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Assetdatabase

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All Questions

  • Unanswered Questions
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Pinkuboxu commented

How Can You Properly Retrieve A Mesh From A .blend File Path?

Jun 19, '18 mesh·blender·assetdatabase·filepath·loader

1 Reply

0 Votes

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TalhaDX published

Best tools for asset making? Closed

Jul 4, '13 asset·assets·assetdatabase

0 Replies

0 Votes

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Mike-Geig commented

Asset Database and Inventory System

May 20, '15 c#·assetdatabase

1 Reply

0 Votes

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gjf commented

inconsistent TextureImporter settings Closed

Aug 19, '14 c#·editor·assetdatabase

0 Replies

0 Votes

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Calixto commented

Managing large quantity of assets and models

Dec 13, '13 assetdatabase

1 Reply

1 Votes

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AkhilRaja commented

Addressables LoadAssetAsync call errors with Object reference not set to an instance of an object

May 20, '21 in Help Room

1 Reply

0 Votes

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Naxxor published

Prevent changes in ScriptableObject type Asset in Editor. Dont save it.

Jan 20, '17 c#·editor·scriptableobject·save data·assetdatabase

0 Replies

1 Votes

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Mithosbluefish published

What is the best way of getting the system path of a GameObject?

Mar 19, '13 gameobject·path·system·assetdatabase

2 Replies

0 Votes

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dls7470 edited

Saving a ScriptableObject with complex fields

Jul 31, '18 save data·assetdatabase

0 Replies

1 Votes

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originalNarf answered

Package Import with Postprocessor - How to tell when all assets are imported

Jan 11, '14 package·assetdatabase·assetpostprocessor·importpackage

1 Reply

0 Votes

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globalenemy edited

ScriptableObject not saving to Asset properly

Dec 2, '17 in Help Room

0 Replies

1 Votes

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Seneral asked

Write to Temp folder in Editor using AssetDatabase

Oct 22, '15 assetdatabase·folder·temporary

0 Replies

2 Votes

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Epenetus published

Unable to load asset at path with unity tutorial code

Apr 17, '17 unity 5·editor-scripting·editorgui·assetdatabase

1 Reply

0 Votes

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tnyLe answered

Seperating editor and runtime data with ScriptableObjects

Sep 24, '19 scripting problem·editor·serialization·assetdatabase

1 Reply

0 Votes

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zkorosi asked

Is there a way to set the Addressables Remote Load Path in runtime?

Mar 4, '19 assetbundle·asset·packages·assetdatabase·assetbundles

0 Replies

1 Votes

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SaganTucker published

AssetDataBase.CreateFolder doesn't work in Editor folder?

Sep 1, '16 editor-scripting·editorwindow·assetdatabase

0 Replies

0 Votes

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Twin-Stick commented

Changes to asset data persist - unable to discard changes

Jan 4, '18 in Help Room

1 Reply

2 Votes

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Fattie edited

I don't know how to use AssetDatabase.GetTextMetaDataPathFromAssetPath()

Sep 24, '13 assetbundle·assetdatabase·metadata

0 Replies

0 Votes

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alfish asked

How do I register undo for the moving/renaming of a folder along with the assets contained?

Oct 25, '17 assetdatabase·undo·rename

0 Replies

5 Votes

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gordrob published

Getting Reference to Asset without calling LoadAsset

Aug 5, '13 scriptableobject·assetdatabase

0 Replies

0 Votes

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TurboHermit commented

Edit asset path/directory before importing

Mar 17, '20 import·assets·importing assets·assetdatabase·directory

0 Replies

0 Votes

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finnrayment asked

Referencing a ScriptableObject asset programatically

Jan 3, '19 assets·scriptableobject·assetdatabase·references·postprocess

0 Replies

0 Votes

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$$anonymous$$ commented

OpenFileAtLineExternal always opens file with MonoDevelop and never Visual Studio?

Jul 10, '17 editor·visual studio·assetdatabase·external-application·open project

0 Replies

1 Votes

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rhederaesean edited

Error after building a bundle,Error while creating a bundle

May 23, '18 error·assetbundle·assetdatabase·buildpipeline·modules

0 Replies

0 Votes

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createdbyx edited

can AssetDatabase.FindAssets return duplicate entries?

Jul 17, '16 in Help Room

0 Replies

4 Votes

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Bunny83 answered

Is it possible to avoid refreshing the entire database when saving or creating a single script?

Aug 14, '20 in Help Room

1 Reply

0 Votes

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StevenBrooks asked

Help with Missing Monobehaviours and Asset Serialization?

May 5, '15 c#·editor·editor-scripting·serialization·assetdatabase

0 Replies

0 Votes

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ZDS Alpha commented

Why this code not working???

Mar 16, '15 asset·not working·assetdatabase·add

1 Reply

0 Votes

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carldevelopsforcoffee asked

How can I select asset dependencies when using AssetDatabase.ExportPackage

Feb 12, '18 export·assetdatabase·dependencies·unitypackage·exporter

0 Replies

0 Votes

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PlayCreatively answered

AssetDatabase.CreateAsset() - Value cannot be null

Nov 4, '20 object·asset·null·assetdatabase·data storage

2 Replies

0 Votes

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