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Questions in topic: terrain gen

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Lesnikus5 asked

How to edit terrain using TerrainPaintUtility?

Aug 15, '20 in Help Room

0 Replies

0 Votes

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smidlingPupin commented

Get Terrain material / Set splat maps

Jan 27, '19 terrain·procedural-generation·terrain gen·splatmaps

1 Reply

0 Votes

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martinasenovdev commented

Why is StaticBatchingUtility not completely combining all of my meshes?

Dec 6, '18 procedural-generation·static batching·voxels·terrain gen

1 Reply

0 Votes

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Winj42 asked

Instantiated Objects not Following Perlin Noise

Jan 14, '18 c#·terrain·trees·terrain gen

0 Replies

0 Votes

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Aldon0 commented

Something wrong with how i handle terrain generation

Nov 17, '17 terrain·terrain generation·terrain-editor·terrain gen

1 Reply

0 Votes

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balfire asked

Terrain Generation using agents

Jul 8, '17 agent·terrain gen

0 Replies

0 Votes

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hellangel28 answered

How to do 2d tile room assignments?

Oct 4, '16 in Help Room

0 Replies

0 Votes

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rolew published

Error building package

Aug 28, '16 terrain gen

0 Replies

0 Votes

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Spracky commented

Generate a plane and apply an heightmap at runtime?

Apr 6, '16 c#·unity 5·terrain gen

1 Reply

0 Votes

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Raider00321 commented

Gradient blending textures from different vertex points

Feb 20, '16 general·terrain gen

0 Replies

0 Votes

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kamon_241 commented

Difficulty with Perlin Noise based Terrain Generation

Jan 20, '16 c#·perlin noise·terrain gen

2 Replies

0 Votes

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Salamani published

Voxel terrain - NOT MINECRAFT - Digging and creating with resources

Oct 16, '15 terrain·vertices·voxel·voxels·terrain gen

0 Replies

0 Votes

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Dave-Carlile commented

Help with perlin noise terran generation script

Sep 30, '15 terrain gen·perlinnoise

1 Reply

0 Votes

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Daumas18 answered

Set Random.seed for noise generator

Aug 5, '15 random·seed·terrain gen

1 Reply

0 Votes

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Qo2770 edited

Questions about voxel terrain(loading/saving and optimizing performance)

Jul 28, '15 voxel·saveload·chunks·terrain gen·preformance

1 Reply

0 Votes

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Mikael-H edited

Procedural terrain generation - What exactly does Terrain.Flush() do?

May 15, '15 terrain·procedural-terrain·terrain gen

0 Replies

1 Votes

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Tageos commented

Sprite generation

Mar 24, '15 2d·terrain generation·infinite runner·terrain gen

1 Reply

0 Votes

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Tonyx97 asked

About "Day/Night" little issue

Mar 6, '15 light·problem during runtime·terrain gen

0 Replies

0 Votes

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AlwaysSunny edited

Perlin noise gives the same result every time

Feb 9, '15 c#·perlin noise·terrain gen

1 Reply

0 Votes

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ExtremePowers edited

Optimize perlin code

Oct 30, '14 optimization·noise·perlin·terrain gen·chunk

1 Reply

0 Votes

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Qo2770 edited

Make a square-based 2d terrain generator

Aug 22, '14 2d·perlin noise·square·terrain gen

1 Reply

0 Votes

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jdb100 published

perlin noise terrain is spikey

Jul 11, '14 c#·terrain·perlin noise·terrain gen

0 Replies

0 Votes

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babaji1234 commented

How can I create voxel based terrain ?

Jun 15, '14 terrain·voxel·terrain gen·custom terrain

2 Replies

0 Votes

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SHG answered

My terrain got low quality when far from it?

Jun 11, '14 terrain bug·terrain gen

2 Replies

0 Votes

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Slowmanrunning edited

How to give a Terrain a material at runtime?

May 24, '14 terrain gen·infinite terrain·custom terrain

1 Reply

0 Votes

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Zachary Hoffman published

TerrainData doesn't save lightmap.

May 8, '14 terrain gen·custom terrain

0 Replies

0 Votes

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Cherno edited

Larger or smaller terrain chunks? Closed

Apr 26, '14 terrain gen·infinite terrain·custom terrain

2 Replies

0 Votes

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Nightkilla commented

GUIText on IOS is misplaced?

Mar 29, '14 terrain gen·xcode 5·look at·over time

1 Reply

0 Votes

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CaptCruncher commented

Terrain Object Suddenly Not Editable

Mar 7, '14 terrain·terrain bug·terrain gen

1 Reply

0 Votes

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method edited

TerrainData object: How do you change a terrains size?

Mar 3, '14 terrain gen

2 Replies

0 Votes

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