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Aot

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All Questions

  • Unanswered Questions
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RealAppAR commented

BOLT's nodes don't work after switching to IL2CPP and doing an AOT Prebuild

Aug 28, '21 in Help Room

1 Reply

0 Votes

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abegue answered

AotStubs - Compilation issue

May 11, '21 c#·aot

1 Reply

0 Votes

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francois-keith commented

AoT workaround to generate code is ignored when it is placed in a package and references a built assembly

Mar 12, '21 in Help Room

1 Reply

0 Votes

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Ran-Quan commented

Generic virtual methods on IL2CPP: how it works?

Aug 10, '20 il2cpp·generics·aot·scripting-underthehood·virtual functions

1 Reply

1 Votes

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unity_0sdsWZad6Fwp-A answered

IL2CPP Compiled Application's scripts not working

Jun 23, '20 raycast·il2cpp·components·compilation·aot

1 Reply

0 Votes

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OmidMiresmaeili published

iOS build error after update to 2017.1.0f3

Jan 16, '20 in Help Room

4 Replies

1 Votes

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unity_xrPBQ-2zcfd-DA commented

Loading scripts dynamically in AoT compilers

Nov 26, '18 ios·webgl·assetbundle·aot·dynamic loading

1 Reply

0 Votes

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zakrzus1 asked

iOS AOT ExecutionEngineException

Oct 18, '18 in Help Room

0 Replies

0 Votes

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JoshPeterson commented

How do I check AOT support without compile everytime

Aug 10, '18 in Help Room

0 Replies

0 Votes

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glap edited

Why does IL2CPP replace the "new" with Activator.CreateInstance?

May 9, '18 il2cpp·generics·aot

0 Replies

0 Votes

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jawadmehmood56 commented

Why did my BinarySerialzer stop working?

Dec 4, '17 aot

2 Replies

4 Votes

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ludiq commented

This parameter has to be of type: [UNREGISTERED]

Nov 22, '17 ios·il2cpp·aot

0 Replies

0 Votes

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softrare commented

Using System.Reflection with iOS

Jan 31, '17 c#·ios·iphone·aot

2 Replies

4 Votes

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Bunny83 commented

MakeGenericType when generic types have ValueType,IL2CPP will product Aot problem,but Mono2.x not

Aug 7, '16 ios·aot

0 Replies

0 Votes

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MonkeyWanson published

How to make external C# dll library loadable (reflection) on iPhone?

Aug 6, '16 ios·iphone·dll·aot

1 Reply

0 Votes

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GLeBaTi answered

Error with iOS compile: Cross Compilation job Mono.WebBrowser.dll failed

May 11, '16 ios·build·compilation·aot·cross-platform

1 Reply

0 Votes

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Serafim-Pr published

HtmlAgilityPack build for IOS failed.

Mar 6, '16 build·mobile·compile·aot

0 Replies

0 Votes

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piojox11 published

"Attempting to JIT compile method" when using Parse.com cloud functions

Jan 22, '16 parse·aot

0 Replies

0 Votes

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allenallenallen commented

unity3d(5.3.0f4) app crash on IOS

Dec 17, '15 unity 5·ios·il2cpp·aot

1 Reply

0 Votes

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Simon-O commented

How can I use Reflection in IOS Wiki

Dec 8, '15 ios·reflection·aot

2 Replies

0 Votes

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hippogames published

My Generic function using LINQ(orderBy thenBy)Not working on IOS

Nov 1, '15 c#·ios·linq·aot·jit

1 Reply

0 Votes

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fredpointzero answered

ExecutionEngineException : JIT/AOT error when adding to delegate

Jul 9, '15 ios·delegate·aot·jit

1 Reply

0 Votes

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taylormg commented

Forcing full AOT (ahead of time) compilation on Windows/Mac?

May 29, '15 ios·aot·executionengineexception

1 Reply

4 Votes

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taylormg commented

Create AOT checklist for IOS (ExecutionEngineException)

May 29, '15 ios·aot·executionengineexception

1 Reply

1 Votes

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DaMex commented

ExecutionEngineException - Error at iOS Runtime with parse.com SDK

May 29, '15 il2cpp·push notification·aot

0 Replies

0 Votes

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steakpinball edited

iOS JIT compile error on Generic method called with basic types (int, bool, float)

Apr 30, '15 ios·generics·aot·jit

1 Reply

0 Votes

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chris.malloy published

Saving Data on IOS produces JIT Error in Xcode

Apr 23, '15 ios·save data·binary·aot·jit

2 Replies

0 Votes

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Rapfan28 commented

Why is Unity Web Player not working for Attack on Titan tribute game? Closed

Apr 7, '15 bugs·aot

0 Replies

0 Votes

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mviuk commented

Is it possible to use LUA or JS to bypass AOT limitations on iOS?

Feb 3, '15 ios·runtime·aot

1 Reply

2 Votes

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ibankzero published

PtrToStructure with array fields on iOS (ie AOT only mode)

Feb 2, '15 ios·mono·aot·interop

0 Replies

0 Votes

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