• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Architecture

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

keilovergames commented

gamemanager: monobehaviour, scriptable objects, or static class

5 days ago performance optimization·score system·manager·architecture·scoreboard

1 Reply

0 Votes

avatar image

SkelleRoznik asked

How to handle animations properly?

Dec 31, '20 animation·animations·architecture

0 Replies

1 Votes

avatar image

CodesCove edited

Game organisation - persistent game logic and state

Nov 7, '20 system·logic·architecture

1 Reply

0 Votes

avatar image

OxfordPrinting answered

Xcode Build error caused by cloudonce

Oct 27, '20 in Help Room

1 Reply

0 Votes

avatar image

DexterDev commented

Strange behaviour when inheriting parent class with Monobehaviour

Oct 15, '20 in Help Room

1 Reply

0 Votes

avatar image

eses commented

Architecture for a turn based game

Sep 22, '20 architecture·turn-based

0 Replies

0 Votes

avatar image

omermachluf asked

Can i add custom implementation of ARFoundation?(Other than ARCore/kit, etc)

Aug 30, '20 architecture

0 Replies

0 Votes

avatar image

yashetv asked

How to make good code architecture and dependencies

Aug 16, '20 unity 2d·architecture·dependencies

0 Replies

0 Votes

avatar image

JoshuaSilvestre commented

Optimal architecture for card effects, prefabs or scriptableobjects?

Jul 30, '20 prefab·scriptableobject·effects·architecture·cards

1 Reply

0 Votes

avatar image

liviapasdiora asked

prefab spawning location - arfoundation

Jul 29, '20 in Help Room

0 Replies

0 Votes

avatar image

andrew-lukasik answered

ECS architecture & the state machine

Jul 21, '20 architecture·state machine

3 Replies

0 Votes

avatar image

giga1992 commented

Can I import 2D .dwg floor plan to Unity?

Jul 13, '20 in Help Room

1 Reply

0 Votes

avatar image

Limnage asked

Ability System with Modular Targeting: having trouble finding a good way to map between input components and effect components

Jun 5, '20 component·inheritance·architecture·modular·spells

0 Replies

0 Votes

avatar image

liviapasdiora asked

AR foundation or Vuforia - House inspection model

Jun 2, '20 in Help Room

0 Replies

0 Votes

avatar image

unity_cwUusWpPlLaybA published

Light bake artifacts 19.3

May 7, '20 crash·lightmap·artifacts·architecture·baked light

0 Replies

0 Votes

avatar image

mnasirawan answered

Unchecked x86 but still not 64-bit compliant (APK contains x86 even uncheck),

Apr 30, '20 architecture·64-bit·x86

2 Replies

0 Votes

avatar image

selftitled1 asked

Skill Behaviours Implementation

Apr 27, '20 architecture·skills

0 Replies

0 Votes

avatar image

thaeru published

How to make 3d sound with realistic reflection

Apr 21, '20 raycast·sound·architecture

0 Replies

0 Votes

avatar image

Bunny83 commented

Unique function for each instance of a scriptable object

Apr 19, '20 scriptableobject·scriptable object·architecture

2 Replies

1 Votes

avatar image

sucyannick asked

Architecture for a cross platform game. VR/PC

Apr 11, '20 in Help Room

0 Replies

0 Votes

avatar image

dal11255 published

Proper Game State and UI Management

Apr 8, '20 state-machine·architecture·design-patterns

0 Replies

0 Votes

avatar image

Zymurer commented

Character keeps falling through terrain (with colliders)

Apr 5, '20 collider·terrain·prefab·architecture

2 Replies

0 Votes

avatar image

Arteminio777 edited

Notifying about character/item selection

Jan 30, '20 in Help Room

1 Reply

0 Votes

avatar image

jkpenner edited

Recommendations for connecting scripts?

Jan 24, '20 c#·architecture

3 Replies

0 Votes

avatar image

naviln answered

Why does scripting backend slow down android app?

Nov 5, '19 compiler·architecture·speed up·speed issues

1 Reply

0 Votes

avatar image

satyajitdas asked

Exported APK very slow in my mobile when having all target architectures ON

Oct 24, '19 mobile·apk·il2cpp·architecture·armv7

0 Replies

0 Votes

avatar image

Luminisc answered

Exclude server-sensitive code from client build

Oct 4, '19 c#·networking·architecture

2 Replies

0 Votes

avatar image

unity_123robertmax123 asked

Way to assign event fields in created at runtime scriptable object (ScriptableObject Architecture)

Oct 3, '19 in Help Room

0 Replies

0 Votes

avatar image

inDenial asked

Good way to structure monobehaviour with different movement strategies

Sep 11, '19 in Help Room

0 Replies

0 Votes

avatar image

Vandarthul edited

What are the best practices of designing code architecture? Wiki

Jul 26, '19 in Help Room

3 Replies

10 Votes

  • 1
  • 2
  • 3
  • 4
  • 5
  • ›
  • »

Followers

avatar image avatar image avatar image

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Related Topics

c# design-patterns design ios armv7 components scripting problem programming inheritance networking events scriptableobject xcode 2d structure prefab build multiplayer server component bestpractices iphone augmented reality class animation
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges