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Questions in topic: prefabs

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syclamoth converted answer to comment

How do we access static prefabs?

Feb 13, '12 prefabs·static

1 Reply

0 Votes

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Esa answered

How to assign prefab at runtime?

Feb 9, '12 prefab·prefabs·reference·assign

1 Reply

0 Votes

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noobakashi commented

Collision between 2 prefabs.

Jan 16, '12 collision·destroy·prefabs

1 Reply

-1 Votes

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noobakashi published

Collision between 2 prefabs. Closed

Jan 16, '12 collision·destroy·prefabs

0 Replies

0 Votes

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davidt published

Colliders, triggers and modelling a level

Jan 15, '12 colliders·prefabs·level

0 Replies

0 Votes

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Pixelen edited

Instatiate randomly along a vector

Jan 9, '12 transform·prefabs·axis·vector·instatiate

2 Replies

1 Votes

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fafase commented

Increase score when hit by a prefab help?

Jan 8, '12 prefabs·collisions·scoring·detecting

2 Replies

0 Votes

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Rod-Green edited

instantiate a prefab from array and then changing it

Jan 2, '12 instantiate·random·prefabs

1 Reply

0 Votes

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Grady commented

revert all prefabs to default?

Dec 30, '11 prefabs

1 Reply

0 Votes

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syclamoth answered

problem with destroying objects

Dec 22, '11 destroy·prefabs

1 Reply

0 Votes

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Shepard12353 published

grouping gameobjects by script

Dec 22, '11 prefabs

0 Replies

0 Votes

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UnityNo0b published

Unity Water Help

Dec 14, '11 prefabs·water

2 Replies

0 Votes

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Lo0NuhtiK edited

Changing Prefabs at Run time

Dec 12, '11 prefabs·runtime·switch

1 Reply

0 Votes

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Dakwamine edited

Destroy all Objects of a Type in Game

Dec 12, '11 gameobject·destroy·prefabs

1 Reply

1 Votes

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Marcurion answered

Prefabs wont disapear

Dec 12, '11 prefabs·destroyed

5 Replies

0 Votes

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sacredgeometry commented

Help needed with instantiate

Dec 2, '11 instantiate·prefabs

0 Replies

0 Votes

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Bunny83 converted answer to comment

Activing only one instance of a prefab

Nov 26, '11 prefabs

1 Reply

1 Votes

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Anxo commented

Deleting instantiated prefabs clones?

Nov 21, '11 gameobject·iphone·destroy·prefabs·instantiated

2 Replies

1 Votes

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Navajo edited

How do i access a network instantiated object?

Nov 19, '11 networking·prefab·network·prefabs·network.instantiate

1 Reply

1 Votes

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syclamoth commented

No "Standard Assets" in Project tab, new to unity, please help

Nov 13, '11 fps·prefabs·assets·project

2 Replies

0 Votes

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syclamoth commented

LookAt and Prefabs not working properly, Looks in entirely wrong direction

Oct 25, '11 prefabs·lookat

1 Reply

1 Votes

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vlePa published

Managing gui with prefabs

Oct 20, '11 gui·instantiate·prefabs

2 Replies

0 Votes

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Fattie commented

Confusion about DontDestroyOnLoad and very large scenes...

Oct 11, '11 prefabs·loading·scenes·dontdestroyonload

1 Reply

0 Votes

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2dkot commented

Try to rename Instantinate object.

Oct 5, '11 instantiate·prefabs

1 Reply

0 Votes

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daphydthebard published

Instantiate Reference Problem

Oct 3, '11 instantiate·prefabs·ragdoll·clone

1 Reply

0 Votes

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JiriSchmittOLD published

Joining separated prefabs to one source prefab

Sep 24, '11 prefabs

0 Replies

0 Votes

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chillypacman commented

Creates not colliding with anything besides character controller when made rigid (in AngryBots)

Sep 24, '11 collision·physics·prefabs

1 Reply

0 Votes

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TheDavil commented

Snap point to point on another prefab

Sep 23, '11 prefabs·points·snap·nodes

1 Reply

1 Votes

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syclamoth edited

I have over 1000 cubes follow my player,How to optimize to get a hight FPS?

Sep 14, '11 fps·prefabs·optimize

1 Reply

-1 Votes

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karl_ answered

snapping objects at runtime

Aug 30, '11 prefabs·runtime·procedural·gameobjects·snap

2 Replies

1 Votes

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