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Unanswered Questions

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Babilinski asked

AI help (C)

Nov 8, '11 c#·ai·overlapsphere·c

0 Replies

0 Votes

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Davman asked

Visible GameObjects for AI

Dec 2, '10 raycast·ai

0 Replies

0 Votes

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SirBedlam commented

Obstacle avoidance not working

Sep 14, '12 ai·enemy·pathfinding·obstacle avoidance

0 Replies

0 Votes

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Chimera3D edited

Unity AI Questions (learning project)

May 7, '12 ai·navigation·learning

0 Replies

0 Votes

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RussOnPC commented

Robot AI Target Causes Game to Crash

May 2, '12 fps·ai·crash·tutorial·robot

0 Replies

0 Votes

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AlucardJay edited

I need an AI follow script

Sep 3, '12 ai·follow

0 Replies

-1 Votes

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kidshenlong published

New waypoint if linecast detects obstacle?

Mar 21, '13 ai·waypoint·obstacle·obstacle avoidance

0 Replies

0 Votes

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SGPascoe published

A* pathfinding avoidance

May 7, '12 ai·enemy·pathfinding

0 Replies

0 Votes

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XDGabzXD published

AI Help FPS

Sep 25, '11 player·ai·spawn·follow·attack

0 Replies

0 Votes

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twoface262 asked

Following the next item in an array

Apr 27, '12 ai·distance·checkpoint

0 Replies

0 Votes

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sandeepsmartest commented

If Terrain is larger(width10000Xlength10000) then how to increase the size of the GridGraph of Astar Path Finder

Jun 20, '13 ai·pathfinding·grid based game·artificial intelligence

0 Replies

0 Votes

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dashing_buddy published

Controlling AI Movement

Jul 7, '12 movement·ai·behavior

0 Replies

0 Votes

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kantaki published

Questions about Lightning, Navigation , Tutorialsource

Mar 28, '12 ai·tutorial·navigation·lightning

0 Replies

0 Votes

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importguru88 asked

How do I call string to hash on anystate animator controller

Jul 22, '16 animator·ai·controller·id·hash

0 Replies

0 Votes

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TianWolf published

Help with 2d enemy ai

Feb 4, '12 2d·ai·pathfinding

0 Replies

0 Votes

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mathmos_ edited

NavMeshAgent occasionally makes stale paths

Aug 14, '14 ai·navmesh·navmeshagent·navigation·artificial intelligence

0 Replies

0 Votes

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mthelen2 published

Multifloor Pathfinding

Feb 11, '12 ios·ai·pathfinding

0 Replies

1 Votes

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D3mon1zA edited

AI Pathfinding using RayCast

Jul 9, '16 c#·raycast·ai·pathfinding·ray

0 Replies

0 Votes

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Praks87 published

Get enemy to fire at me from a high position

Apr 4, '12 ai·enemy·shooting·height·fire

0 Replies

0 Votes

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lacost published

Look Rotation

May 2, '12 rotation·ai

0 Replies

0 Votes

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tydygunn published

A line of enemies crowd around each other at their destination?

Aug 26, '12 ai·mass

0 Replies

0 Votes

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jessee03 commented

A.I through maze

Mar 23, '13 ai

0 Replies

0 Votes

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Sasmaster asked

Problems with NavMesh.RayCast()

Nov 16, '13 ai·navmesh

0 Replies

0 Votes

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Proportion commented

AI Programing

Sep 29, '11 ai·programing

0 Replies

0 Votes

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frame_th published

AI Airplane Problem

Apr 25, '12 ai·enemy·airplane·lookattarget

0 Replies

0 Votes

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tahiraspire edited

Enemy Animation Play

Nov 4, '16 in Help Room

0 Replies

0 Votes

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MakeCodeNow edited

A* pathfinding - how to put penalty below a character

Feb 19, '14 ai·pathfinding·astar

0 Replies

0 Votes

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maryrall published

Steering Overcompesation

Jul 8, '12 ai·car·angle·steering·smoothing

0 Replies

0 Votes

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pretender asked

Design Pattern State for AI

Jan 4, '12 ai

0 Replies

0 Votes

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ElChileVengador published

Ignoring or overruling a NavMeshAgent destination

Jun 21, '13 ai·navmesh·navmeshagent·pathfinding

0 Replies

0 Votes

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