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Questions in topic: physics

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spaceshooter edited

Calculate Terminal Velocity

Feb 23, '11 physics

6 Replies

3 Votes

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Antony-Blackett commented

Triggers create but never destroy contacts.

Jun 9, '11 physics·profiler·contact

1 Reply

3 Votes

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Edy answered

Getting contact force between two rigidbodies

May 20, '11 collision·physics·car·vehicle·wheel-collider

1 Reply

3 Votes

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David_JAM commented

Test to see if a Vector3 (point) is within a boxcollider.

Oct 4, '21 physics·boxcollider·points

5 Replies

3 Votes

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vitaly answered

Serializing Joint State

Apr 5, '21 physics·serialization·joint

1 Reply

3 Votes

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mnml_ answered

How to disable physics?

Mar 20, '19 physics

2 Replies

3 Votes

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FTheCloud edited

Path Object Is Going To Travel

Jul 24, '11 physics·pathfinding·path·line

1 Reply

3 Votes

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Ricardo edited

How can I fake buoyancy (floating) with a configurable joint (or with a script)?

Apr 16, '10 physics·water·configurablejoint·swim

3 Replies

3 Votes

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Cameron_SM answered

Calculating rigidbody top speed?

Dec 2, '14 physics·rigidbody·speed·prediction

3 Replies

3 Votes

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Crazycarpet answered

Physics in scene editor mode?

May 19, '22 physics·editor·scene

4 Replies

3 Votes

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SrBilyon commented

Walljumping and Vector.Reflect

Nov 30, '12 physics·vector·reflect

2 Replies

3 Votes

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SrBilyon edited

Character Controllers Knockback Closed

Dec 23, '11 physics·enemy·hit·knockback

1 Reply

3 Votes

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SrBilyon edited

Glitchy Movement on Slopes using Character Controller

Dec 30, '11 movement·physics·player·charactercontroller

1 Reply

3 Votes

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Bunny83 commented

How do you enable the layer based collision matrix?

Mar 18, '12 collision·physics·layers·settings

1 Reply

3 Votes

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Fattie commented

How to simulate moon gravity?

Jun 11, '12 physics·gravity·planet·moon

3 Replies

3 Votes

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Fattie edited

making elastic object

Dec 9, '14 physics·join·elastic

2 Replies

3 Votes

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godfreyidk commented

How to use target rotation on a configurable joint to make the object point in a certain direction?

Apr 17, '20 rotation·physics·quaternions

2 Replies

3 Votes

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kalagaan commented

soft-body physics?

Mar 8, '15 physics

1 Reply

3 Votes

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unimechanic converted comment to answer

Modeling a cable

Aug 12, '14 physics·joints

2 Replies

3 Votes

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null_loop commented

Moving Colliders giving me Physics.simulate spikes in Profiler

Nov 14, '14 physics·ios·collider·performance·profiler

2 Replies

3 Votes

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MaximusVulcanus edited

Physics and very "small" objects.

Feb 26, '13 physics·scale

1 Reply

3 Votes

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Flynn edited

add torque at position

Jul 24, '15 physics·force·torque·physx

2 Replies

3 Votes

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Guendolin commented

Kart Racer (Mario Kart/CTR) Physics

May 12, '17 physics·raycast·racing·mario·mario kart

1 Reply

3 Votes

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rijkgaming published

Physics - Capsule, Rigidbody - Falls over

Jul 5, '19 physics·rigidbody·fall·capsule·over

1 Reply

3 Votes

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adaburns edited

Why do I get OnTriggerExit upon collision when a rigidbody is kinematic? (example)

Mar 18, '14 physics·rigidbody·boxcollider·ontriggerexit·iskinematic

3 Replies

3 Votes

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DavidSWu commented

Set velocity of kinematic rigidbody appropriately

Apr 22, '17 physics·rigidbody·velocity·kinematic

1 Reply

3 Votes

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screenname_taken commented

How to get a Character Controller to not collide with certain objects?

Jun 13, '14 physics·layers·character controller

1 Reply

3 Votes

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thaitd1985 published

Drawing projectile trajectory

Mar 6, '16 2d·physics·math·trajectory

5 Replies

3 Votes

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CoolTube_YT1234 commented

disabling rigidbody2D via script

Oct 21, '21 physics·rigidbody

1 Reply

3 Votes

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KEric answered

Particles lag/stutter - choppy movement

Jul 27, '17 camera·physics·particles·lag·fixedupdate

3 Replies

3 Votes

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