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Assetdatabase

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All Questions

  • Unanswered Questions
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Donny-Mitsov published

Does LoadAssetAtPath leave an open file stream to an asset file?

Jul 17, '16 file·assetdatabase

0 Replies

0 Votes

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createdbyx edited

can AssetDatabase.FindAssets return duplicate entries?

Jul 17, '16 in Help Room

0 Replies

4 Votes

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RLin commented

AssetDatabase.AddObjectToAsset is not persistent?

Jul 8, '16 mesh·prefab·asset·model·assetdatabase

0 Replies

2 Votes

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Glurth edited

Get asset's Type given GUID

Jul 6, '16 asset·type·assetdatabase·guid

1 Reply

1 Votes

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Fire_Cube answered

ScriptableObject.CreateInstance(Type T) keep crashing Closed

Jul 4, '16 scripting problem·bug·scriptableobject·type·assetdatabase

2 Replies

0 Votes

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$$anonymous$$ commented

OpenFileAtLineExternal always opens file with MonoDevelop and never Visual Studio?

Jul 10, '17 editor·visual studio·assetdatabase·external-application·open project

0 Replies

1 Votes

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Polymo edited

AddObjectToAsset (reference) becomes null

Jun 23, '16 asset·serialization·scriptableobject·assetdatabase·null reference

1 Reply

0 Votes

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xpavelos commented

How to check what prefabs exist in one of the project folders? (not necessarily in Resources)

May 20, '16 prefab·prefabs·find·assetdatabase·finding

1 Reply

0 Votes

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ksobon published

Material Assets reset settings on play

Apr 29, '16 materials·assetdatabase

0 Replies

1 Votes

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Seneral commented

Loading subassets at runtime

May 5, '16 assets·runtime·resources·assetdatabase·loading file

1 Reply

0 Votes

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KK3KP edited

ErrorMessage: Error displaying dialog: The current process uses all handles the maximum allowed number ofWindow Manager objects.

May 18, '16 in Help Room

0 Replies

0 Votes

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Ricna commented

Unity 5.3.3f1: How to set an object as AssetBundle by script?

Mar 14, '16 unity 5·scripting problem·unity5·assetdatabase·assetbundles

0 Replies

0 Votes

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iyakov commented

Detecting Asset Types

Oct 28, '21 editor·assetdatabase

3 Replies

0 Votes

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domiii answered

How to set Sprite or Texture2D AssetPath in editor script?

Feb 8, '16 texture2d·asset·assetdatabase·preview

1 Reply

2 Votes

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Pangamini asked

Procedurally created assets in AssetDatabase

Jan 21, '16 procedural·assetdatabase·saveassetsprocessor

0 Replies

0 Votes

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TaesikYoon edited

ScriptableObject's asset selection doesn't work!

Jan 21, '16 in Help Room

0 Replies

0 Votes

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ZenMicro answered

ScriptableObject Instances Referencing One Set of Prefabs - Changing One SO Changes The same prefab

Jan 12, '16 in Help Room

1 Reply

0 Votes

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Croolsby answered

Detect when a component has been removed.

Jan 7, '16 assetdatabase·ondestroy

1 Reply

2 Votes

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uzibaron published

editor scripting for setting mechanim statemachine layer avatarmask

Dec 23, '15 controller·mask·avatar·assetdatabase

0 Replies

0 Votes

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Anh-Pham published

EditorSceneManager.OpenScene fails after AssetDatabase.Refresh

Apr 19, '16 import·scene-loading·package·assetdatabase·refresh

1 Reply

0 Votes

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wibble82 edited

Getting assets / sub folders inside a folder

Dec 11, '15 editor·asset·project·assetdatabase

1 Reply

0 Votes

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LunaTrap published

Why AssetDatabase.LoadAssetAtPath does not trows exception?

Dec 5, '15 asset·nullreferenceexception·reference·exception·assetdatabase

0 Replies

1 Votes

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tbriley answered

Get asset file from scriptableobject (Nested Scriptableobjects)

Sep 17, '17 in Help Room

2 Replies

0 Votes

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utyasheva.irina asked

How fast save assets ( AssetDatabase.CreateAsset)

Nov 6, '15 unity 5·assetdatabase·bundle

0 Replies

0 Votes

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Seneral asked

Write to Temp folder in Editor using AssetDatabase

Oct 22, '15 assetdatabase·folder·temporary

0 Replies

2 Votes

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Jiraiyah answered

Using Hidden folders for editor stuff?

Oct 10, '15 c#·editor·assetdatabase·hide·folder

1 Reply

0 Votes

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Powderek commented

Unity Git - Ignore Library

May 13, '16 unity 5·assetdatabase·git·github·metadata

2 Replies

6 Votes

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Serdan edited

How do I return the path of a sub-asset in an AssetDatabase ?

Sep 16, '15 c#·editor·editorwindow·assetdatabase

0 Replies

3 Votes

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Mako-Infused commented

How do I wait until after AssetDatabase creates an assets before carrying out another function ? Closed

Sep 13, '15 c#·editor·editorwindow·assetdatabase

0 Replies

0 Votes

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PEZO19 answered

AssetDatabase.Refresh ()

Dec 2, '19 assetdatabase·phone·refresh

2 Replies

1 Votes

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