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Questions in topic: profiler

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avatar image

siddharth3322 commented

How do I profile on an Android device?

Aug 14, '15 android·profiler

5 Replies

2 Votes

avatar image

David-Berger commented

What are causes of "Overhead" in Profiler?

Jan 15, '16 ios·performance·profiler·overhead

1 Reply

9 Votes

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Summersault commented

GFX.WaitForPresent

Dec 19, '18 graphics·optimization·profiler

8 Replies

13 Votes

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GTaveira commented

RenderTexture.SetActive() huge profiler spikes

Feb 28, '14 performance·rendertexture·profiler

13 Replies

5 Votes

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Innovine commented

I dont know what EditorLoop is in my profiler?,I don't know what EditorLoop is in my profiler?

Oct 30, '21 fps·unityeditor·optimization·profiler

3 Replies

7 Votes

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Lee Woong Kyu commented

How to display profiling data on screen (Android)

Apr 12, '16 android·editor·profiler·statistics

2 Replies

1 Votes

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tbriz commented

What does "other" in the Profiler Stand for?

Jan 8, '22 optimization·profiler·other

4 Replies

8 Votes

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Bunny83 commented

How do I optimize the "Player Loop"?

Jul 8, '20 optimization·loop·profiler·delay·bugs

2 Replies

5 Votes

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anasiqbal published

Determining Texture Memory Usage

Apr 8, '16 ios·texture·memory·profiler

2 Replies

2 Votes

avatar image

Carolinetis answered

Unable to connect Profiler to Android

May 22, '20 android·profiler·adb

5 Replies

5 Votes

avatar image

Zullar published

Animator.Update has high CPU usage

Nov 13, '15 animator·performance·optimization·profiler·cpu

2 Replies

2 Votes

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mhT3d published

System.ExecutableAndDlls - Very large memory consumption

Aug 10, '15 ios·memory·profiler

4 Replies

0 Votes

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RobBrooks commented

Object references listed in profiler but not in hierarchy.

Nov 22, '13 ios·memory·profiler·memory-leak·ipod

1 Reply

0 Votes

avatar image

poOope published

performance optimization

Oct 22, '12 performance·optimization·profiler

5 Replies

0 Votes

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hawken commented

Semaphore Wait for signal accounts for 80% of total cpu usage.

May 23, '22 in Help Room

2 Replies

2 Votes

avatar image

CHPedersen answered

Significant Device.Present with VSync turned off

Jan 28, '14 profiler·vsync

1 Reply

4 Votes

avatar image

David-Berger commented

What does Overhead stands for?

Apr 5, '16 optimization·profiler·overhead

3 Replies

11 Votes

avatar image

Nick4 edited

What is Gfx.WaitForPresent?

Sep 7, '14 profiler

1 Reply

2 Votes

avatar image

acorrow answered

Graphics.PresentAndSync consuming a lot of time

Sep 11, '15 performance·profiler

2 Replies

2 Votes

avatar image

CHPedersen edited

Memory Management and List

Jan 15, '15 memory·profiler

6 Replies

7 Votes

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numberkruncher commented

Unity creating static colliders

Mar 28, '12 rigidbody·collider·child·profiler·static

1 Reply

0 Votes

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rabbitfang commented

Total memory allocated increases indefinately from .80GB untill crash

Feb 3, '12 performance·memory·profiler·framerate

3 Replies

2 Votes

avatar image

Ruedii published

Why is GC.Collect() very slow?

May 9, '17 performance·profiler·gc.collect

2 Replies

3 Votes

avatar image

Bunny83 commented

Use Deep Profile to Profile Functions?

Jan 27, '17 profiler·functions

1 Reply

2 Votes

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rluks commented

profiler fps vs. stats fps vs. Time.deltaTime

Jul 28, '17 performance·profiler

3 Replies

7 Votes

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yoyo answered

Tools to profile memory usage

May 14, '13 memory·profiler·profile

1 Reply

5 Votes

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Matt 11 edited

unity profiler total object count regarding renderer material memory leak

Jul 16, '10 object·profiler·count

3 Replies

4 Votes

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__maja__ commented

Memory Leak Help

Nov 22, '15 memory·profiler·stuck·memory-leak·leak

2 Replies

2 Votes

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liortal commented

How to prepopulate Font Cache?

Mar 29, '16 gui·profiler·font·cache

4 Replies

3 Votes

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Ricardo edited

How do I get my game to run faster?

Jan 8, '10 performance·optimization·profiler

4 Replies

2 Votes

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