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Assetdatabase

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All Questions

  • Unanswered Questions
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erbridge commented

Why does asset import fail?

Oct 9, '13 import·download·package·assetdatabase

0 Replies

0 Votes

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Fattie edited

I don't know how to use AssetDatabase.GetTextMetaDataPathFromAssetPath()

Sep 24, '13 assetbundle·assetdatabase·metadata

0 Replies

0 Votes

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Tulsisvt commented

Can anyone help with creating Prefabs for procedural meshes

May 31, '17 mesh·prefab·assetdatabase·prefabutility

1 Reply

2 Votes

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Mastobaev commented

Set mesh asset read/write property

Aug 26, '13 mesh·assetdatabase·import settings

0 Replies

0 Votes

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MattRix commented

AddObjectToAsset backwards from documentation?

Jul 28, '15 assetdatabase

1 Reply

0 Votes

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Benproductions1 commented

Problem with upgrading small project from Unity3 to Unity4

Aug 12, '13 convert·upgrade·assetdatabase·unity 4.2·corrupt

0 Replies

0 Votes

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gordrob published

Getting Reference to Asset without calling LoadAsset

Aug 5, '13 scriptableobject·assetdatabase

0 Replies

0 Votes

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ZoltanErdokovy answered

How to name main asset in an asset file

Jul 22, '13 assetdatabase

1 Reply

0 Votes

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tyoc213 commented

Check if directory is valid

May 18, '16 assetdatabase·folder·directory

1 Reply

0 Votes

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yurenjimi answered

AssetDatabase.ExportPackage not working

Apr 17, '19 assetdatabase·unitypackage

3 Replies

0 Votes

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TalhaDX published

Best tools for asset making? Closed

Jul 4, '13 asset·assets·assetdatabase

0 Replies

0 Votes

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BraidenMaggia published

Saving nested data with AssetDatabase.CreateAsset

Feb 20, '20 serialization·scriptableobject·assetdatabase

1 Reply

1 Votes

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Benoit-Jacquier published

DDS Importer: replacing an existing cubemap asset

May 10, '13 assetdatabase·cubemap·dds

0 Replies

0 Votes

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jmunozar published

Generated material lose texture link when saved

Sep 17, '13 texture·material·assetdatabase

2 Replies

2 Votes

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Thuenderman commented

Creating prefab through custom editor window

Apr 12, '14 asset·editorwindow·assetdatabase·addcomponent·custom-editor

1 Reply

1 Votes

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Mithosbluefish published

What is the best way of getting the system path of a GameObject?

Mar 19, '13 gameobject·path·system·assetdatabase

2 Replies

0 Votes

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NeverTrustShadows answered

How do I change the compression format of all my texture atlases?

Oct 26, '21 texture·resources·batching·assetdatabase·compression

2 Replies

0 Votes

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Sky-Foxy published

Get prefab's path in file system

Nov 2, '16 prefab·assets·assetdatabase

2 Replies

0 Votes

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Delmadan edited

How do I clone a sharedMesh?

May 2, '22 mesh·meshcollider·assetdatabase·sharedmesh

2 Replies

4 Votes

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ouglaaa published

How tp create a material from a dds texture from within an editor script

Jan 23, '13 texture·assetdatabase·dds·onpostprocessallassets

0 Replies

0 Votes

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doublethink published

LoadAssetAtPath

Jan 16, '13 resources·assetdatabase·loadassetatpath

1 Reply

0 Votes

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cdrandin commented

Trying to make my own plane using only 2 triangles?

Jan 16, '13 mesh·assetdatabase

1 Reply

0 Votes

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CyrilGhys commented

How can AssetDatabase.CreateFolder() possibly work?

Apr 14, '20 assetdatabase

2 Replies

1 Votes

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Seneral edited

How to undo AssetDatabase.CreateAsset?

Dec 20, '16 assetdatabase·undo

0 Replies

1 Votes

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Diet-Chugg commented

Asset Server does not pick up on changes made to prefabs.

Dec 11, '15 prefab·assetdatabase·assetserver

1 Reply

0 Votes

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thebarryman published

Proper way to refresh asset

Nov 22, '12 editor·assetdatabase

0 Replies

0 Votes

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thebarryman published

Proper way to update AssetDatabase after creating assets?

Nov 22, '12 editor·assetdatabase

0 Replies

1 Votes

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Soviut edited

How to allow Undo on project assets created with an editor script?

Nov 11, '12 asset·assetdatabase·undo

0 Replies

1 Votes

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nhnifong published

Is it possible to import new models from an editor script?

Nov 9, '12 assetdatabase

0 Replies

0 Votes

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Elechizero edited

Refresh single asset

Sep 25, '19 editor-scripting·assets·editorwindow·assetdatabase·refresh

1 Reply

1 Votes

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