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Questions in topic: shader

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Quickk55 commented

Can I hide materials in Unity if they having culling off, or vice versa?

Apr 21, '22 shader·unityeditor

1 Reply

0 Votes

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unity_M2wohqTrVDD0hw answered

ShaderGraph Error "undeclared identifier BuildSurfaceDescriptionInputs / BuildVertexDescriptionInputs"

Apr 20, '22 error·shader·rendering·shaders

1 Reply

0 Votes

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unity_Bx243Pl8fQOQgw answered

vertex shader ani crash

Apr 22, '22 in Help Room

1 Reply

0 Votes

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BastianUrbach answered

Clipping Plane in URP

Apr 22, '22 in Help Room

1 Reply

0 Votes

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smoore2171 answered

_LightTexture0 flickering in Deferred surface shader (built in renderer - 2020.3.26f1)

Apr 23, '22 in Help Room

1 Reply

0 Votes

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EletricKing edited

Do i have too many shader variants? i feel like i do, i mean, is that 704 million? how did this happen?

Apr 17, '22 in Help Room

0 Replies

0 Votes

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HakimW asked

Problem with semi-transparent shader in built-in render pipeline

Apr 16, '22 shader·rendering·built-in

0 Replies

0 Votes

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DenGrvubra asked

How to hide Unity terrain trees when they are blocking the camera view?

Apr 15, '22 camera·shader·terrain·shaders·trees

0 Replies

0 Votes

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TheGeorg asked

Resizing a RenderTexture for PixelPerfectCam

Apr 14, '22 in Help Room

0 Replies

0 Votes

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Daemon45 asked

Is there a way to set more UV Selection in Unity Material Base UV Mapping like a UV4?

Apr 14, '22 in Help Room

0 Replies

0 Votes

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sifrani asked

A public list of color in shader.

Apr 11, '22 in Help Room

0 Replies

0 Votes

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rostykul asked

Banding Problem With Game View,Banding Problem With Game View URP

Apr 11, '22 shader·rendering·transparency·hdr

0 Replies

0 Votes

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MasterStacher asked

Texture offset not working with shader

Apr 11, '22 in Help Room

0 Replies

0 Votes

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MonsterAttackingCrew edited

How to avoid "cross" pattern in texture when using Bilinear filtering

Apr 10, '22 shader·texture·anti-aliasing

0 Replies

0 Votes

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Edgex edited

How to create a shader for a dynamic linear gradient

Apr 10, '22 shader·shaders·texture2d·shader programming·gradient

0 Replies

0 Votes

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UsefulWeapon answered

Problem with compiling HDRP/Lit shader

Apr 29, '22 in Help Room

1 Reply

0 Votes

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kotaromarunouchi edited

How to add blurry effect to outline of circle wipe

Apr 10, '22 shader·transition·blur·blurry·anti-aliasing

1 Reply

1 Votes

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KinanGH commented

Shader Graph Camera Movement Speed

Apr 7, '22 shader

1 Reply

1 Votes

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Namey5 answered

How to apply a texture gradually depending on height?

Apr 4, '22 shader·surface shader

1 Reply

0 Votes

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Entretoize asked

Missing depth output in URP shadergraph graph settings

Apr 3, '22 in Help Room

0 Replies

0 Votes

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franziska_ruecker answered

Flickering/Bright sparkeling with Planar Reflection Probe and Trees (HDRP)

Apr 8, '22 shader·graphics·reflection·tree

1 Reply

6 Votes

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robert_val1 asked

Terrain Detail Map

Mar 30, '22 in Help Room

0 Replies

0 Votes

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nickjwiltshire published

How to create an expanding mask from collision point of 2 meshes. (shadergraph)

Mar 29, '22 in Help Room

0 Replies

0 Votes

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JulienEmoko edited

How to save emissive Material assets using "_EMISSION" keyword by script?

Mar 29, '22 shader·rendering·material·editor-scripting·global illumination

1 Reply

0 Votes

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KyleJensen72 edited

Raymarching Bug - Rendering 3D texture in real-time

Mar 28, '22 shader·3d·rendering·graphics·realtime

0 Replies

0 Votes

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KinanGH commented

Vertex Displacement Shader Graph With The Camera Moving Issue

Apr 4, '22 unity 5·shader·vertex·graph

1 Reply

0 Votes

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andrew-lukasik edited

Transparent objects change render order depending on the camera angle

Mar 29, '22 in Help Room

0 Replies

1 Votes

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asiertroiti asked

Problem with vegetation and shadergraph of terrain sample asset

Mar 27, '22 in Help Room

0 Replies

0 Votes

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krengdroid asked

Scene view is fine, but game view shows weird contours

Mar 25, '22 shader·rendering·gameview

0 Replies

0 Votes

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alu0101207957 published

Question about metaballs to create a influence map

Mar 24, '22 in Help Room

0 Replies

0 Votes

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