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All Questions

  • Unanswered Questions
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Fadrik answered

Is there a way to activate a timer from another scene?

Mar 13, '21 ui·scene·dontdestroyonload·activate·energy

1 Reply

0 Votes

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BliffBloffGames published

RayCast Activating A Button

Jan 18, '21 c#·raycast·button·debug·activate

0 Replies

0 Votes

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Cepheron commented

Activate event on key press?

Jan 5, '21 raycasting·event triggering·keypress·activate

3 Replies

0 Votes

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galactichyperstar edited

Why does the Unity HingeJoint2D not work when enabled during play?

Dec 20, '20 physics2d·activate·deactivate·hingejoint2d

0 Replies

0 Votes

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keth14 answered

Cannot deactivate / activate gameobject, even in editor!

Oct 29, '20 gameobject·gameobjects·activate·deactivate

5 Replies

0 Votes

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ryanwiesjahn commented

inputField.ActivateInputField() not working

Oct 20, '20 ui·inputfield·activate·focus·select

2 Replies

0 Votes

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Minyhunter published

How to make binary array toggle,How to make binary array switch/toggle?

Oct 2, '20 input·interface·interaction·array of gameobjects·activate

0 Replies

0 Votes

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jjdoughboy asked

how do I activate my countdown

Aug 31, '20 countdown·activate

0 Replies

0 Votes

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RaptorRush edited

Most effective way to get deactivated children?

Aug 9, '20 child·boolean·children·activate·deactivate

1 Reply

0 Votes

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endasil_unity commented

Public functions not calling and scripts not being set to active

Apr 23, '20 function·activate·function call

0 Replies

0 Votes

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jkpenner commented

How to make a Boolean unchangeable

Apr 11, '20 parent·child·boolean·children·activate

3 Replies

0 Votes

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Meet_Sevak commented

Help with reward player after 24 hours has passed (save time on exit, read on launch)

Mar 28, '20 c#·activate·time.timescale

3 Replies

0 Votes

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nosirrahx answered

Machine identification is invalid for current license

Mar 20, '20 in Help Room

1 Reply

1 Votes

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rinomoen92 edited

activate other objects inside a different objects script

Mar 2, '20 c#·activate·collider 2d

2 Replies

0 Votes

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Trumped answered

Deactivate/activate objects depending on player position

Feb 10, '20 position·player·objects·activate·deactivate

2 Replies

0 Votes

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misamiso edited

My Object Won't Activate

Oct 16, '19 in Help Room

0 Replies

0 Votes

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goutham12 commented

How to activate/deactivate script with one button Closed

Sep 30, '19 in Help Room

1 Reply

3 Votes

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nattakornn193 commented

How to setActive to change the material

Sep 25, '19 script.·vr·activate·change material

1 Reply

0 Votes

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Edisyo answered

UI Button ON/Off

Aug 27, '19 ui·button·activate·on·off

3 Replies

0 Votes

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BluePyramid answered

Can't active Unity

May 25, '19 activate

1 Reply

1 Votes

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einstienalbert787 edited

C# Make two objects collide to activate a third object

Apr 11, '19 gameobject·collider·trigger·activate

3 Replies

0 Votes

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gssim published

Can I activate two different versions of Unity on the same machine with one licence?,Can I activate two different versions of Unity on the same machine with one license?

Apr 3, '19 in Help Room

0 Replies

0 Votes

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knightmar commented

Accessing next Camera from array

Mar 10, '19 camera·array·access·array of gameobjects·activate

1 Reply

0 Votes

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zereda-games commented

How to enter trigger a certain amount of times before executing code?

Feb 20, '19 c#·collision·collider·trigger·activate

1 Reply

0 Votes

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3kWikiGames answered

Activating something on multiple objects

Feb 9, '19 tag·activate·multiple objects·all

1 Reply

0 Votes

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EbicGamer answered

Making objects invisible

Dec 11, '18 meshcollider·meshrenderer·activate·invisible-object

2 Replies

0 Votes

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TheGameLearner answered

How to change between scripts on trigger?

Nov 27, '18 scripting problem·collider·3d·activate·timed

2 Replies

0 Votes

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piter00999 answered

How to switch between scripts on trigger?

Nov 26, '18 scripting problem·3d·activate·ontrigger·timed

1 Reply

0 Votes

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Marshal_Alessi answered

Does anyone know how to activate different scripts OnTrigger?

Nov 26, '18 collider·3d·scripting beginner·activate·timed

1 Reply

0 Votes

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Crosby1 asked

Using OnSceneLoad (additive) to activate script on player within active scene

Oct 31, '18 scripting problem·scene·activate·scene load·deactivate

0 Replies

0 Votes

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