• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Fixes in upcoming releases of Unity Answers

Using a good tone of voice when replying to posts

Requests for new tags/topics

How to use the META space

How to use the Moderator space

Questions in topic: state machine

  • Unanswered Questions
  • Recommended Questions
Once you sign in you will be able to subscribe for any updates here
avatar image

rainChu commented

Help! Trying to code basic state machine to fade an audio source, stop it, and then restart it!

Aug 18, '18 audiosource·fade·state machine

2 Replies

0 Votes

avatar image

wdhunt16 asked

Is it safe to call Animator.Update() in OnStateEnter to force changes in that method to apply to the first displayed frame of the new state?

Aug 17, '18 animator controller·synchronization·state machine

0 Replies

0 Votes

avatar image

L42yB answered

State Machine Behaviour together with Animation Events

Jul 18, '18 animator·animator controller·animationevent·state machine

1 Reply

1 Votes

avatar image

Discmage asked

How to make Base Layer Mecanim State Machine Behaviours not overidden

Jun 28, '18 in Help Room

0 Replies

0 Votes

avatar image

_samuel12345 answered

The animated object returns to its initial state

Jun 4, '18 animation·animator·state machine

1 Reply

0 Votes

avatar image

Sun-Pengfei asked

Why does Unity animator makes calling children's SetActive fail?

Apr 17, '18 animation·ui·animations·state-machine·state machine

0 Replies

0 Votes

avatar image

augusto1024 asked

Animator - Different animations according to previous state

Apr 4, '18 in Help Room

0 Replies

0 Votes

avatar image

Sven_7 commented

Get a state to play only once in random state machine?

Mar 30, '18 random·animationclip·mechanim·state machine·finite-state-machine

0 Replies

0 Votes

avatar image

uriyeah55 commented

Raycasting with Finite State Machine? Closed

Mar 17, '18 in Help Room

2 Replies

0 Votes

avatar image

watercat answered

Building animator blend tree in code

Mar 16, '18 animation·animator·maya·blend tree·state machine

1 Reply

0 Votes

avatar image

Ephenodrom edited

Bestpractices for statemachines

Jan 30, '18 ai·scriptingbasics·state·state machine·fsm

0 Replies

0 Votes

avatar image

theANMATOR2b commented

Easier way of creating transitions in the animator?

Jan 22, '18 animation·animator·state·state-machine·state machine

1 Reply

0 Votes

avatar image

Char111 asked

Is it bad practice to perform charcater control/movement from inside state machine behaviours?

Dec 2, '17 in Help Room

0 Replies

0 Votes

avatar image

Guliz edited

Interface state structure with different type of enemies

Nov 27, '17 class·state·state-machine·state machine·states

0 Replies

0 Votes

avatar image

surajsirohi1008 answered

How to animate the same object in the same time using built-in Animator? (for different properties, of course)

Oct 21, '17 animation·animator·mechanim·state machine·state synchronization

1 Reply

0 Votes

avatar image

surajsirohi1008 answered

Animation state machine not playing animation on triggered state

Oct 21, '17 animation·animator·state machine·unity 4.3

1 Reply

0 Votes

avatar image

MistaGoustan asked

Is there any good examples or tutorials of using StateMachineBehaviour properly?

Oct 11, '17 in Help Room

0 Replies

0 Votes

avatar image

jhartman1 asked

Traffic Light won't change colors State machine

Oct 2, '17 in Help Room

0 Replies

0 Votes

avatar image

jhartman1 commented

Having a issue with a NullReferenceException

Oct 1, '17 in Help Room

1 Reply

0 Votes

avatar image

mottatta commented

Animator transition from Entry state to multiple states in Unity 5

Sep 12, '17 animator·multiple·transition·state machine·states

4 Replies

1 Votes

avatar image

Olmstead answered

State Machine help, I am getting a NullReferanceException: Object reference not set to an instance of an object when trying to test the project. Closed

Aug 6, '17 c#·state machine

2 Replies

0 Votes

avatar image

J0hn4n answered

Best method for controlling 2D sprite with transition/in-between animations?

Jul 18, '17 in Help Room

2 Replies

0 Votes

avatar image

Eco-Editor commented

Store information of distination to use in next script

Jul 15, '17 int·state machine·waypoint system·destination

2 Replies

0 Votes

avatar image

hexagonius commented

State Machine Update Parameter on Node

Jun 18, '17 animation·variable·state machine

0 Replies

0 Votes

avatar image

percival49 answered

Why, when I delete transitions from the Animator State Machine, do I get a null reference exception?

Jun 17, '17 animation·mecanim·transition·state machine

3 Replies

3 Votes

avatar image

mirek_mazur asked

StateMachineBehaviour -- instantiate variables

Jun 15, '17 behaviour·instances·state machine

0 Replies

0 Votes

avatar image

praram14 asked

How to script float the object for add to state machine

Jun 6, '17 in Help Room

0 Replies

0 Votes

avatar image

Dylanporter published

turn based battle system. how to add a back button to the state machine to go back to a previous list

May 9, '17 script.·state machine·battle-system

0 Replies

0 Votes

avatar image

BloodMarked published

best practice for synching animator and script

Apr 25, '17 animator controller·monobehaviour·state machine·synchronize

0 Replies

1 Votes

avatar image

forestrf commented

In my StateMachineBehaviours public variables do not update in the inspector

Mar 27, '17 in Help Room

0 Replies

0 Votes

  • ‹
  • 1
  • 2
  • 3
  • 4
  • 5
  • ›

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow This Topic

Follow This Topic

Follow by RSS

No one has followed this topic yet.

Popular Topics

c# animation android unity 5 camera 2d rotation javascript scripting problem collision ui gui error shader movement gameobject physics rigidbody editor ios texture networking raycast instantiate collider transform terrain mesh prefab input
View all

Recent Badges

  • Famous Question   Hoshahan
  • Popular Question   SomeRandomUnityDev10
  • Popular Question   Frix
  • Famous Question   sotirosn
  • Notable Question   amer-palo
  • Popular Question   xXDurzoXx
  • Notable Question   MrJBRPG
  • Famous Question   N00MKRAD
  • Famous Question   A_Lego
  • Notable Question   AngeloDon


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges