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All Questions

  • Unanswered Questions
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BoydHamilton answered

How to assign a transform object to Prefab ?

Sep 19, '20 gameobject·transform·ai·follow·artificial intelligence

3 Replies

1 Votes

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Ibzy commented

Instantiate Projectile towards player (regardless of transform.rotation)

Feb 3, '14 instantiate·fps·ai·enemy

2 Replies

1 Votes

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BahamutZeRo commented

How to make a simple AI escape script?

Oct 22, '15 2d·ai·movement script·java·escape

2 Replies

1 Votes

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whydoidoit rolled back

using a Mesh Volume for AI

Feb 21, '14 ai·pathfinding·navigation

1 Reply

1 Votes

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WesterlyCarrot9 answered

Kind of Patrol AI with Point A and B Help

Feb 21, '14 javascript·vector3·ai·waypoint·point

1 Reply

1 Votes

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Fattie commented

AI Optimization Closed

Mar 6, '14 ai·mono-behaviour

2 Replies

1 Votes

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NikitossFly answered

Pathfinding & Navigation in 3-dimensional space (proced. generated)

Oct 10, '17 ai·pathfinding·procedural·navigation·minecraft

2 Replies

1 Votes

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seb-lopez published

BCE0051: Operator ' Closed

Apr 25, '14 error·ai·basic·bce0051

1 Reply

1 Votes

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Mathes06 answered

2D Tile Road Pathfinding

Jan 22, '19 2d·ai·pathfinding·tile·road

2 Replies

1 Votes

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eeveelution8 commented

Use of an AI script, and having it NOT go through walls using a character controller Closed

Oct 30, '14 collision·movement·ai·java·detection

0 Replies

1 Votes

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sanathkumar edited

Error: UCE0001: ';' expected. Insert a semicolon at the end.

May 26, '15 javascript·ai·uce0001

2 Replies

1 Votes

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sedativechunk edited

Basic AI script. need help.

Jun 15, '14 ai·enemy·simple

1 Reply

1 Votes

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Owen-Reynolds commented

Monster Patrolling

Apr 19, '15 ai·enemy·patrol

1 Reply

1 Votes

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jach5270 published

Multiple navMeshes? (swapping navMeshs at runtime)

Aug 1, '14 prefab·ai·navmesh

0 Replies

1 Votes

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Pharez commented

Enemy frozen in place by light?

Mar 13, '20 ai·light·enemies

2 Replies

1 Votes

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fotaras answered

Field of View calculation

Sep 22, '14 ai·math

1 Reply

1 Votes

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Hardik published

Enemy Ai Like Mappy Game

Nov 8, '14 ai·enemy-ai

0 Replies

1 Votes

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cariaga commented

How do I limit the path of a NavMeshAgent?

Dec 5, '14 ai·navmesh·navmeshagent·pathing

0 Replies

1 Votes

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fafase commented

Make my enemy stop when he reaches me.

Dec 7, '14 ai·enemy

2 Replies

1 Votes

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Wolfdog edited

RAIN AI - same behaviour trees, different values. Possible? Wiki

Feb 22, '15 ai·waypoints·rain

1 Reply

1 Votes

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Kastenessen commented

2D Platformer Ai Movement Decision Making Problems

Jul 8, '15 2d·movement·ai·character·platformer

0 Replies

1 Votes

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ta2909i published

Nearest Enemy To Team (Without Crowding!)

Apr 12, '15 ai·enemy·team·targetting·behavior

1 Reply

1 Votes

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NirielNabokov commented

Recommend a free Neural Network asset

Feb 27, '17 ai·asset·recommendations

3 Replies

1 Votes

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DigitalCandy published

Texture-based Terrain Navigation

Feb 14, '17 terrain·ai·navigation·obstacle

2 Replies

1 Votes

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ESC-ESCAPE published

Best way to make melee AI damage player?

Jun 14, '15 collision·ai·coroutine·loop·static

2 Replies

1 Votes

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Lahzar answered

How to Make Enemy Avoid Player Field of View?

Jun 26, '15 ai·enemy·pathfinding·field of view

1 Reply

1 Votes

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Dave-Carlile commented

Wandering AI "ignores" speed

Jul 29, '15 scripting problem·movement·ai·speed·wander

2 Replies

1 Votes

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Harinezumi published

How to follow moving destination with NavMeshAgent? Closed

Aug 30, '15 ai·navmeshagent

2 Replies

1 Votes

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Barachiel commented

Light detecting + Light lowers variable

Aug 28, '15 lighting·ai·detection·source·ai problems

2 Replies

1 Votes

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BaterieCZ asked

Unity 5 Standard Asset Car Waypoint AI problem with accuracy

Sep 11, '15 in Help Room

0 Replies

1 Votes

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