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Unanswered Questions

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aGreed published

[2D platformer] Enemy AI Solutions

May 24, '15 c#·ai·2d-platformer

0 Replies

2 Votes

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Bunny83 edited

AI issue...Enemy stops after a while

Feb 27, '11 rigidbody·ai

0 Replies

0 Votes

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Bobby Stillz asked

Artificial Intelligence collision script

Apr 8, '11 collision·ai

0 Replies

-1 Votes

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Salmjak edited

A* pathfinding for dynamic obstacles and player made blockages?

Aug 29, '15 c#·unity 5·2d game·ai·pathfinding

0 Replies

0 Votes

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ThatUnityNoob commented

AI Picking New Target After First Target Gets Destroyed

Jun 17, '13 ai·targeting

0 Replies

0 Votes

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Joey asked

enemy ai help needed

Jan 8, '11 ai·enemy

0 Replies

0 Votes

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PurpleMontart published

Make AI follow player without jumping about

Sep 24, '14 ai·navmesh·navmeshagent·spherecollider

0 Replies

0 Votes

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easilyBaffled published

AI follow and crash into Player

Jan 19, '12 rigidbody·ai·collision detection

0 Replies

0 Votes

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CPainter307 commented

How do I make my AI attack in the FPS tutorial?

Sep 24, '12 ai·enemy·attack·how·make

0 Replies

0 Votes

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Inan-Evin commented

Enemy AI Reloading Problem, they reload with queue

Mar 19, '12 ai·enemy·reload·reloading

0 Replies

0 Votes

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Fattie commented

Creating enemy animation in unity 3d

Oct 10, '12 animation·ai·car·exporting

0 Replies

0 Votes

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JackoMiG published

How to add variables to Components (Nav Mesh Agent)?

Jun 4, '14 ai·navmesh·navmeshagent·component

0 Replies

0 Votes

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fdfdfdfdfdfd published

WayPoints navMeshAgents help

Jan 29, '15 ai·navmesh·agent

0 Replies

0 Votes

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shik published

Is it possible to change the size and position of a NavMesh

Dec 12, '12 ai·navmesh·pathfinding

0 Replies

2 Votes

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luis1985 asked

Board game animation

May 10, '11 animation·ai

0 Replies

0 Votes

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Satco.Brkic published

How to implement Aggro into a AI script (Js)

Apr 19, '13 ai·scriping

0 Replies

0 Votes

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Unityart3dsMAX published

Animay play in editor

Feb 25, '13 animation·ai·work

0 Replies

0 Votes

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LukaKotar commented

Checking if a non-walkable layer is blocking the path? (NavMeshAgent)

Dec 26, '13 ai·navmesh·navmeshagent

0 Replies

0 Votes

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GAMER2011 published

Ai car Problem

Dec 21, '11 ai

0 Replies

0 Votes

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robertbu commented

Controlling when enemies walk on top of each other.

Aug 30, '13 ai·platformer·collisions·enemies·ignore collisions

0 Replies

0 Votes

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Nadav1415 published

Where can i find tutorials for advanced users,Where Can i find tutorials for advanced user

Mar 6, '12 animation·multiplayer·ai·tutorial·advanced

0 Replies

0 Votes

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syclamoth commented

Splitting scene into nodes for A*

Mar 28, '12 ai·pathfinding·astar

0 Replies

0 Votes

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abdosaher published

A* or AStar Pathfinding doesnt work for me?

Oct 22, '12 ai·pathfinding·npc·astar·capsule

0 Replies

0 Votes

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syclamoth commented

Good refernce material for logic behind ai

Oct 26, '11 ai·logic

0 Replies

-1 Votes

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mkjrfan published

How to make an object jump?

Mar 10, '13 ai·enemy·jump

0 Replies

0 Votes

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$$anonymous$$ edited

Y-Positionen angleichen / Align the Y positions

May 28, '15 error·gameobject·position·ai

0 Replies

0 Votes

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ByteSheep commented

How does one write an AI Script for a 3rd person shooter?

Mar 3, '13 ai·shooter

0 Replies

0 Votes

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bawenang commented

Aron Granberg's A* seeker goes back and forth if a smooth modifier is attached.

Jun 27, '13 ai·plugin·pathfinding

0 Replies

0 Votes

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Midori Ryuu edited

How to reset a path, or make it dynamic in Aron Granberg's A* pathfinding

Oct 23, '12 ai·pathfinding

0 Replies

0 Votes

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hgabor asked

Standard Assets/Car Waypoint Based: How to check if vehicle got to the last waypoint?

Aug 10, '15 ai·waypoint·cars

0 Replies

0 Votes

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