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Questions in topic: prefabs

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DaveA converted comment to answer

Check to see if prefab has instantiated

Oct 19, '12 prefabs

1 Reply

0 Votes

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Rxanadu published

Moving a rigidbody prefab forward wafter instantiated

Oct 19, '12 rigidbody·instantiate·prefabs

3 Replies

0 Votes

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Rosonator converted comment to answer

instantiating multiple prefabs within an area (nearly done)

Oct 18, '12 instantiate·prefabs·multiple

1 Reply

0 Votes

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Sinperhezine published

Problem with prefabs

Oct 7, '12 prefabs

0 Replies

0 Votes

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lokeshvt published

Instantiating clones of a prefab, one works the other doesnt

Oct 3, '12 prefabs

1 Reply

0 Votes

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Owen-Reynolds commented

How to spawn a prefab in a cone in front of player?

Sep 20, '12 transform·spawn·prefabs

2 Replies

0 Votes

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code-blep commented

Prefeabs do not remember Inspector selected GameObjects. Why?

Sep 20, '12 gameobject·prefabs

1 Reply

0 Votes

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Damocles commented

prefab loading via resources forced to inactive

Sep 18, '12 prefabs·particle system·resources.load

2 Replies

0 Votes

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Babagazeus commented

Best Practices: Instantiate Prefabs Wiki

Sep 17, '12 instantiate·prefabs·best practice

2 Replies

0 Votes

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cbray answered

Do large numbers of stopped particle systems hurt performance?

Sep 7, '12 particles·optimization·prefabs

1 Reply

2 Votes

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harsimranb commented

Instantiate prefabs to save memory

Aug 31, '12 performance·prefabs

2 Replies

0 Votes

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DESTRUKTORR edited

instantiate in the editor (Prefab Problem)

Aug 31, '12 editor·instantiate·prefabs·instance

1 Reply

1 Votes

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Sirithang edited

One huge mesh or a lots of prefabs

Aug 29, '12 mesh·prefab·prefabs·level·occlusionculling

1 Reply

0 Votes

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BluEye published

Prefabs losing Material connections after re-opening scenes. Bug?

Aug 25, '12 prefab·material·prefabs·materials

3 Replies

2 Votes

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liszto answered

Scene Lighting prefabs and dynamic loading

Aug 23, '12 prefabs·scene-loading·lightmapping·atlas·beast

1 Reply

0 Votes

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fafase commented

Create-a-Class?

Aug 19, '12 prefabs·multiplayer networking

1 Reply

0 Votes

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DESTRUKTORR commented

Nested Prefabs at Runtime

Aug 17, '12 prefabs·runtime·nested

1 Reply

0 Votes

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MrDiab1o commented

Placing prefabs with overloaded constructors

Aug 14, '12 prefabs

2 Replies

0 Votes

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Waspfarmer commented

Prevent switching to instantiated camera

Aug 12, '12 camera·prefabs

2 Replies

0 Votes

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CommitteeWind commented

How can I load textures, sounds, and prefabs from users hard disk?

Aug 10, '12 prefabs·textures·resources·sounds

2 Replies

0 Votes

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143siomai commented

spawn prefab in loop after collision?

Aug 10, '12 prefabs

2 Replies

0 Votes

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Kryptos commented

Increasing Prefabs lowers FPS (frame rate)

Aug 8, '12 prefabs·draw calls·frame rate

1 Reply

0 Votes

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Futurerobot edited

Can the animation editor create local rotational data?

Aug 8, '12 animation·prefabs

3 Replies

2 Votes

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Armored13 commented

Why did my mobile prefabs go blank?

Aug 3, '12 mobile·prefabs·blank

1 Reply

0 Votes

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Kryptos commented

Switching prefabs

Aug 3, '12 prefabs

1 Reply

0 Votes

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Fattie commented

Array Prefabs

Jul 31, '12 c#·prefabs

2 Replies

0 Votes

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Bunny83 answered

Copy clone in prefab

Jul 27, '12 prefabs·clone·copy

1 Reply

0 Votes

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fulcanmal answered

Prefabs and OnMouseDown (Javascript)

Jul 25, '12 javascript·prefabs·onmousedown

1 Reply

0 Votes

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Wuzseen commented

Instantiating an Object Relative to its Parent

Jul 18, '12 prefabs·parenting·instantiating·relative position

2 Replies

0 Votes

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MartinB123 published

Are prefabs guaranteed to be loaded only once during the runtime of a game? Wiki

Jul 12, '12 prefabs

0 Replies

0 Votes

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