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Atlas

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All Questions

  • Unanswered Questions
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robertbu commented

Is there an advantage in using atlases for 2D animations instead of sprite sheets?

Jul 17, '14 atlas

1 Reply

0 Votes

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Mosredna commented

loading sprite from atlas in script

Aug 30, '17 2d·texture·sprite·atlas

4 Replies

2 Votes

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jjmontes edited

Is texture atlasing useless when you are constantly changing materials?

May 4, '14 batching·drawcalls·atlas·texture-atlas·packing

2 Replies

0 Votes

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StaffanEk published

A question about draw call performance when it comes to unique texture use.

Apr 8, '14 performance optimization·batching·atlas

0 Replies

0 Votes

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Bunnybomb7670 edited

Splatmapping / blending between two textures in an atlas?

Mar 29, '14 texture·mesh·atlas·blend·interpolate

0 Replies

0 Votes

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pako commented

Why does the glow on my image look so poor on android tablet?

Mar 18, '14 android·resolution·textures·atlas·glow

2 Replies

0 Votes

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BlueSin answered

Atlas on Mesh rendering issue

Mar 15, '14 mesh·sprite·atlas

1 Reply

1 Votes

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mgc90403 asked

Light Mapping glitch on beast bake - big black splotches

Mar 12, '14 lightmapping·atlas

0 Replies

0 Votes

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whydoidoit edited

Draw calls and atlas size trade off

Feb 26, '14 performance·drawcalls·atlas·ram

0 Replies

0 Votes

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GambinoInd commented

GUI Performance & Texture Atlasing

Feb 26, '14 gui·performance·atlas

0 Replies

0 Votes

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Owen-Reynolds answered

How to scroll a region of texture (which is an atlas) on a mesh (which is a sprite)

Feb 19, '14 texture·mesh·sprite·scroll·atlas

2 Replies

0 Votes

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Aithoneku published

i'm trying to make the packed atlas and use the reacts to get the width and height then apply it to the material how do you do it

Feb 18, '14 texture·atlas·packtextures

1 Reply

0 Votes

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Lex_87 edited

NGUI Texture atlas help !

Sep 19, '14 texture·sprite·ngui·atlas

1 Reply

0 Votes

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espartaco published

Atlas Editor

Feb 1, '14 atlas

1 Reply

0 Votes

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gfoot answered

Will sprite atlas save on draw calls more than importing sequence of images?

Jan 28, '14 sprite·atlas·draw calls

1 Reply

0 Votes

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0ju published

Does Unity 2D tools generate atlas?

Jan 29, '14 2d·unity 2d·sprites·atlas·packing

1 Reply

0 Votes

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Salman Sadruddin published

NGUI | Same texture depth issue

Jan 28, '14 texture·atlas

0 Replies

0 Votes

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wns349 asked

Ideal number of atlases

Jan 11, '14 memory·ngui·atlas

0 Replies

1 Votes

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nikroth published

It is possible to use texture atlases like button?

Jan 9, '14 texture·button·guitexture·atlas

1 Reply

0 Votes

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mplaczek commented

Daikon Forge Atlas Problem

Jan 18, '14 atlas

0 Replies

0 Votes

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Hexer asked

Weird Lines in the distance (texture and render)

Jan 3, '14 blender·rendertexture·atlas·rendersettings

0 Replies

0 Votes

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Ravensburg3r edited

Unity3d 4.3 get sprite from atlas

Apr 16, '14 2d·sprite·atlas

4 Replies

3 Votes

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Kinjiro26 published

Atlas gets destroyed when I switch to Unity flash

Dec 20, '13 atlas

0 Replies

0 Votes

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esalczynski edited

Is there a way to batch a sprite sheet/atlas out of an image sequence in Unity 4.3?

Jan 12, '14 drawcalls·spritesheet·atlas·batch

1 Reply

0 Votes

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abeldantas commented

How can I apply settings for a TextureImporter during post process?

Jun 4, '18 import·atlas·postprocess·textureimporter

1 Reply

1 Votes

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clorinth published

Unity changing locked atlas index across multiple lightmapped meshes?

Nov 28, '13 lightmap·atlas·index·beast

1 Reply

0 Votes

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GrandOpener commented

How can I use atlas sprite as texture for a material?

Jun 17, '14 2d·texture·sprite·material·atlas

2 Replies

2 Votes

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GCarty edited

What would be the best way to use a texture atlas on multiple instances of a mesh?

Nov 13, '13 monobehaviour·atlas·instancing

1 Reply

0 Votes

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instruct9r edited

The correct way of making Texture Atlas

Oct 29, '13 texture·uv·offset·atlas·tiling

0 Replies

0 Votes

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rutter commented

Change player colors using uv mapping

Oct 26, '13 texture·multiplayer·atlas

0 Replies

0 Votes

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Related Topics

texture sprite sprites sprite packer 2d drawcalls uv texture2d batching performance mesh material lightmap memory ui ios packing ngui assetbundle spritesheet textures animation texture atlas packtextures optimization


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