• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Assetdatabase

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

owen-mills commented

"Save As..." Saving level assets at Runtime

Apr 21, '15 c#·asset·serialization·assetdatabase·level-editor

0 Replies

1 Votes

avatar image

TSRajesh edited

AssetDatabase.GetAssetPath in standalone build?

Nov 8, '14 runtime·assetdatabase

1 Reply

0 Votes

avatar image

patrik-org commented

Converting XML-files into assets

Nov 5, '14 editor·editor-scripting·scriptableobject·assetdatabase·editor extension

1 Reply

1 Votes

avatar image

Kirbyrawr answered

EditorUtility Save File Panel issue Closed

Oct 29, '14 assetdatabase

1 Reply

1 Votes

avatar image

liortal edited

Getting direct dependencies for an asset

Aug 27, '14 c#·editor·assetdatabase·dependencies

1 Reply

1 Votes

avatar image

gjf commented

inconsistent TextureImporter settings Closed

Aug 19, '14 c#·editor·assetdatabase

0 Replies

0 Votes

avatar image

charlie3D published

Prefab lost connection with origin resources when imported using AssetDatabase.importPackage

Aug 14, '14 assetdatabase·unitypackage

0 Replies

0 Votes

avatar image

CrandellWS edited

Ho do I find all scenes with a certain script on an GameObject

Mar 3, '21 editor·scene·monobehaviour·assetdatabase·search

2 Replies

2 Votes

avatar image

MasterLu answered

How do I save assets from an asset bundle in the Editor?

Dec 8, '20 editor·assetdatabase·assetbundles·extensions

1 Reply

0 Votes

avatar image

SarperS asked

AssetDatabase.Refresh Unexpected Behaviour

Jul 15, '14 screenshot·assetdatabase

0 Replies

0 Votes

avatar image

Jeff-Kesselman answered

How to tell when package import complete

Jun 21, '14 synchronization·packages·assetdatabase

1 Reply

0 Votes

avatar image

Alturis2 commented

How to limit an ObjectField to assets with specific file extension Wiki

Jan 7, '18 asset·custom editor·assetdatabase·custom inspector

2 Replies

0 Votes

avatar image

Jason-King commented

CreateAsset assets failing to load on Editor restart

May 15, '14 unityeditor·assetdatabase

1 Reply

0 Votes

avatar image

csalzman published

Only PostProcess/PreProcess on new assets

Aug 9, '16 assetdatabase·assetpostprocessor·textureimporter·onpostprocesstexture·onpreprocesstexture

1 Reply

1 Votes

avatar image

Grinch91 edited

Importing and using custom assets

Mar 3, '14 asset·scriptableobject·assetdatabase

0 Replies

0 Votes

avatar image

segment published

asset is emty on enering play mode

Feb 26, '14 asset·serialization·assetdatabase·serializable

1 Reply

0 Votes

avatar image

patrik-org commented

How to update import settings for newly created asset during OnPostprocessAllAssets

Nov 27, '20 import·assetdatabase·assetpostprocessor

3 Replies

3 Votes

avatar image

Artifact-Jesse edited

How to support undo for objects in .asset files

Sep 8, '18 assetdatabase·undo

1 Reply

0 Votes

avatar image

benhumphreys asked

!GetApplication().MayUpdate()

Feb 5, '14 editor·assetdatabase

0 Replies

0 Votes

avatar image

Invertex answered

How to use asset bundle as database instead of PlayerPrefs

Jan 11, '14 assetbundle·database·assetdatabase·storage

0 Replies

2 Votes

avatar image

originalNarf answered

Package Import with Postprocessor - How to tell when all assets are imported

Jan 11, '14 package·assetdatabase·assetpostprocessor·importpackage

1 Reply

0 Votes

avatar image

Jeff-Kesselman answered

Cannot save a generated texture as part of a bundle

Dec 28, '13 assets·assetdatabase·bundles

1 Reply

0 Votes

avatar image

John-LZG commented

Importing custom assets?

Jun 30, '17 asset·assets·assetdatabase·customization·customize

0 Replies

5 Votes

avatar image

graslany answered

How to make a new path register in the AssetDatabase?

Nov 27, '14 import·assetdatabase·directory·asset path·onpostprocessallassets

2 Replies

0 Votes

avatar image

Calixto commented

Managing large quantity of assets and models

Dec 13, '13 assetdatabase

1 Reply

1 Votes

avatar image

rev087 edited

.asset file containing ScriptableObject is empty on openingUnity

Jan 20, '15 asset·serialization·scriptableobject·assetdatabase·deserialization

1 Reply

1 Votes

avatar image

makaka-org answered

What is GUID vs AssetPath?

Mar 20, '19 asset·assetdatabase·guid·assetpath

2 Replies

1 Votes

avatar image

AleMarcati commented

How can I find all the asset labels in my project?

Mar 26, '22 assets·tags·assetdatabase·labels

1 Reply

1 Votes

avatar image

ArkaneX answered

List all prefabs in project with a specific name

Oct 29, '13 prefab·load·find·name·assetdatabase

1 Reply

0 Votes

avatar image

gramven published

AssetDatabase.Refresh() for Android?

Oct 16, '13 assetdatabase

1 Reply

0 Votes

  • »
  • ‹
  • 6
  • 7
  • 8
  • 9
  • 10
  • ›
  • »

Followers

avatar image avatar image

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Related Topics

editor scriptableobject asset c# editor-scripting assets assetbundle serialization prefab scripting problem resources assetpostprocessor mesh import loadassetatpath editorwindow folder texture unityeditor prefabutility textureimporter refresh error android saving


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges