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Assetdatabase

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Unanswered Questions

  • All Questions
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shongololo asked

How to use cache-server to share imports with other team members?

Jul 29, '15 server·assetdatabase·cache·team

0 Replies

0 Votes

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JoeW97 asked

How to guard against CreateAsset() failing?

Jul 19, '15 asset·assetdatabase

0 Replies

1 Votes

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uzibaron published

editor scripting for setting mechanim statemachine layer avatarmask

Dec 23, '15 controller·mask·avatar·assetdatabase

0 Replies

0 Votes

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charlie3D published

Prefab lost connection with origin resources when imported using AssetDatabase.importPackage

Aug 14, '14 assetdatabase·unitypackage

0 Replies

0 Votes

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jeffersonkaneta_innogames asked

AssetDataBase.ImportAsset not triggering AssetProcessor.PreProcessModel

Jun 17, '19 editor·assetdatabase·assetpostprocessor

0 Replies

0 Votes

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agiro asked

Generated sprite asset cannot be tinkered like an image in editor

Jul 13, '17 import·sprites·save·settings·assetdatabase

0 Replies

0 Votes

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maxxa05 asked

Location of AssetBundle name list

Sep 28, '16 assetbundle·assetdatabase

0 Replies

1 Votes

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Donny-Mitsov published

Does LoadAssetAtPath leave an open file stream to an asset file?

Jul 17, '16 file·assetdatabase

0 Replies

0 Votes

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Vitoras published

Unity AssetBundle One-time download

Aug 15, '20 scripting problem·assetbundle·asset·assetdatabase·webrequest

0 Replies

0 Votes

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Tamplier asked

Environment reset after plugin import kill all static variables.

Feb 7, '17 in Help Room

0 Replies

0 Votes

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Zarenityx edited

Using custom external tools for custom assets?

Jan 27, '21 editor·assetdatabase·textasset·external-application·external tools

0 Replies

0 Votes

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utyasheva.irina asked

How fast save assets ( AssetDatabase.CreateAsset)

Nov 6, '15 unity 5·assetdatabase·bundle

0 Replies

0 Votes

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unity_noZ0_6W70KHj0A asked

In an Addressable system, how to manage multiple profiles with different Remote Load Path without making a new build?

Aug 14, '20 c#·android·assetbundle·assetdatabase

0 Replies

0 Votes

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The-Lemur edited

How to programmatically find an objects mesh in the assetDatabase?

Sep 1, '17 editor-scripting·assetdatabase·workflow

0 Replies

0 Votes

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DearUnityPleaseAddSerializableDictionaries asked

How to add and remove installed packages more easily? E.g. Google Admob. Package control in Unity?

May 2, '20 assetbundle·asset store·package·packages·assetdatabase

0 Replies

0 Votes

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LeemSupreem asked

How to do something similar to AssetDatabase.Refresh during build?

Nov 15, '18 in Help Room

0 Replies

0 Votes

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Alex_lemes asked

AssetDatabase.LoadAssetAtPath Not finding assets

Sep 13, '21 in Help Room

0 Replies

0 Votes

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NPSimulation published

Automatically disabling model's facial bones for body-only animations,Disabling bones for non-facial animations automatically

Nov 4, '21 in Help Room

0 Replies

0 Votes

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hexagonius commented

Adding more image to detect but not updating application Arkit.

Jul 30, '18 editor·build error·assetdatabase

0 Replies

0 Votes

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Da_B edited

Asset database creation problem

Jul 14, '17 in Help Room

0 Replies

0 Votes

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NoDumbQuestion commented

How to have a script that creates scriptable objects but also works in the build.

Dec 6, '18 in Help Room

0 Replies

0 Votes

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asyagelski asked

Unity recompilation time slowly increases each time it's recompiled. Why?

Apr 2, '19 editor·unityeditor·scriptableobject·resources·assetdatabase

0 Replies

0 Votes

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Kobald-Klaus asked

Addressable not working after updating existing catalog

Sep 15, '20 in Help Room

0 Replies

0 Votes

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logicandchaos commented

Create asset does not work and do not give meaningful error

Mar 17, '21 assets·assetdatabase

0 Replies

0 Votes

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orbayGNY asked

AssetDatabase.CanOpenAssetEditor no longer exist

Dec 5, '21 assetdatabase

0 Replies

0 Votes

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Pangamini asked

Procedurally created assets in AssetDatabase

Jan 21, '16 procedural·assetdatabase·saveassetsprocessor

0 Replies

0 Votes

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xCeas commented

Release an Addressable Asset issues

May 9, '21 unity 5·assetdatabase

0 Replies

0 Votes

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patrik-org edited

AssetDatabase.Refresh() no longer recompiling my generated scripts

Apr 25, '20 c#·editor-scripting·assetdatabase

0 Replies

0 Votes

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TaesikYoon edited

ScriptableObject's asset selection doesn't work!

Jan 21, '16 in Help Room

0 Replies

0 Votes

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Gilead7 asked

Calling all Assetdatabase experts

Jul 3, '15 c#·saving·assetdatabase

0 Replies

0 Votes

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