle

Feb 11, '13 physics·mouse-drag

1 Reply

0 Votes

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Cous commented

Player controller - how to stop the sliding

May 24, '16 physics·player movement

3 Replies

0 Votes

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nhawk commented

Rigidbody.AddForce is in what units?

Apr 13, '14 physics

2 Replies

5 Votes

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Bunny83 commented

Trying to Understand Rigidbody ForceMode Derivation

Jul 27, '19 physics·rigidbody·programming·forcemode

3 Replies

6 Votes

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AibNihan commented

AddForce with 2D Character

May 3, '17 c#·2d·physics·rigidbody·addforce

2 Replies

0 Votes

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Nagmeister commented

Rotating an object to match a rigidbody's direction of movement.

Jul 2, '20 2d·rotation·physics

2 Replies

1 Votes

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mathmos_ commented

Generating a convex hull

Apr 5, '16 collision·physics·mesh·mesh collider

3 Replies

1 Votes

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robertbu edited

Simulate gravity on rigidbody

Dec 18, '13 physics·velocity·gravity·force·mass

1 Reply

0 Votes

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cregox edited

How to do particle collision

Jul 23, '12 collision·physics·particles·water

2 Replies

1 Votes

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Tomas smith published

Wind that affects game objects

Apr 6, '14 physics·wind

2 Replies

0 Votes

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godfreyidk commented

How to use target rotation on a configurable joint to make the object point in a certain direction?

Apr 17, '20 rotation·physics·quaternions

2 Replies

3 Votes

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Cephalobyte answered

Unity 5 workaround for concave colliders

Jun 3, '21 c#·unity 5·physics

3 Replies

4 Votes

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BCook99 commented

Rubbery hinge joints

Jun 11, '22 physics·hingejoint·flight

1 Reply

2 Votes

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jmullen1 commented

Freezing X and Y rotation not working (rigidBody)

Feb 5, '20 physics·rigidbody·constraints

1 Reply

3 Votes

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Bezzy edited

Issues with Continuous Dynamic collision.

Apr 9, '14 collision·physics·dynamic·continuous

3 Replies

5 Votes

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Bovine commented

Detecting enemies - SphereCast or Sphere Collider?

Feb 1, '15 physics·trigger

4 Replies

1 Votes

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Henrique_Smallio_ edited

Making a game object follow the player C#

Aug 15, '16 in Help Room

1 Reply

1 Votes

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Aurelio_hl2 commented

Portal Physics Effect.

Nov 20, '13 physics

4 Replies

1 Votes

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mohsalim commented

How do I detect a collision without affecting the physics?

Jul 7, '15 collision·physics

3 Replies

2 Votes

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regred002 commented

PID controller simulation?

Jul 6, '16 physics·simulation

0 Replies

11 Votes

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