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Assetdatabase

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Unanswered Questions

  • All Questions
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agiro asked

Generated sprite asset cannot be tinkered like an image in editor

Jul 13, '17 import·sprites·save·settings·assetdatabase

0 Replies

0 Votes

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freakrho published

Metadata not being saved on custom file types

Jun 9, '17 editor·asset·assetdatabase·assetpostprocessor

0 Replies

0 Votes

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2dank4u commented

Unity loses association to ScriptableObject after exiting playmode

May 18, '17 serialization·scriptableobject·assetdatabase·playmode

0 Replies

0 Votes

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Latedi asked

Serialization issue with ScriptableObject

May 1, '17 editor-scripting·serialization·scriptableobject·assetdatabase

0 Replies

0 Votes

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Smithacusgd published

Setting an asset path using a inpsector option?

Apr 7, '17 in Help Room

0 Replies

0 Votes

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mattweaver published

Load Assets into Unity without Asset Bundle at Runtime

Mar 22, '17 in Help Room

0 Replies

0 Votes

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$$anonymous$$ published

Excessive space in PropertyDrawer within Editor [ignore previous version of this question]

Mar 21, '17 c#·scripting problem·assetdatabase

0 Replies

0 Votes

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Tamplier asked

Environment reset after plugin import kill all static variables.

Feb 7, '17 in Help Room

0 Replies

0 Votes

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LW commented

Does UnityEngine.Object.DestroyImmediate() invoke PrefabUtility.PrefabInstanceUpdated?

Feb 4, '17 c#·assetdatabase·prefabutility·destroyimmediate

0 Replies

0 Votes

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Naxxor published

Prevent changes in ScriptableObject type Asset in Editor. Dont save it.

Jan 20, '17 c#·editor·scriptableobject·save data·assetdatabase

0 Replies

1 Votes

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elwhywhy published

cannot load GameObject Prefabs using Resources.Load in Android

Dec 20, '16 android·prefab·assetdatabase·prefabutility·loadassetatpath

0 Replies

0 Votes

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maxxa05 asked

Location of AssetBundle name list

Sep 28, '16 assetbundle·assetdatabase

0 Replies

1 Votes

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SaganTucker published

AssetDataBase.CreateFolder doesn't work in Editor folder?

Sep 1, '16 editor-scripting·editorwindow·assetdatabase

0 Replies

0 Votes

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WeirderChimp asked

Scriptable Object not saving changes to a list.

Aug 14, '16 assets·scriptableobject·saving·assetdatabase·items

0 Replies

1 Votes

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Donny-Mitsov published

Does LoadAssetAtPath leave an open file stream to an asset file?

Jul 17, '16 file·assetdatabase

0 Replies

0 Votes

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createdbyx edited

can AssetDatabase.FindAssets return duplicate entries?

Jul 17, '16 in Help Room

0 Replies

4 Votes

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RLin commented

AssetDatabase.AddObjectToAsset is not persistent?

Jul 8, '16 mesh·prefab·asset·model·assetdatabase

0 Replies

2 Votes

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$$anonymous$$ commented

OpenFileAtLineExternal always opens file with MonoDevelop and never Visual Studio?

Jul 10, '17 editor·visual studio·assetdatabase·external-application·open project

0 Replies

1 Votes

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ksobon published

Material Assets reset settings on play

Apr 29, '16 materials·assetdatabase

0 Replies

1 Votes

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KK3KP edited

ErrorMessage: Error displaying dialog: The current process uses all handles the maximum allowed number ofWindow Manager objects.

May 18, '16 in Help Room

0 Replies

0 Votes

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Ricna commented

Unity 5.3.3f1: How to set an object as AssetBundle by script?

Mar 14, '16 unity 5·scripting problem·unity5·assetdatabase·assetbundles

0 Replies

0 Votes

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Pangamini asked

Procedurally created assets in AssetDatabase

Jan 21, '16 procedural·assetdatabase·saveassetsprocessor

0 Replies

0 Votes

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TaesikYoon edited

ScriptableObject's asset selection doesn't work!

Jan 21, '16 in Help Room

0 Replies

0 Votes

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uzibaron published

editor scripting for setting mechanim statemachine layer avatarmask

Dec 23, '15 controller·mask·avatar·assetdatabase

0 Replies

0 Votes

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LunaTrap published

Why AssetDatabase.LoadAssetAtPath does not trows exception?

Dec 5, '15 asset·nullreferenceexception·reference·exception·assetdatabase

0 Replies

1 Votes

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utyasheva.irina asked

How fast save assets ( AssetDatabase.CreateAsset)

Nov 6, '15 unity 5·assetdatabase·bundle

0 Replies

0 Votes

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Seneral asked

Write to Temp folder in Editor using AssetDatabase

Oct 22, '15 assetdatabase·folder·temporary

0 Replies

2 Votes

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Serdan edited

How do I return the path of a sub-asset in an AssetDatabase ?

Sep 16, '15 c#·editor·editorwindow·assetdatabase

0 Replies

3 Votes

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shongololo asked

How to use cache-server to share imports with other team members?

Jul 29, '15 server·assetdatabase·cache·team

0 Replies

0 Votes

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JoeW97 asked

How to guard against CreateAsset() failing?

Jul 19, '15 asset·assetdatabase

0 Replies

1 Votes

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