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Unanswered Questions

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HamzaEzzRa published

Minimax implementation problem ?

Feb 27, '20 c#·ai·search·boardgame

0 Replies

0 Votes

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daniel_lochner asked

Extending Unity's "Pluggable AI" to Different Enemy Types

Feb 25, '20 c#·ai·scriptableobject

0 Replies

0 Votes

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Tanoshimi2000 asked

Determine if NavMeshAgent is turning

Feb 21, '20 animation·ai·navmeshagent

0 Replies

0 Votes

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Radixo published

AI Planner error

Feb 18, '20 in Help Room

0 Replies

0 Votes

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superpaiinlove published

How to use isTrigger to spawn enemy with enemyAI script

Feb 17, '20 in Help Room

0 Replies

0 Votes

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Whitecold asked

Accessing AI.Planner Traits on TraitComponent

Feb 10, '20 c#·ai

0 Replies

0 Votes

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BlastOffProductions edited

How do I make my Nav Character Roll?

Feb 6, '20 ai·character·navmesh·navigation

0 Replies

1 Votes

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tieganwilliams published

deep learning movement algorithm

Feb 3, '20 in Help Room

0 Replies

0 Votes

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Merino33YT asked

How Can I change my AI so it can fall of ledges

Feb 1, '20 ai

0 Replies

0 Votes

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Kiyodio asked

NavMeshAgent not moving

Jan 9, '20 ai·navmeshagent·navigation·destination

0 Replies

0 Votes

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DrewWasTaken published

Help with timed wave defense game

Jan 8, '20 in Help Room

0 Replies

0 Votes

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elijahstudios190 published

Enemy AI Help,Help on EnemyAI 2D

Jan 2, '20 2d·bug·ai·enemy

0 Replies

0 Votes

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progaindia published

In AIThirdPersonCharacter, how to Stop Extraturn movement when character stops moving in Unity Standard Ai Third Person Controller Script?

Dec 27, '19 in Help Room

0 Replies

1 Votes

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siddharth3322 asked

Thief Car AI for 3D Game

Dec 14, '19 physics·3d·ai·cars·ai problems

0 Replies

0 Votes

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nyonge asked

ML Agents, combine raycast detection with visual observation?

Dec 11, '19 raycast·ai·learning·artificial intelligence·machine

0 Replies

1 Votes

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Huwngg1611 commented

2 NavMeshAgent

Nov 27, '19 ai·navmeshagent·navigation

0 Replies

0 Votes

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lgarczyn commented

Why navmesh area cost is not changing agent's path?

Oct 28, '19 ai·navmesh·navmeshagent·area·cost

0 Replies

0 Votes

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tormentoarmagedoom commented

Create a NavMesh from the FBX model.

Oct 21, '19 in Help Room

0 Replies

0 Votes

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cijolly edited

NavMesh - Different NavMeshAgent radius for gaps vs platforms

Sep 24, '19 ai·navmesh·navmeshagent·pathfinding

0 Replies

0 Votes

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blackjard commented

Navagent on multiple floors (Destination issue)

Sep 23, '19 in Help Room

0 Replies

0 Votes

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rick4nine answered

Editing NavMesh Paths?

Sep 18, '19 c#·ai·navmesh·navmeshagent·pathfinding

0 Replies

0 Votes

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szwajcowskibruno asked

I have some issues with my enemy aiming script

Sep 15, '19 ai·aim·aiming

0 Replies

0 Votes

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ejoo_pasco commented

Issues with 2d wandering

Sep 9, '19 in Help Room

0 Replies

0 Votes

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Yonisit published

Monster AI patrol an idle

Sep 8, '19 c#·unity 5·ai·patrol·monster

0 Replies

0 Votes

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siddharth3322 asked

AI Player Jerky Movement - Overcoming Obstacle

Sep 8, '19 physics·raycast·ai·pathfinding·ai problems

0 Replies

0 Votes

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Captain_Pineapple commented

How to add a directional constraint on a NavMesh ?

Sep 5, '19 in Help Room

0 Replies

0 Votes

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JustyGames edited

Help! Collision will not work, but all others will

Aug 20, '19 in Help Room

0 Replies

0 Votes

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rodrigodebem7 published

Code doesn't work in unity 2019

Aug 17, '19 c#·ai·visual studio

0 Replies

0 Votes

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jobo22 commented

navmesh agent won't move on navmesh generated at runtime.

Aug 13, '19 in Help Room

0 Replies

0 Votes

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Zvnimir published

How would I move enemies at an angle towards the player, instead of just moving them straight?

Aug 5, '19 movement·ai·rigidbody2d·moving·enemy ai

0 Replies

0 Votes

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