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Atlas

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All Questions

  • Unanswered Questions
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PDivision published

2D Game: texture atlas and low res / hi res assets

Nov 9, '12 texture·resolution·atlas

0 Replies

-1 Votes

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mattis89 answered

object size in lightmap has reached the max atlas size

Oct 21, '17 size·lightmap·atlas

2 Replies

1 Votes

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Bunny83 converted answer to comment

Best practices : alpha channel and atlas

Oct 4, '12 texture·performance·alpha·atlas·rgba

1 Reply

1 Votes

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Mr Turnip Head edited

How can I use texture atlases effectively on mobile?

Oct 3, '12 mobile·atlas

0 Replies

0 Votes

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Neil Smith answered

How to calculate surface area of a Mesh for Lightmapping

Apr 11, '14 lightmap·atlas·surface·area·tool

1 Reply

0 Votes

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FlintCLeaver edited

Need theory advice on dynamic batching versus combining meshes.

Sep 22, '12 mobile·dynamic·batching·meshes·atlas

0 Replies

0 Votes

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Griffo commented

Texture type, GUI or Texture

Sep 13, '12 gui·texture·atlas

1 Reply

1 Votes

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DannyLZS commented

DrawCall results are strange

Sep 7, '12 texture·textures·drawcalls·atlas·drawcall

0 Replies

0 Votes

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zyzyx answered

Using information stored in atlas?

Aug 31, '12 texture·position·atlas

1 Reply

0 Votes

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joeshro answered

How to create ngui Atlas in runtime??

Aug 20, '13 atlas

2 Replies

0 Votes

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ScroodgeM commented

how do you assign a texture atlas pict to a texture

Aug 23, '12 texture·atlas·assign·texture atlas

2 Replies

0 Votes

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marcmolla published

Problems with atlas using Orthello 2D

Aug 10, '12 sprite·atlas

1 Reply

0 Votes

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Nelien commented

One atlas per scene or one (larger) atlas across multiple scenes?

Jul 30, '12 texture·mobile·scene-loading·atlas·optimisation

0 Replies

0 Votes

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Corestacks commented

atlas tool like ngui

Aug 29, '13 atlas

2 Replies

0 Votes

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regie commented

Setting the correct sprite size from Atlas

Jul 19, '12 sprite·ngui·atlas

1 Reply

0 Votes

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STARS commented

Are batching and atlas almost useless ?!!!

Jul 18, '12 batching·atlas

2 Replies

0 Votes

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philjhale answered

What is the simple way of applying Texture Atlas to Unity

May 11, '13 texture·atlas·simple

3 Replies

1 Votes

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mimminito commented

iOS - Multiple Textures Slow Performance

May 22, '12 ios·texture·performance·atlas

0 Replies

0 Votes

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BilboStabbins commented

Sprite Manager 2 Exisiting Atlas

Jan 9, '13 sprites·atlas·sm2

0 Replies

0 Votes

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sampenguin answered

Sprite Atlas Generation in android build

May 21, '13 sprite·atlas·tool·packtextures

1 Reply

2 Votes

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sathya published

UV2 Lightmap Atlas Creation Outside of Unity?

Aug 7, '12 lightmap·export·atlas·uv2

2 Replies

0 Votes

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arkon commented

difference between sprites and an atlas

Jul 3, '12 sprite·atlas

1 Reply

0 Votes

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adrenak commented

flickering textures on using combinechildren

Mar 28, '12 texture·uv·atlas·combinechildren

1 Reply

0 Votes

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amy Young published

Tree atlas textures genetion

Jan 13, '12 tree·atlas

0 Replies

0 Votes

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syclamoth commented

Atlas Building

Oct 12, '11 sprites·materials·atlas·spritemanager·out of memory

0 Replies

0 Votes

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mulletdulla published

Understanding Texture Atlasing

Sep 19, '11 ios·texture·atlas·planes

0 Replies

0 Votes

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vbfhrthdfg answered

Combined Mesh + Texture Atlas = Distorted lightmap

Sep 7, '11 lightmap·atlas

0 Replies

0 Votes

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Walrus commented

Lightmap UV problem with external version control

Feb 15, '12 lightmap·uv·atlas·beast·version-control

1 Reply

1 Votes

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SisterKy edited

ScriptManager 2 - multiple materials

Jul 15, '11 materials·atlas·spritemanager2

1 Reply

0 Votes

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Ryan Batten asked

How to force a model to use texture atlas uvs via editor scripts

Mar 30, '11 mesh·editor-scripting·atlas·texture-atlas

0 Replies

1 Votes

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