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Assetdatabase

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Unanswered Questions

  • All Questions
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martinhodler edited

Sprites do not refresh/reimport with ScriptedImporter

Mar 19, '20 in Help Room

0 Replies

0 Votes

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TurboHermit commented

Edit asset path/directory before importing

Mar 17, '20 import·assets·importing assets·assetdatabase·directory

0 Replies

0 Votes

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JPhilipp commented

Can't find fields of scripts in projects through reflection.

Mar 16, '20 editor-scripting·assetdatabase

0 Replies

0 Votes

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Verpous edited

Reimporting assets takes a long time and doesn't show loading screen

Feb 29, '20 loading·stuck·assetdatabase·reimport

0 Replies

0 Votes

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godfreyidk edited

How to "Lock" scriptable objects from losing their [SerializeField] values

Oct 1, '19 in Help Room

0 Replies

0 Votes

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GameDevSA commented

Unity Error removes assets - "Rebuilding Library because asset database could not be found!"

Sep 4, '19 error message·assets·assetdatabase

0 Replies

2 Votes

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jeffersonkaneta_innogames asked

AssetDataBase.ImportAsset not triggering AssetProcessor.PreProcessModel

Jun 17, '19 editor·assetdatabase·assetpostprocessor

0 Replies

0 Votes

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_dns_ commented

Removing invalid objects under asset

Aug 17, '20 scriptableobject·assetdatabase·editor extension

0 Replies

1 Votes

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HellYeahUpperCase asked

Stuck on reserializing assets at start

May 9, '19 assetdatabase·importing problems

0 Replies

0 Votes

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asyagelski asked

Unity recompilation time slowly increases each time it's recompiled. Why?

Apr 2, '19 editor·unityeditor·scriptableobject·resources·assetdatabase

0 Replies

0 Votes

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gryphon98 edited

How can I override or Update the .asset file from Script? Currently using AssetDatabase.CreateAsset() for Creating the asset.

Mar 31, '19 c#·assetdatabase

0 Replies

0 Votes

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zkorosi asked

Is there a way to set the Addressables Remote Load Path in runtime?

Mar 4, '19 assetbundle·asset·packages·assetdatabase·assetbundles

0 Replies

1 Votes

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finnrayment asked

Referencing a ScriptableObject asset programatically

Jan 3, '19 assets·scriptableobject·assetdatabase·references·postprocess

0 Replies

0 Votes

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jonAtNvizzio asked

How can I get Unity to respect mcs.rsp changes between multiple builds?

Dec 3, '18 build·mobile·assetdatabase·buildpipeline·preprocessor

0 Replies

0 Votes

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LeemSupreem asked

How to do something similar to AssetDatabase.Refresh during build?

Nov 15, '18 in Help Room

0 Replies

0 Votes

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NoDumbQuestion commented

How to have a script that creates scriptable objects but also works in the build.

Dec 6, '18 in Help Room

0 Replies

0 Votes

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Stratosome edited

Load an asset right as it is imported?

Sep 15, '18 editor·editor-scripting·asset·assetdatabase·loadassetatpath

0 Replies

1 Votes

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dls7470 edited

Saving a ScriptableObject with complex fields

Jul 31, '18 save data·assetdatabase

0 Replies

1 Votes

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hexagonius commented

Adding more image to detect but not updating application Arkit.

Jul 30, '18 editor·build error·assetdatabase

0 Replies

0 Votes

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ekinbaran asked

Rebuilding Library because the asset database could not be found!

Jun 28, '18 shader·rendering·assetdatabase·documentation

0 Replies

0 Votes

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OmegaFalcon asked

How to access a missing Prefabs and other assets

Jun 15, '18 fbx·assetdatabase·library·not found·missing script

0 Replies

0 Votes

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rhederaesean edited

Error after building a bundle,Error while creating a bundle

May 23, '18 error·assetbundle·assetdatabase·buildpipeline·modules

0 Replies

0 Votes

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Saxgu edited

Change UI Image through a script with AssetDatabase.LoadAssetAtPath

Mar 30, '18 sprite·script.·image·assetdatabase·loadassetatpath

0 Replies

0 Votes

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carldevelopsforcoffee asked

How can I select asset dependencies when using AssetDatabase.ExportPackage

Feb 12, '18 export·assetdatabase·dependencies·unitypackage·exporter

0 Replies

0 Votes

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globalenemy edited

ScriptableObject not saving to Asset properly

Dec 2, '17 in Help Room

0 Replies

1 Votes

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alfish asked

How do I register undo for the moving/renaming of a folder along with the assets contained?

Oct 25, '17 assetdatabase·undo·rename

0 Replies

5 Votes

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androgendo asked

Automatic OverrideGeometry on Sprite Import

Sep 12, '17 sprite·import·assetdatabase

0 Replies

0 Votes

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iamsiannoob asked

Asset file is changed when the ScriptableObject is changed

Sep 8, '17 in Help Room

0 Replies

0 Votes

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The-Lemur edited

How to programmatically find an objects mesh in the assetDatabase?

Sep 1, '17 editor-scripting·assetdatabase·workflow

0 Replies

0 Votes

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Da_B edited

Asset database creation problem

Jul 14, '17 in Help Room

0 Replies

0 Votes

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