• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Ai

Cancel

Cancel

Unanswered Questions

  • All Questions
avatar image

Jamboozler asked

Efficient Rotation with Different Rotation Rates on Each Axis

Oct 10, '20 rotation·3d·ai

0 Replies

0 Votes

avatar image

Newfa_Games asked

How to set boundaries for A.I. in a Navmesh?

Sep 25, '20 in Help Room

0 Replies

0 Votes

avatar image

Skinchanger29 published

How to get a for loop to run once per coroutine?

Sep 21, '20 in Help Room

0 Replies

0 Votes

avatar image

galak1k asked

enemy folow whats wrong with it

Sep 14, '20 ai·shooting·follow

0 Replies

0 Votes

avatar image

W1zzel asked

Question regarding FSM, are multiple Machines on the same Object recommended?

Sep 2, '20 ai·scriptable object·state-machine·state machine·states

0 Replies

0 Votes

avatar image

dzuritaa asked

Simple AI for Unity to patroll and follow the player

Sep 2, '20 in Help Room

0 Replies

0 Votes

avatar image

P3ngu commented

moving AI up/down if lower/higher in Sector as player

Sep 3, '20 2d·movement·ai·y-axis

0 Replies

0 Votes

avatar image

ShadyProductions commented

I've a problem with my wandering AI

Aug 31, '20 c#·collider·ai

0 Replies

0 Votes

avatar image

gsgamingteam edited

NavMesh Agent blocked path

Aug 31, '20 in Help Room

0 Replies

0 Votes

avatar image

jackcovington14 asked

How do I make opposing sides in a unity game

Aug 28, '20 in Help Room

0 Replies

0 Votes

avatar image

Mazakari published

How do I limit AI controlled object turns on L and T shape crossroads?

Aug 23, '20 ai·navigation·roads

0 Replies

0 Votes

avatar image

slushieboy99 asked

Having trouble getting NavMeshBuilder.CollectSources to work.

Aug 21, '20 ai·navmesh·navigation·procedural generation·procedural-terrain

0 Replies

0 Votes

avatar image

sjhalayka commented

How to connect generated points on a sphere?

Aug 19, '20 ai·enemy·pathfinding·algorithm

0 Replies

0 Votes

avatar image

MarvinH edited

Is using NavMesh for tower defense performant?

Aug 14, '20 ai·pathfinding·tower defense

0 Replies

0 Votes

avatar image

WagnerDav asked

Simple AI, Pathfinding

Aug 6, '20 in Help Room

0 Replies

0 Votes

avatar image

ayomidegidigbi61 asked

Nav Mesh Agent Not Moving Despite Successfully Creating a Path

Aug 5, '20 ai·navmesh·navmeshagent·pathfinding

0 Replies

0 Votes

avatar image

zxzera published

Enemy not following player, navmeshagent AI

Aug 4, '20 in Help Room

0 Replies

0 Votes

avatar image

Batmetal asked

NavMeshAgent patrol doesn't work

Aug 2, '20 in Help Room

0 Replies

0 Votes

avatar image

omnidream asked

How to make Ais move randomly and smooth

Jul 24, '20 scripting problem·ai·moving

0 Replies

0 Votes

avatar image

FastGamingYT edited

My ai is getting stuck when there is a lot of them

Jul 14, '20 c#·ai·navmesh·navmeshagent

0 Replies

0 Votes

avatar image

admin_unity658 edited

Rotate to Enemy (wrong axis problems)

Jul 13, '20 ai

0 Replies

0 Votes

avatar image

AydanG published

Instantiate Bullet that points to the player

Jul 9, '20 in Help Room

0 Replies

0 Votes

avatar image

Telojuri94 asked

Is there any way to make the vertical automatically-generated Mesh Links from the NavMesh bidirectional?

Jul 2, '20 ai·navmesh·navmeshagent·path·artificial intelligence

0 Replies

0 Votes

avatar image

typhoon1421 edited

i am creating a AI for my fps but i want to have different target scripts?

Jun 30, '20 in Help Room

0 Replies

0 Votes

avatar image

markovugerlol edited

There is no argument given that corresponds to the required formal parameter 'newPosition' of 'NavMeshAgent.Warp(Vector3)'

Jun 29, '20 in Help Room

0 Replies

0 Votes

avatar image

MannoMation asked

Path finding on a procedural terrain

Jun 25, '20 terrain·ai·pathfinding·infinite·agent

0 Replies

0 Votes

avatar image

CampbellGray published

UI not changing when detected by AI

Jun 16, '20 in Help Room

0 Replies

0 Votes

avatar image

knightOfSecrets asked

Unity AI General Purpose Lib

Jun 15, '20 ai

0 Replies

0 Votes

avatar image

Davian_Dove published

Can I use Twitch Intergration to spawn enemies?

Jun 15, '20 ai·issue

0 Replies

0 Votes

avatar image

IsoHitEmup asked

Enemy AI following player help

Jun 10, '20 in Help Room

0 Replies

0 Votes

  • »
  • ‹
  • 3
  • 4
  • 5
  • 6
  • 7
  • ›
  • »

Followers

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Related Topics

c# enemy pathfinding navmesh navmeshagent movement raycast javascript animation navigation 2d enemy ai scripting problem follow collision waypoint rotation player enemyai unity 5 fps artificial intelligence car zombie 3d


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges