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Assetdatabase

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All Questions

  • Unanswered Questions
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IgorAherne commented

Scriptable Object references if not saved in AssetDatabase?

Dec 6, '16 serialization·scriptableobject·reference·resources.load·assetdatabase

1 Reply

0 Votes

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SgtOkiDoki commented

Is it possible to speed up insertion of assets into AssetDatabase?

Nov 10, '18 mesh·coroutine·assetdatabase

1 Reply

1 Votes

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thebarryman published

Proper way to update AssetDatabase after creating assets?

Nov 22, '12 editor·assetdatabase

0 Replies

1 Votes

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hexdump commented

Change path where asset will save

Apr 20, '15 assetdatabase

1 Reply

0 Votes

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Majnun commented

RenameAsset does not change the name of asset in Project Window in Awake() or OnEnable()

Sep 2, '20 editor·scriptableobject·assetdatabase·rename

1 Reply

0 Votes

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benhumphreys asked

!GetApplication().MayUpdate()

Feb 5, '14 editor·assetdatabase

0 Replies

0 Votes

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rmccabe82 asked

Set animation clip humanoid

Feb 13, '15 assetbundle·animationclip·assetdatabase·humanoid

0 Replies

0 Votes

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Soviut edited

How to allow Undo on project assets created with an editor script?

Nov 11, '12 asset·assetdatabase·undo

0 Replies

1 Votes

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Fire_Cube answered

ScriptableObject.CreateInstance(Type T) keep crashing Closed

Jul 4, '16 scripting problem·bug·scriptableobject·type·assetdatabase

2 Replies

0 Votes

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DrummerB commented

How to load an asset without a reference?

May 30, '17 editor·assets·asset store·resources·assetdatabase

2 Replies

0 Votes

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ouglaaa published

How tp create a material from a dds texture from within an editor script

Jan 23, '13 texture·assetdatabase·dds·onpostprocessallassets

0 Replies

0 Votes

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Jeff-Kesselman answered

Cannot save a generated texture as part of a bundle

Dec 28, '13 assets·assetdatabase·bundles

1 Reply

0 Votes

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gevasaf answered

Forece recompile from code after modifying scriptingDefines

Jan 26, '22 in Help Room

2 Replies

0 Votes

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alfish edited

How can I create, via script, a hidden subasset (ScriptableObject) that is editor-only and invisible in Project view?

May 3, '18 serialization·scriptableobject·assetdatabase·hideflags·editoronly

1 Reply

1 Votes

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patrik-org commented

Converting XML-files into assets

Nov 5, '14 editor·editor-scripting·scriptableobject·assetdatabase·editor extension

1 Reply

1 Votes

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CireKing answered

How do I import assets from the Asset Store while offline?

Jun 10, '20 asset·assets·asset store·assetdatabase

2 Replies

1 Votes

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Benproductions1 commented

Problem with upgrading small project from Unity3 to Unity4

Aug 12, '13 convert·upgrade·assetdatabase·unity 4.2·corrupt

0 Replies

0 Votes

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Nerull22 commented

Single Scriptable Object Asset

Feb 8, '17 scriptableobject·assetdatabase·singleton·duplicate·scriptable object

1 Reply

0 Votes

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Mastobaev commented

Set mesh asset read/write property

Aug 26, '13 mesh·assetdatabase·import settings

0 Replies

0 Votes

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RLin commented

AssetDatabase.AddObjectToAsset is not persistent?

Jul 8, '16 mesh·prefab·asset·model·assetdatabase

0 Replies

2 Votes

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mephistoII666 commented

How to modify a sprite asset's animation2d bone and weights through editor scripts

Dec 9, '20 in Help Room

2 Replies

1 Votes

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gameloft_walker published

AssetDatabase.IsSubAsset and HideFlags Questions

Aug 6, '15 assetdatabase·hideflags

1 Reply

0 Votes

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ZoltanErdokovy answered

How to name main asset in an asset file

Jul 22, '13 assetdatabase

1 Reply

0 Votes

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ZenMicro answered

ScriptableObject Instances Referencing One Set of Prefabs - Changing One SO Changes The same prefab

Jan 12, '16 in Help Room

1 Reply

0 Votes

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Deivore answered

How can I save a texture and edit its importer options with TextureImporter in the same pass?

Sep 9, '18 in Help Room

1 Reply

0 Votes

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RobAnthem commented

Find all components in project

Dec 18, '18 editor-scripting·assetdatabase·components

1 Reply

0 Votes

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anszwa commented

Only PreProcess assets on first import.

Dec 14, '20 importing assets·assetdatabase·import model·preprocessor·import settings

1 Reply

0 Votes

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marko2 commented

AssetDatabase.CreateAsset randomly fails claiming object has been destroyed

May 16, '16 assetbundle·scriptableobject·create·assetdatabase

0 Replies

1 Votes

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WeirderChimp asked

Scriptable Object not saving changes to a list.

Aug 14, '16 assets·scriptableobject·saving·assetdatabase·items

0 Replies

1 Votes

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2dank4u commented

Unity loses association to ScriptableObject after exiting playmode

May 18, '17 serialization·scriptableobject·assetdatabase·playmode

0 Replies

0 Votes

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