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Addtorque

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All Questions

  • Unanswered Questions
avatar image

glenneroo answered

AddTorque doesn't rotate?

Mar 27, '21 rigidbody·input·airplane·addtorque

3 Replies

0 Votes

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liveswithoutfear commented

Why does my rigidbody.AddTorque gets "limited" ?

Feb 9, '21 rigidbody·velocity·addtorque

1 Reply

1 Votes

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fedaricantonyamal asked

I wanted to roll 2 dices at a single time and needs to get the result. But my first dice is working properly not the second. Sharing my script here.

Dec 25, '20 in Help Room

0 Replies

0 Votes

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BootySmashDeluxe commented

AddTorque has no effect

Nov 28, '20 rotation·addtorque

3 Replies

0 Votes

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nicmarxp commented

Why isn`t my 2D AddTorque working?

Nov 5, '20 not·working·addtorque

2 Replies

1 Votes

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xxmariofer answered

How to rotate object around specified axis using AddTourque() instead of transform.RotateAround()

Oct 27, '20 rotatearound·torque·addtorque·addrelativetorque·pysics

1 Reply

0 Votes

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lucariolu3d commented

Keeping Character Upright with Addtorque

Sep 30, '20 physics·character movement·axes·addtorque·upright

1 Reply

1 Votes

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Gindy commented

AddTorque does not use ForceMode as expected (Different than AddForce)

Aug 22, '20 physics·force·torque·addtorque·forcemode

1 Reply

0 Votes

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pappalardodd asked

How to rotate with a Pid controller

May 30, '20 rotation·physics·rigidbody·addtorque

0 Replies

0 Votes

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Idual commented

Collider seems to increase angular drag

May 5, '20 in Help Room

1 Reply

0 Votes

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Tritize commented

Apply a rotation AND a torque at the same time ?

Apr 26, '20 in Help Room

1 Reply

0 Votes

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CometGoat commented

Use RigidBody.AddTorque with Quaternions or Forward/Up/Right vectors?

Apr 25, '20 rotation·quaternion·euler·addtorque

2 Replies

0 Votes

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davidcoenfish published

Figuring out the correct amount of torque to apply?

Apr 20, '20 physics·quaternion·force·torque·addtorque

2 Replies

0 Votes

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jbjbbuhl123 answered

Car game and simple drift system with rigidbody.velocity

Feb 21, '20 in Help Room

1 Reply

0 Votes

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Aykutkaraca commented

Controlling a moving non-kinematic rigidbody along a path

Aug 19, '19 physics·addforce·addtorque·ridigbody

0 Replies

0 Votes

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scumola published

How can I roll a sphere relative to the camera's Y axis but not X axis?

Jul 25, '19 rigidbody·addtorque·relative movement

1 Reply

0 Votes

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IceBeamGames edited

AddRelativeTorque() Applied Incorrectly When Using a Custom Centre of Gravity

May 26, '19 physics·rigidbody·addtorque·centerofmass

0 Replies

0 Votes

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K-ANator commented

AddTorque from position of mouse/touch?

May 8, '19 physics·rigidbody·mouseposition·addtorque

1 Reply

0 Votes

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Lambastard commented

Using Torque to kill Angular Velocity

May 7, '19 physics·rigidbody·angularvelocity·addtorque·addrelativetorque

2 Replies

1 Votes

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comodeau commented

AddTorque to rotate rigidbody to look at a point

Apr 16, '19 rotation·rigidbody·lookat·addtorque

3 Replies

5 Votes

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xxmariofer answered

How to have a cube to fall on fixed rotation?

Apr 7, '19 rotation·rigidbody·addforce·cube·addtorque

1 Reply

0 Votes

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BerryBoii asked

Animation stops rotation

Mar 17, '19 animation·2d·animator·addforce·addtorque

0 Replies

0 Votes

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RedstoneRampage commented

Torque on rigidbody not being reversed when set to.

Feb 14, '19 in Help Room

0 Replies

0 Votes

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sh_code commented

How can I smooth damp the rigidbody2D rotation at the end?

Jan 18, '19 rotation·transform·rigidbody2d·addtorque

2 Replies

0 Votes

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bwakefield34 edited

Issue with Rotation behaviour of PID Controller when rotating to look at mouse position

Dec 16, '18 rotation·rigidbody·controller·mouseposition·addtorque

0 Replies

0 Votes

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Broseph1010 edited

Why isn't AddTorque working on this character?

Nov 24, '18 c#·rigidbody·3d·character·addtorque

0 Replies

0 Votes

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mlnczk answered

AddTorque rotating weird

Nov 22, '18 rotation·addtorque

1 Reply

0 Votes

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OutCyder answered

How to create car suspension system?

Sep 9, '18 car·joints·addtorque·driving·suspension

1 Reply

1 Votes

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K-16Games answered

The drag not work with rigidbody.AddTorque

Jul 21, '18 addtorque

1 Reply

0 Votes

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Tripal edited

Keep current force applied based on Vector3.forward? Closed

Jun 9, '18 addforce·addtorque·addforce movement

1 Reply

0 Votes

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rigidbody rotation physics addforce rigidbody2d torque force c# rotate quaternion collider mouseposition vector3 2d freeze angularvelocity rotatearound movement physics2d roll addrelativetorque speed ridgidbody random.range tilt


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