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Unanswered Questions

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Z2CSharp asked

Unity 5 Adding a script component to another object upon Enter

Mar 14, '15 unity5·network·getcomponent·api·addcomponent

0 Replies

0 Votes

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Baalzamon edited

[solved] Load components via textfile config / AddComponent(string) with Unity5

Mar 27, '15 unity 5·unity5·addcomponent

0 Replies

0 Votes

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getyour411 commented

C# how to add custom class object to array

Jan 24, '15 c#·array·addcomponent·oop

0 Replies

-1 Votes

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gdennis asked

Object reference not set when GUIContent.image

Jan 18, '15 gameobject·texture2d·addcomponent·guicontent

0 Replies

0 Votes

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1nelg published

how do you to resolve this unity message

Aug 1, '14 clone·addcomponent

0 Replies

0 Votes

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reyonman edited

AddComponent() creating two colliders?

Jun 4, '14 editor·meshcollider·duplicate·addcomponent

0 Replies

0 Votes

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mahana21 commented

Attach a script to GameObject in a DLL

Mar 21, '14 plugin·addcomponent

0 Replies

0 Votes

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momoguru published

Problem with AddComponet(SCRIPT) on a Instantiated PREFAB

Mar 9, '14 instantiate·prefab·addcomponent

0 Replies

0 Votes

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Orolo edited

Variables assigned in the inspector of a script don't seem to work when instantiating them via AddComponent

Feb 3, '14 inspector·texture2d·addcomponent·public variable

0 Replies

0 Votes

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F00bzor published

Copy collider Component type and parameter to a new Object at runtime

Sep 9, '13 collider·getcomponent·runtime·addcomponent

0 Replies

1 Votes

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OMAXLIVE3 commented

Lead Bolt Adds Integration Wiki

Feb 11, '15 add·addcomponent

0 Replies

0 Votes

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LAiKA787SV published

Null Reference at (wrapper managed-to-native)

Jun 5, '13 gameobject·reference·null·addcomponent·wrapper

0 Replies

2 Votes

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Ben Humphreys asked

AddComponent with runtime type checking

Jun 5, '13 c#·type·addcomponent

0 Replies

0 Votes

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Copywright commented

"Add Component" Button not working

Apr 7, '13 addcomponent

0 Replies

0 Votes

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AndyMartin458 commented

AddComponent in script modifying Prefab Assets?

Jan 16, '13 prefab·addcomponent·pool

0 Replies

0 Votes

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Myhijim asked

Attaching Multiple Hinge Joints?

Sep 13, '12 hingejoint·addcomponent

0 Replies

0 Votes

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SilverFoxMedia commented

Component not being added with predefined public variables

Aug 1, '12 shader·inspector·addcomponent·public variable·image effect

0 Replies

0 Votes

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ptpaterson commented

Adding a component in the editor with a script

May 20, '12 inspector·addcomponent

0 Replies

0 Votes

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hoy_smallfry published

How to instantiate a MonoBehaviour from a downloaded DLL at runtime?

Jan 21, '13 runtime·dll·monobehaviour·addcomponent

0 Replies

0 Votes

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Demigiant commented

Is there such thing as a recommended Component cap?

Dec 7, '11 performance·destroy·monobehaviour·addcomponent·limitations

0 Replies

1 Votes

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silencer asked

AddComponent(MeshCollider) not working on Android/iOS

Aug 29, '11 android·ios·meshcollider·addcomponent

0 Replies

0 Votes

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burgunfaust asked

Instantiating an entire object at runtime

Apr 29, '11 gameobject·instantiate·addcomponent

0 Replies

0 Votes

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Related Topics

c# gameobject instantiate getcomponent component runtime editor monobehaviour unity 5 prefab type rigidbody destroy scripting problem script. child inheritance classes nullreferenceexception javascript instance class components hingejoint error


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