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3.5

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All Questions

  • Unanswered Questions
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TobiasOtt94 published

.Net 3.5 to 4.6 Upgrade --> messed up scales at Collada Models

Sep 21, '20 in Help Room

0 Replies

0 Votes

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amirl_unity commented

NavMesh Jump

Dec 26, '17 jump·navmesh·navmeshagent·drop·3.5

2 Replies

3 Votes

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rsodre commented

Device.Present goes crazy?

Aug 30, '17 android·rendering·graphics·performance·3.5

2 Replies

0 Votes

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Cornelis-de-Jager commented

NavMeshAgents not avoiding one another (obstacleAvoidanceType bug?)

Jul 6, '17 navmeshagent·pathfinding·3.5

0 Replies

0 Votes

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ChaimHong answered

How to change the target framework to Unity 3.5 .net Subset Base Class Libraries in the MonoDevelop-Unity?

Jun 20, '17 monodevelop·dll·.net·framework·3.5

1 Reply

0 Votes

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tanoshimi answered

ECDiffieHellmanCng missing from unity?

Apr 3, '17 c#·.net·security·3.5

1 Reply

0 Votes

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Sergio7888 commented

How to take a value from Regedit using .NET 3.5?

Mar 14, '17 unity 5·dll·framework·webservice·3.5

0 Replies

0 Votes

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l19ht commented

Something went wrong in the Beast lightmapper

Jan 20, '17 lightmapping·3.5·beast lightmapping

0 Replies

0 Votes

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melle published

Build custom Navi Agent

Oct 9, '16 pathfinding·navigation·3.5

2 Replies

0 Votes

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MarcuSYY asked

Gaming window cannot be split in multiple view as shown in Oculus Rift

Sep 6, '16 in Help Room

0 Replies

0 Votes

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Aquillis published

2D Death Traps in a Top-Down Perspective

Aug 18, '16 c#·2d-platformer·topdown·fall·3.5

0 Replies

0 Votes

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Zambie_Maan published

Trouble with Animation With Unity 3D JavaScript

Aug 17, '16 3.5

0 Replies

0 Votes

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paulboutros edited

Why does my skinned meshes pop / disappear? Closed

Mar 30, '16 culling·disappear·3.5·skinned-mesh·popping

0 Replies

4 Votes

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Rachan commented

3.5: CalculatePath without NavMeshAgent?

Oct 7, '15 navmeshagent·3.5

1 Reply

0 Votes

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portaplay published

Any way to build and submit a unity 3.5 project to appstore after Xcode6 became minimum requirement?to

Aug 14, '15 xcode·export·appstore·3.5

0 Replies

0 Votes

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Miclebrick published

Multithreading Windows Store

Apr 7, '15 .net·multithreading·3.5·4.5

0 Replies

0 Votes

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tomeee commented

Android + U3DXT: assembly stripping failed

Apr 2, '15 u3dxt·3.5

2 Replies

0 Votes

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MarkD answered

How do I tell if the microphone is working?

Mar 30, '14 start·microphone·3.5·devices

2 Replies

0 Votes

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Wolfram commented

Meta files no longer "hidden" in 3.5

Mar 4, '14 metadata·3.5·metafiles

3 Replies

0 Votes

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exerion edited

Shuriken particle.size returns start size, not actual (changed) size. How can I access the actual particle size?

Feb 13, '14 particles·shuriken·3.5

1 Reply

0 Votes

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boriel published

Unity 3.5 standard assets bug

Aug 11, '13 flash·standard assets·3.5

3 Replies

1 Votes

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TonyLi commented

Upgrading from 3.5 to 4 messed up everything

Jun 18, '13 upgrade·3.5

2 Replies

0 Votes

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unimechanic answered

What happened to "File Headers" in build size on Unity3D 3.5

Feb 25, '13 3.5·3.4

1 Reply

1 Votes

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epifire published

How do I use Multiple Render Targets with Unity 3.5

Dec 24, '12 shaders·multiple·3.5

2 Replies

1 Votes

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fil commented

Microphone in 3.5 beta

Nov 26, '12 audioclip·microphone·3.5

1 Reply

0 Votes

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Mz3D edited

music (2d audio) kills game framerate

Nov 16, '12 2d·audio·fps·framerate·3.5

1 Reply

0 Votes

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Itinerant answered

Does the iOS exporter for 3.5 work with 4.0?

Nov 14, '12 ios·compatibility·3.5·4.0

4 Replies

0 Votes

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Itinerant commented

Update to beta version of Unity 4 concern?

Oct 30, '12 scene·license·upgrade·3.5·4.0

1 Reply

0 Votes

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Eric5h5 commented

Unity 3.5 - Particle Collision

Oct 25, '12 collider·particle·effects·3.5

3 Replies

2 Votes

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yoyo commented

.NET code in Flash export (3.5 beta)

Oct 13, '12 c#·export·flash·.net·3.5

1 Reply

1 Votes

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