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Assetdatabase

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Unanswered Questions

  • All Questions
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$$anonymous$$ published

Excessive space in PropertyDrawer within Editor [ignore previous version of this question]

Mar 21, '17 c#·scripting problem·assetdatabase

0 Replies

0 Votes

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elwhywhy published

cannot load GameObject Prefabs using Resources.Load in Android

Dec 20, '16 android·prefab·assetdatabase·prefabutility·loadassetatpath

0 Replies

0 Votes

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LW commented

Does UnityEngine.Object.DestroyImmediate() invoke PrefabUtility.PrefabInstanceUpdated?

Feb 4, '17 c#·assetdatabase·prefabutility·destroyimmediate

0 Replies

0 Votes

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nhnifong published

Is it possible to import new models from an editor script?

Nov 9, '12 assetdatabase

0 Replies

0 Votes

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Stratosome edited

Load an asset right as it is imported?

Sep 15, '18 editor·editor-scripting·asset·assetdatabase·loadassetatpath

0 Replies

1 Votes

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LunaTrap published

Why AssetDatabase.LoadAssetAtPath does not trows exception?

Dec 5, '15 asset·nullreferenceexception·reference·exception·assetdatabase

0 Replies

1 Votes

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OmegaFalcon asked

How to access a missing Prefabs and other assets

Jun 15, '18 fbx·assetdatabase·library·not found·missing script

0 Replies

0 Votes

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Hellium edited

How to create custom asset files

Nov 16, '20 asset·assetdatabase

0 Replies

0 Votes

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mattweaver published

Load Assets into Unity without Asset Bundle at Runtime

Mar 22, '17 in Help Room

0 Replies

0 Votes

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Jenifer_Jane edited

File Couldn't be Read

Apr 18, '20 files·assetdatabase·refresh

0 Replies

0 Votes

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ksobon published

Material Assets reset settings on play

Apr 29, '16 materials·assetdatabase

0 Replies

1 Votes

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AltaVR commented

Prefab as a subasset of a ScriptableObject

May 8, '20 asset·scriptableobject·assetdatabase·prefabutility

0 Replies

2 Votes

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Seneral asked

Get dynamic persistent asset reference

May 9, '15 editor·assetdatabase·metafiles·assetpath

0 Replies

0 Votes

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Ricna commented

Unity 5.3.3f1: How to set an object as AssetBundle by script?

Mar 14, '16 unity 5·scripting problem·unity5·assetdatabase·assetbundles

0 Replies

0 Votes

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androgendo asked

Automatic OverrideGeometry on Sprite Import

Sep 12, '17 sprite·import·assetdatabase

0 Replies

0 Votes

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_dns_ commented

Removing invalid objects under asset

Aug 17, '20 scriptableobject·assetdatabase·editor extension

0 Replies

1 Votes

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edem96 asked

Addressables: How to get a list of labels from loaded asset?

Sep 23, '20 assetbundle·label·assetdatabase·asset bundles·labels

0 Replies

0 Votes

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Saxgu edited

Change UI Image through a script with AssetDatabase.LoadAssetAtPath

Mar 30, '18 sprite·script.·image·assetdatabase·loadassetatpath

0 Replies

0 Votes

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llamagod asked

Set TextureImporter.isReadable to true in script

Jan 20, '21 texture·assetdatabase·textureimporter·isreadable

0 Replies

1 Votes

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KK3KP edited

ErrorMessage: Error displaying dialog: The current process uses all handles the maximum allowed number ofWindow Manager objects.

May 18, '16 in Help Room

0 Replies

0 Votes

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Noctre asked

Addressables.LoadAssets only loading first asset in the list

May 2, '21 in Help Room

0 Replies

0 Votes

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SarperS asked

AssetDatabase.Refresh Unexpected Behaviour

Jul 15, '14 screenshot·assetdatabase

0 Replies

0 Votes

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iamsiannoob asked

Asset file is changed when the ScriptableObject is changed

Sep 8, '17 in Help Room

0 Replies

0 Votes

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kromenak asked

Asset Postprocessor - Differentiate New & Old Assets?

Jan 8, '15 assets·assetdatabase·postprocess

0 Replies

1 Votes

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james580 commented

AssetPostprocessor - OnPostprocess* asset not in the AssetDatabase yet

Feb 13, '22 importing assets·assetdatabase·assetpostprocessor

0 Replies

1 Votes

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n_rusev asked

Creating assets from code: what does this error mean?

May 8, '20 assetdatabase

0 Replies

0 Votes

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jonAtNvizzio asked

How can I get Unity to respect mcs.rsp changes between multiple builds?

Dec 3, '18 build·mobile·assetdatabase·buildpipeline·preprocessor

0 Replies

0 Votes

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gryphon98 edited

How can I override or Update the .asset file from Script? Currently using AssetDatabase.CreateAsset() for Creating the asset.

Mar 31, '19 c#·assetdatabase

0 Replies

0 Votes

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godfreyidk edited

How to "Lock" scriptable objects from losing their [SerializeField] values

Oct 1, '19 in Help Room

0 Replies

0 Votes

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Long2904 asked

How to change an object's name inside an asset file?

Mar 15, '21 asset·scriptableobject·name·assetdatabase·rename

0 Replies

0 Votes

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